- 6/5/06
- 2,629
- 241
- Thread starter
- #21
V/ MAGIC :
============================
Ryu's Dragon Transformations
============================
Revert
Cost: 0AP
Description:
Returns to human form
Learned: After defeating Talon in the first Dragon Shrine
SnoDr
Cost: 7AP
Description:
Changes into a Snow Drake (White with bluish tinge). Attacks single target
with Cold.
Defense: 112%
Damage: 100 / 200 on slam
Enemy is weak to ice: 150 / 300 on slam
Learned: After defeating Talon in the first Dragon Shrine
FlmDr
Cost: 10AP
Description:
Changes into a Flame Drake (Orangey-red). Attacks single target with Flare.
Defense: 116%
Damage: 115 / 230 on slam
Enemy is weak to fire: 172 / 344 on slam
Learned: After defeating Talon in the first Dragon Shrine
ThrDr
Cost: 12AP
Description:
Changes into a Thunder Drake (Baby Blue). Attacks single target with Fry.
Defense: 120%
Damage: 130 / 260 on slam
Enemy is weak to bolt: 195 / 390 on slam
Learned: After defeating Talon in the first Dragon Shrine
IceDgn
Cost: 20AP
Description:
Changes into an Ice Dragon (White with weak blue). Attacks all enemies with
Ice.
Defense: 124%
Damage: 190 / 380 on slam
Enemy is weak to ice: 285 / 570 on slam
Learned: After defeating Bain in the second Dragon Shrine
FirDgn
Cost: 27AP
Description:
Changes into a Fire Dragon (Red). Attacks all enemies with Char.
Defense: 128%
Damage: 210 / 420 on slam
Enemy is weak to fire: 315 / 630 on slam
Learned: After defeating Bain in the second Dragon Shrine
BltDgn
Cost: 30AP
Description:
Changes into a Bolt Dragon (Blue). Attacks all enemies with Gale.
Defense: 132%
Damage: 225 / 450 on slam
Enemy is weak to bolt: 337 / 674 on slam
Learned: After defeating Bain in the second Dragon Shrine
GldDgn
Cost: 40AP
Description:
Changes into a Gold Dragon (Take a guess). Attacks all enemies with ZomX.
Defense: 136%
Damage: 375 / 750 on slam
(Undead only)
Learned: After defeating Bain in the second Dragon Shrine
Rudra (Kaiser)
Cost: 50AP
Description:
Changes into a Kaiser Dragon. Attacks all enemies with miniature dragons.
Defense: 140%
Damage: 320 / 640 on slam
Enemy is weak to bolt: 480 / 960 on slam
Learned: After defeating Avian in the Dragon Temple
Agni (Infinity)
Cost: 60AP
Description:
Changes into the Infinity Dragon by combining the entire party. Attacks all
enemies with earthquakes and lightning.
Defense: 200%
Damage: 999 / 999 on slam
(What does weakness matter when you're already at maximum damage?)
Learned: At Dragon Temple underneath Ease Cave
============================
Nina's Restorative Powers
============================
Cura1
Cost: 3AP
Description:
Recovers 50 HP for one ally.
Learned: Initially
Fort
Cost: 6AP
Description
Increases defense by 20 for one ally for battle duration.
Learned: Initially
Heal
Cost: 5AP
Description:
Cures any status ailment but 'stun'. One ally.
Learned: Initially
Lk-Up
Cost: 6AP
Description:
Increases luck by ?? for one ally for battle duration.
Learned: Level 6
Atk-Up
Cost: 15AP
Description:
Increases attack by ?? for one ally for battle duration.
Learned: Level 7
Cura2
Cost: 6AP
Description
Recovers 100HP for one ally.
Learned: Level 9
Hold
Cost: 8AP
Description:
Stops one enemy from moving.
Learned: Level 11
Ag-Up
Cost: 8AP
Description:
Increases active by ?? for one ally for battle duration.
Learned: Level 12
Warp
Cost: 2AP
Description:
Returns party to previously visited towns.
