1. Quest engine reworked. See notes.
2. Added the large AP rewards for killing fort guardians. The harder the fort, the more the reward. Up to 2.5 million AP for taking one of the 2.0 forts (do remember, it's properly split between players now so no one person or group will obtain all of that).
3. Fixed Lodas Amulets so they don't lose the buff on death.
4. Temp fix for social aggro on mobs. See notes.
5. Fixed double ap gain glitch for alliances.
6. Fixed reward boxes for the summer event. Increased drop rate for scorching heat. Due to the fact that there is no limitations to accounts on a private server, this item will only drop for players who are level 20+ and kill mobs that are no lower than 3 levels than themselves. See notes.
7. Fixed repeatable quests.
8. Fixed a small glitch with the AP anti-farm system not working as well as it should.
9. No more xp loss when dying to guards.
10. Fixed issue for teleporting while having an aspd modifying buff on yourself.
Notes:
1. All current quests and campaigns are being converted over to our new quest engine starting with campaigns. Will we complete all the important story campaigns such as ascension, stigma quest, abyss entry quest, etc. Then we will start from the 2.0 campaigns and work backwards in levels down to Poeta and Ishalgen.
4. Until geodata is finished, we've modified the social aggro radius for mobs and reduced it from a bubble to more of a cylinder so that there is less accidental aggro taken from mobs on different levels of areas. Those who run areas like Steel Rake a lot will hopefully notice a positive change (this may need to be tweaked further).
6.
http://www.aionsource.com/topic/120284- ... mber-15th/
2.5 mil ap

, mà cái anti trade ap làm việc rồi, hơi căng đây