.....
double mapid1 = 21000;
double mapid2 = 23000;
byte warpid1 = 32;
byte warpid2 = 1;
.....
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ts.SendEnd();
}
.....
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.Walk(1312,1645);
ts.delay(700);
ts.Warp(warpid1);
return;
} else
if (ts.Character.mapid == mapid2) {
ts.delay(200);
ts.Warp(warpid2);
return;
}
}
....