Learned: Level 13
Zom1
Cost: 5AP
Description:
Angel LV1. A single enemy feels the divine wrath of an angel, if they are
of the afterlife. Non-undead opponents take no damage.
Damage: 120
Learned: Level 14
Cura3
Cost: 15AP
Description:
Recovers 250HP for one ally.
Learned: Level 15
Renew
Cost: 10AP
Description:
Removes Stun state, ally will have 1HP
Learned: Level 17
Idle
Cost: 5AP
Description:
Decreases active of one enemy by ??.
Learned: Level 19
Shield
Cost: 8AP
Description:
Increases M.Def of one ally by ??.
Learned: Level 21
Cura4
Cost: 20AP
Description:
Recovers all HP for one ally.
Learned: Level 23
Zom2
Cost: 15AP
Description:
Angel LV2. Two angels combine their holy might on one enemy. Non-undead
opponents receive no damage.
Damage: 180
Learned: Level 24
FortX
Cost: 14AP
Description:
Increases defense of all party members by 20 for battle duration.
Learned: Level 26
Hush
Cost: 8AP
Description:
Silences target rendering them unable to cast spells
Learned: Level 28
Dispel
Cost: 20AP
Description:
Redirects a single magic attack, lowering damage for one spell.
Learned: Level 30
RenewX
Cost: 30AP
Description:
Restores 'Stun' status, ally will be at maximum HP.
Learned: Level 34
CuraX
Cost: 20AP
Description:
Recovers 250HP for entire party.
Learned: Level 37
Wall
Cost: 15AP
Description:
Magic attacks are blocked out.
Learned: Level 41
ZomX
Cost: 35AP
Description:
Angel LV3. Three angels blast the field with divine energy, damaging the
entire undead opposition. Non-undead enemies take no damage.
Damage: 300
Learned: Level 46
============================
Bleu's Arcane Craft
============================
Exit
Cost: 20AP
Description:
Warps party to entrance of dungeon.
Learned: Initially
Flare
Cost: 3AP
Description:
Fire LV1. A pillar of flame deals damage to single target.
Damage: 20 / 30
Learned: Initially
Spark
Cost: 4AP
Description:
Bolt LV1. A lightning bolt strikes one target.
Damage: 25 / 37
Learned: Initially
Cold
Cost: 5AP
Description:
Ice LV1. A ball of cold freezes one enemy.
Damage: 30 / 45
Learned: Initially
3.5
Cost: 3AP
Description:
Quake LV1. A small scale earthquake damages all enemies.
Damage: 30 / 45
Learned: Initially
Para
Cost: 10AP
Description:
Weak electrical field stops single enemy from making actions for a random
duration.
Learned: Initially
Bomb
Cost: 5AP
Description:
Explosion LV1. A single target is barraged with blasts.
Damage: 35 / 52
Learned: Initially
Sap
Cost: 1AP
Description:
Drains a single targets HP.
Damage: Health drained is proportional to enemy's remaining HP. (I think. The
number could just be random altogether)
Learned: Initially
Warp
Cost: 2AP
Description:
Travels back to previously visited towns.
Learned: Initially
Rub
Cost: 20AP
Description:
Attempts to eliminate a single target with a ball of energy.
Learned: Initially
Flame
Cost: 6AP
Description:
Fire LV2. Three pillars of flame rise from the ground, burning a single enemy.
Damage: 40 / 60
Learned: Initially
Fry
Cost: 10AP
Description:
Bolt LV2. A thicker bolt of lightning strikes a single target.
Damage: 80 / 120
Learned: Initially
Frost
Cost: 9AP
Description:
Ice LV2. A chain of cold freezes a single enemy.
Damage: 60 / 90
Learned: Initially
5.5
Cost: 8AP
Description:
Quake LV2. A medium scale earthquake damages all enemies.
Damage: 50 / 75
Learned: Initially
Boom
Cost: 11AP
Description:
Explosion LV2. Mutiple blasts assault all enemies.
Damage: 70 / 105
Learned: Initially
F.Ball
Cost: 9AP
Description:
Fire LV3. A ball of flame jets forward and erupts, burning a single enemy.
