Đọc thấy bản Ultimative có vẻ khó hơn nên chiến

, nói vậy bản thường v005 ko bị đổi hả med
Bản 05 trước h vẫn vậy thôi. Ultima có mấy cái uber mới đó
Cho mình hỏi trong MXL Ultimative làm sao để có skill Summon thế?
Làm ct như mấy bạn kai chỉ. Mấy cục đó mua shop bà akara sau đó gom nó vô charm như sau:
Astrogha's Venom Stinger + Book of Summoning
Anh em chơi off thì giữ cái file save về MXL đi nhé, Laz trở lại công việc modding tiếp rồi (sau 1 thời gian chơi D3 và thất vọng)
Bản so sánh mxl và d3. d3 đúng là ko có đột phá gì so với 1 game kinh điển như d2. Nếu mà d3 khá giống mxl thì thật nực cười vì bli bắt chước một mod game của chính mình
[spoil]
Difficulty
D3: Gets challenging at around 30-40 hours invested per character.
MedianXL: IMMEDIATELY challenging, plus choose your own difficulty with /players
Enemy packs
D3: Sparse separated packs in *most* areas
MedianXL: Large packs of LOTS of enemies. Choose your own amount of enemies with /players settings. I'm the guy who created the xMax mod for TitanQuest, so I definitely love way too many monsters. =)
End game goal
D3: Farm gear drops. Buy gear from AH.
MedianXL: Uberquests and Challenges are a meta goal that give you permanent power boosts. 100% chance for permanent boost when you first complete it, with 5-10% chance of an upgrade trophy on further completions. Some random variance in the stats on the boost item, so you can re-farm for perfect rolls. Farming for gear happens NATURALLY while working towards uberquests. Max level Uniques and Sets disenchant into permanent stat boost potions.
Unique/Legendary Items
D3: Legendaries limited to one ilvl each. "Flaming Sword of Examples" is ONLY level 22 and will only ever drop around level 22. Never saw a Legendary drop from 1-60? Well you just missed out on 80% of the legendaries in the whole game.
MedianXL: Tiered uniques have 6 tiers, so "Flaming Sword of Examples" could drop at ilvl 15, 35, 52, 72, 92, 108. This makes the uniques relevant at all levels. You can also upgrade a unique to the next tier through crafting, so they can stay relevant as you level. On top of that there are Sacred uniques, which are max level 120 uniques that are completely different from the tiered uniques.
oSkills
D3: None
MedianXL: Some items have skills as a random affix/attributes. Skills from other classes, or completely unique skills. This opens the door for a TON of awesome builds just based around oSkills.
Item Procs
D3: Limited - bleed, stun, fear, freeze.
MedianXL: TONS. Weapons & Armor proc attacks, proc other classes skills, proc buffs, proc summons, proc reanimates, etc.
Pet Affixes
D3: None. Pets can't be improved with items. In an item based game, huh????
MedianXL: +Minion DMG, +Minion LIFE, and +Max Minions affixes on items.
Elemental affixes
D3: None
MedianXL: Are you using a fire based spec? Stack +fire dmg%, and -enemy fire resist.
Followers
D3: 3 followers, 30 total skills
MedianXL: 4 followers, 35 total skills.
Game commands
D3: NONE
MedianXL: /nopickup to prevent accidental pickup of items when clicking.
MedianXL: /players choose your own difficulty at any time.
Crafting
D3: Ridiculous prices to create new magic/rares. Auction house is cheaper, rendering crafting useless.
MedianXL: TONS of recipes for everything from upgrading/downgrading items, uptier/downtier uniques, random lucky bonus craft, shrine crafting (15 different shrines, each shrine is an affix pool, so you can narrow down what affixes you want on an item), shrine blessing (extra bonus based on shrine affix pool, once per item), jewelcrafting ( jewels don't even exist in D3 ), honorifics ( white items that receive double bonus from orbs - randomly dropped single affix crafting items), gem bonus ( white items receive bonus if socketed with max number of gems).
MedianXL: Crafted items created with a BASE white item. This allows for white items to be worth something, added item hunt & complex crafting to get great base white items.
Online
D3: Online only. Can't hide or disable social features.
MedianXL: Offline. No lag, no disconnects, no downtime, works on laptop anywhere, patch if/when you choose, not forced to use Blizzard messenger. Playable FOREVER. 100 years from now we can still play MedianXL if we have an old computer.
Bosses
D3: Bosses easy in all difficulties. Hardest content are generic rare/elite packs.
MedianXL: Uberquest bosses hardest content in game.
Auction house
D3: Auction house sells insanely good items for insanely cheap. Drops nerfed overall to balance and promote use of AH. How is farming money and buying all your items fun?
MedianXL: None! Trade with other players via forums/chat if you want. Drops balanced around actually killing and looting things yourself!
Attack animations
D3: Most attack anims do not even use the characters weapons. Characters actually pull magical phantom weapons out of their ass for some skills.
MedianXL: Every single attack anim uses your actual weapon.
[/spoil]