Damage: 90 / 135
Learned: Level 20
LStorm
Cost: 11AP
Description:
Bolt LV4. Powerful lightning bolts crash down, striking all enemies.
Damage: 95 / 142
Learned: Level 21
Chill
Cost: 12AP
Description:
Ice LV3. A blizzard freezes all opponents.
Damage: 100 / 150
Learned: Level 22
Flee
Cost: 20AP
Description:
Escapes battle without fail. Does not work with forced battles.
Learned: Level 23
9.5
Cost: 15AP
Description:
Quake LV3. Super earthquake damages all enemies.
Damage: 80 / 120
Learned: Level 24
Blast
Cost: 18AP
Description:
Explosion LV3. Heavy bombing on a single enemy.
Damage: 110 / 165
Learned: Level 25
Gale
Cost: 24AP
Description:
Thunder LV5. Thick bolts of lightning destroy the field, striking all enemies.
Damage: 130 / 195
Learned: Level 26
Ice
Cost: 30AP
Description:
Ice LV4. Multiple enhanced Frost attacks stream out and freeze every enemy.
Damage: 150 / 225
Learned: Level 28
Char
Cost: 36AP
Description:
Fire LV5. A dragon of flame scorches the battle field, burning all enemies.
Damage: 180 / 270
Learned: Level 29
Nova
Cost: 42AP
Description:
Explosion LV4. A massive explosion of multiple colours eventually white out
the screen, blasting all enemies.
Damage: 200 / 300
Learned: Level 30
IceX
Cost: 48AP
Description:
Ice LV5. Powerful frost encircles and freezes a single enemy.
Damage: 250 / 375
Learned: Level 31
FireX
Cost: 30AP
Description:
Fire LV4. An inferno is created, engulfing and burning a single enemy.
Damage: 350 / 525
Learned: Level 32
Drain
Cost: 2AP
Description:
Drains a single target's AP.
Damage: Amount drained varies with enemy.
Learned: Level 33
BoltX
Cost: 30AP
Description:
Bolt LV3. An omnipotent bolt of lightning strikes one enemy.
Damage: 400 / 600
Learned: Level 35
NovaX
Cost: 54AP
Description:
Explosion LV5. Immense bombing onto a single enemy.
Damage: 300 / 450
Learned: Level 37
Comet
Cost: 75AP
Description:
Meteor storm. Space rocks crash into the battlefield at blinding speed,
damaging all opponents.
Damage: 400 / 600*
Learned: Level 40
============================
Karn's Fusions
============================
Revert
Cost: 0AP
Description:
Karn unfuses with the other party members, turning them back into seperate
people.
Learned: When first fusion is acquired
Shin
Cost: 10AP
Description:
Karn does fusion with Bo and Gobi, creating the master archer, Shin (Shaian
in the Jap). The archer is basically an enhanced Bo, having the skills to
forest walk and hunt. Shin, however, can hunt much more easily then Bo.
Taught by: Mentor in Gant
Debo
Cost: 15AP
Description:
Karn does fusion with Ox and Gobi, creating the mermaid fighter, Debo. The
fighter has no special field abilities, but battle ability is strengthened
considerably. Debo has a giant drawback of only being available underwater
(Don't bother transforming underwater and trying to surface, it won't work).
Taught by: Mentor in Gust
Doof
Cost: 25AP
Description:
Karn does fusion with Bo and Ox, creating the ultimate warrior, Doof (Rankuru
in the Jap). Like Bo, he can walk through forests, but will be unable to hunt
and smash walls. However, he is very, very powerful, so heavy objects can be
pushed aside by him. Doof cannot be used underwater.
Taught by: Mentor in Dig-Patch NE of Camlon.
Puka
Cost: 40AP
Description:
Karn does fusion with Bo, Ox, and Gobi, creating the, uhm, killing machine in
a cute disguise (Hey, you try figuring out what he is), Puka (Jeydo in the
Jap)! Puka will be unable to do any of the skills his parts had, except Karn's
thieving (can't hunt or forestwalk, can't smash rocks or walls, can't become
a big fish), however, he is nearly undefeatable in battle. He has massive
health and can cause great amounts of damage. Also, sealed gates on the world
map can be opened by his legendary cry.
Taught by: Mentor in Bleak
============================
Gobi's Summons
============================
Ebb
Cost: 3AP
Description:
A small school of small green fish attack all enemies.
Damage: 30
Learned: Initially
EbbX
Cost: 5AP
Description:
A large school of small green fish attack all enemies.
Damage: 50
Learned: Initially
Eco
Cost: 8AP
Description:
A small group of dolphins attack all enemies.
Damage: 70
Learned: Level 16
EcoX
Cost: 10AP
Description:
A large group of dolphins attack all enemies.
Damage: 100
Leaned: Level 17
============================
Bo's Side Knowledge
============================
Flare
Cost: 3AP
Description:
Fire LV1. A pillar of flame rises from the ground, burning a single enemy.
Damage: 20 / 30
Spark
Cost: 4AP
Description:
Bolt LV1. A lightning bolt strikes a single target.
Damage: 25 / 37
Cold
Cost: 5AP
Description:
Ice LV1. A ball of cold freezes one enemy.
Damage: 30 / 45
Flame
Cost: 6AP
Description:
Fire LV2. Three pillars of flame rises from the ground, burning a single
enemy.
Damage: 40 / 60
Frost
Cost: 9AP
Description:
Ice LV2. A chain of cold freezes one enemy.
Damage: 60 / 90
Fry
Cost: 10AP
Description:
Thunder LV2. A thick bolt of lightning strikes a single target.
Damage: 80 / 120
Cura
Cost: 3AP
Description:
Recovers 50HP for one ally.
============================
Ox's Emergency Care
============================
Cura3
Cost: 15AP
Description:
Recovers 250HP for one ally.
Heal
Cost: 5AP
Description:
Restores any status ailment but 'stun.'
============================
Mogu's Ability
============================
Dig
Cost: 5AP
Description:
100% chance escaping from battle. Unusable in dungeons. (Well, it's cheaper
then Bleu's Flee)
============================
Ryu's Dragon Transformations
============================
Revert
Cost: 0AP
Description:
Returns to human form
Learned: After defeating Talon in the first Dragon Shrine
SnoDr
Cost: 7AP
Description:
Changes into a Snow Drake (White with bluish tinge). Attacks single target
with Cold.
Defense: 112%
Damage: 100 / 200 on slam
Enemy is weak to ice: 150 / 300 on slam
Learned: After defeating Talon in the first Dragon Shrine
FlmDr
Cost: 10AP
Description:
Changes into a Flame Drake (Orangey-red). Attacks single target with Flare.
Defense: 116%
Damage: 115 / 230 on slam
Enemy is weak to fire: 172 / 344 on slam
Learned: After defeating Talon in the first Dragon Shrine
ThrDr
Cost: 12AP
Description:
Changes into a Thunder Drake (Baby Blue). Attacks single target with Fry.
Defense: 120%
Damage: 130 / 260 on slam
Enemy is weak to bolt: 195 / 390 on slam
Learned: After defeating Talon in the first Dragon Shrine
IceDgn
Cost: 20AP
Description:
Changes into an Ice Dragon (White with weak blue). Attacks all enemies with
Ice.
Defense: 124%
Damage: 190 / 380 on slam
Enemy is weak to ice: 285 / 570 on slam
Learned: After defeating Bain in the second Dragon Shrine
FirDgn
Cost: 27AP
Description:
Changes into a Fire Dragon (Red). Attacks all enemies with Char.
Defense: 128%
Damage: 210 / 420 on slam
Enemy is weak to fire: 315 / 630 on slam
Learned: After defeating Bain in the second Dragon Shrine
BltDgn
Cost: 30AP
Description:
Changes into a Bolt Dragon (Blue). Attacks all enemies with Gale.
Defense: 132%
Damage: 225 / 450 on slam
Enemy is weak to bolt: 337 / 674 on slam
Learned: After defeating Bain in the second Dragon Shrine
GldDgn
Cost: 40AP
Description:
Changes into a Gold Dragon (Take a guess). Attacks all enemies with ZomX.
Defense: 136%
Damage: 375 / 750 on slam
(Undead only)
Learned: After defeating Bain in the second Dragon Shrine
Rudra (Kaiser)
Cost: 50AP
Description:
Changes into a Kaiser Dragon. Attacks all enemies with miniature dragons.
Defense: 140%
Damage: 320 / 640 on slam
Enemy is weak to bolt: 480 / 960 on slam
Learned: After defeating Avian in the Dragon Temple
Agni (Infinity)
Cost: 60AP
Description:
Changes into the Infinity Dragon by combining the entire party. Attacks all
enemies with earthquakes and lightning.
Defense: 200%
Damage: 999 / 999 on slam
(What does weakness matter when you're already at maximum damage?)
Learned: At Dragon Temple underneath Ease Cave
============================
Nina's Restorative Powers
============================
Cura1
Cost: 3AP
Description:
Recovers 50 HP for one ally.
Learned: Initially
Fort
Cost: 6AP
Description
Increases defense by 20 for one ally for battle duration.
Learned: Initially
Heal
Cost: 5AP
Description:
Cures any status ailment but 'stun'. One ally.
Learned: Initially
Lk-Up
Cost: 6AP
Description:
Increases luck by ?? for one ally for battle duration.
Learned: Level 6
Atk-Up
Cost: 15AP
Description:
Increases attack by ?? for one ally for battle duration.
Learned: Level 7
Cura2
Cost: 6AP
Description
Recovers 100HP for one ally.
Learned: Level 9
Hold
Cost: 8AP
Description:
Stops one enemy from moving.
Learned: Level 11
Ag-Up
Cost: 8AP
Description:
Increases active by ?? for one ally for battle duration.
Learned: Level 12
Warp
Cost: 2AP
Description:
Returns party to previously visited towns.
Learned: Level 13
Zom1
Cost: 5AP
Description:
Angel LV1. A single enemy feels the divine wrath of an angel, if they are
of the afterlife. Non-undead opponents take no damage.
Damage: 120
Learned: Level 14
Cura3
Cost: 15AP
Description:
Recovers 250HP for one ally.
Learned: Level 15
Renew
Cost: 10AP
Description:
Removes Stun state, ally will have 1HP
Learned: Level 17
Idle
Cost: 5AP
Description:
Decreases active of one enemy by ??.
Learned: Level 19
Shield
Cost: 8AP
Description:
Increases M.Def of one ally by ??.
Learned: Level 21
Cura4
Cost: 20AP
Description:
Recovers all HP for one ally.
Learned: Level 23
Zom2
Cost: 15AP
Description:
Angel LV2. Two angels combine their holy might on one enemy. Non-undead
opponents receive no damage.
Damage: 180
Learned: Level 24
FortX
Cost: 14AP
Description:
Increases defense of all party members by 20 for battle duration.
Learned: Level 26
Hush
Cost: 8AP
Description:
Silences target rendering them unable to cast spells
Learned: Level 28
Dispel
Cost: 20AP
Description:
Redirects a single magic attack, lowering damage for one spell.
Learned: Level 30
RenewX
Cost: 30AP
Description:
Restores 'Stun' status, ally will be at maximum HP.
Learned: Level 34
CuraX
Cost: 20AP
Description:
Recovers 250HP for entire party.
Learned: Level 37
Wall
Cost: 15AP
Description:
Magic attacks are blocked out.
Learned: Level 41
ZomX
Cost: 35AP
Description:
Angel LV3. Three angels blast the field with divine energy, damaging the
entire undead opposition. Non-undead enemies take no damage.
Damage: 300
Learned: Level 46
============================
Bleu's Arcane Craft
============================
Exit
Cost: 20AP
Description:
Warps party to entrance of dungeon.
Learned: Initially
Flare
Cost: 3AP
Description:
Fire LV1. A pillar of flame deals damage to single target.
Damage: 20 / 30
Learned: Initially
Spark
Cost: 4AP
Description:
Bolt LV1. A lightning bolt strikes one target.
Damage: 25 / 37
Learned: Initially
Cold
Cost: 5AP
Description:
Ice LV1. A ball of cold freezes one enemy.
Damage: 30 / 45
Learned: Initially
3.5
Cost: 3AP
Description:
Quake LV1. A small scale earthquake damages all enemies.
Damage: 30 / 45
Learned: Initially
Para
Cost: 10AP
Description:
Weak electrical field stops single enemy from making actions for a random
duration.
Learned: Initially
Bomb
Cost: 5AP
Description:
Explosion LV1. A single target is barraged with blasts.
Damage: 35 / 52
Learned: Initially
Sap
Cost: 1AP
Description:
Drains a single targets HP.
Damage: Health drained is proportional to enemy's remaining HP. (I think. The
number could just be random altogether)
Learned: Initially
Warp
Cost: 2AP
Description:
Travels back to previously visited towns.
Learned: Initially
Rub
Cost: 20AP
Description:
Attempts to eliminate a single target with a ball of energy.
Learned: Initially
Flame
Cost: 6AP
Description:
Fire LV2. Three pillars of flame rise from the ground, burning a single enemy.
Damage: 40 / 60
Learned: Initially
Fry
Cost: 10AP
Description:
Bolt LV2. A thicker bolt of lightning strikes a single target.
Damage: 80 / 120
Learned: Initially
Frost
Cost: 9AP
Description:
Ice LV2. A chain of cold freezes a single enemy.
Damage: 60 / 90
Learned: Initially
5.5
Cost: 8AP
Description:
Quake LV2. A medium scale earthquake damages all enemies.
Damage: 50 / 75
Learned: Initially
Boom
Cost: 11AP
Description:
Explosion LV2. Mutiple blasts assault all enemies.
Damage: 70 / 105
Learned: Initially
F.Ball
Cost: 9AP
Description:
Fire LV3. A ball of flame jets forward and erupts, burning a single enemy.
Damage: 90 / 135
Learned: Level 20
LStorm
Cost: 11AP
Description:
Bolt LV4. Powerful lightning bolts crash down, striking all enemies.
Damage: 95 / 142
Learned: Level 21
Chill
Cost: 12AP
Description:
Ice LV3. A blizzard freezes all opponents.
Damage: 100 / 150
Learned: Level 22
Flee
Cost: 20AP
Description:
Escapes battle without fail. Does not work with forced battles.
Learned: Level 23
9.5
Cost: 15AP
Description:
Quake LV3. Super earthquake damages all enemies.
Damage: 80 / 120
Learned: Level 24
Blast
Cost: 18AP
Description:
Explosion LV3. Heavy bombing on a single enemy.
Damage: 110 / 165
Learned: Level 25
Gale
Cost: 24AP
Description:
Thunder LV5. Thick bolts of lightning destroy the field, striking all enemies.
Damage: 130 / 195
Learned: Level 26
Ice
Cost: 30AP
Description:
Ice LV4. Multiple enhanced Frost attacks stream out and freeze every enemy.
Damage: 150 / 225
Learned: Level 28
Char
Cost: 36AP
Description:
Fire LV5. A dragon of flame scorches the battle field, burning all enemies.
Damage: 180 / 270
Learned: Level 29
Nova
Cost: 42AP
Description:
Explosion LV4. A massive explosion of multiple colours eventually white out
the screen, blasting all enemies.
Damage: 200 / 300
Learned: Level 30
IceX
Cost: 48AP
Description:
Ice LV5. Powerful frost encircles and freezes a single enemy.
Damage: 250 / 375
Learned: Level 31
FireX
Cost: 30AP
Description:
Fire LV4. An inferno is created, engulfing and burning a single enemy.
Damage: 350 / 525
Learned: Level 32
Drain
Cost: 2AP
Description:
Drains a single target's AP.
Damage: Amount drained varies with enemy.
Learned: Level 33
BoltX
Cost: 30AP
Description:
Bolt LV3. An omnipotent bolt of lightning strikes one enemy.
Damage: 400 / 600
Learned: Level 35
NovaX
Cost: 54AP
Description:
Explosion LV5. Immense bombing onto a single enemy.
Damage: 300 / 450
Learned: Level 37
Comet
Cost: 75AP
Description:
Meteor storm. Space rocks crash into the battlefield at blinding speed,
damaging all opponents.
Damage: 400 / 600*
Learned: Level 40
============================
Karn's Fusions
============================
Revert
Cost: 0AP
Description:
Karn unfuses with the other party members, turning them back into seperate
people.
Learned: When first fusion is acquired
Shin
Cost: 10AP
Description:
Karn does fusion with Bo and Gobi, creating the master archer, Shin (Shaian
in the Jap). The archer is basically an enhanced Bo, having the skills to
forest walk and hunt. Shin, however, can hunt much more easily then Bo.
Taught by: Mentor in Gant
Debo
Cost: 15AP
Description:
Karn does fusion with Ox and Gobi, creating the mermaid fighter, Debo. The
fighter has no special field abilities, but battle ability is strengthened
considerably. Debo has a giant drawback of only being available underwater
(Don't bother transforming underwater and trying to surface, it won't work).
Taught by: Mentor in Gust
Doof
Cost: 25AP
Description:
Karn does fusion with Bo and Ox, creating the ultimate warrior, Doof (Rankuru
in the Jap). Like Bo, he can walk through forests, but will be unable to hunt
and smash walls. However, he is very, very powerful, so heavy objects can be
pushed aside by him. Doof cannot be used underwater.
Taught by: Mentor in Dig-Patch NE of Camlon.
Puka
Cost: 40AP
Description:
Karn does fusion with Bo, Ox, and Gobi, creating the, uhm, killing machine in
a cute disguise (Hey, you try figuring out what he is), Puka (Jeydo in the
Jap)! Puka will be unable to do any of the skills his parts had, except Karn's
thieving (can't hunt or forestwalk, can't smash rocks or walls, can't become
a big fish), however, he is nearly undefeatable in battle. He has massive
health and can cause great amounts of damage. Also, sealed gates on the world
map can be opened by his legendary cry.
Taught by: Mentor in Bleak
============================
Gobi's Summons
============================
Ebb
Cost: 3AP
Description:
A small school of small green fish attack all enemies.
Damage: 30
Learned: Initially
EbbX
Cost: 5AP
Description:
A large school of small green fish attack all enemies.
Damage: 50
Learned: Initially
Eco
Cost: 8AP
Description:
A small group of dolphins attack all enemies.
Damage: 70
Learned: Level 16
EcoX
Cost: 10AP
Description:
A large group of dolphins attack all enemies.
Damage: 100
Leaned: Level 17
============================
Bo's Side Knowledge
============================
Flare
Cost: 3AP
Description:
Fire LV1. A pillar of flame rises from the ground, burning a single enemy.
Damage: 20 / 30
Spark
Cost: 4AP
Description:
Bolt LV1. A lightning bolt strikes a single target.
Damage: 25 / 37
Cold
Cost: 5AP
Description:
Ice LV1. A ball of cold freezes one enemy.
Damage: 30 / 45
Flame
Cost: 6AP
Description:
Fire LV2. Three pillars of flame rises from the ground, burning a single
enemy.
Damage: 40 / 60
Frost
Cost: 9AP
Description:
Ice LV2. A chain of cold freezes one enemy.
Damage: 60 / 90
Fry
Cost: 10AP
Description:
Thunder LV2. A thick bolt of lightning strikes a single target.
Damage: 80 / 120
Cura
Cost: 3AP
Description:
Recovers 50HP for one ally.
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Ox's Emergency Care
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Cura3
Cost: 15AP
Description:
Recovers 250HP for one ally.
Heal
Cost: 5AP
Description:
Restores any status ailment but 'stun.'
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Mogu's Ability
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Dig
Cost: 5AP
Description:
100% chance escaping from battle. Unusable in dungeons. (Well, it's cheaper
then Bleu's Flee)
