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xong kỷ niêm 20 năm dòng tale nên tiến ra ngoài không gian, điều khiển mecha mới đc![]()

Abyssal Chronicles nói:The latest character is named Lyla ( ライラ, raira) and is voiced by Miyu Matsuki. She's designed by Mutsumi Inomata, the same as Mikulio. She's 172cm tall and uses papers (?) or book pages as a weapon.
"I have always been waiting - for the one who holds a genuine pure heart untouched by impurities - for the one who would be able to hear my voice."
Lyla is also a Tenzoku/Divine, specifically one who holds the element of Fire. She is the one who guides Slay to become a Doushi/Priest. Slay meets Lyla by chance in some sort of festival. She is an adult woman who is able to give precise advice, though at times, she can also be a little reckless with her strange and wild ideas. She forms a contract with Slay in order to make him a vessel of the Tenzoku, and in return, Slay will be able to get special powers.
In addition, Tales of Zestiria's "Tales genre" is "An RPG where passion lights up the world." It's catchphrase is "Tradition will one day become 'hope'." There are also screenshots showing Mikulio and Edna in battle, but they still haven't exactly revealed how Tenzoku )who are supposed to be invisible to humans) will be able to fight.
Gematsu nói:The latest character to join the Tales of Zestiria cast is Lailah, voiced by Miyu Matsuki and designed by Mutsumi Inomata, this week’s Jump magazine reveals.
Lailah is an adult woman who provides advice as an instructor. Sometimes, however, her mind tends to run wild with strange delusions. She has been waiting for someone with the qualities of a doshi, and signs a marriage contract with Slay after a fateful meeting. By her becoming a vessel of the Family of Heaven, Slay acquires a special power to calm the brutal Hyoma.
Additionally, the magazine also reveals the game’s catch copy and genre. Its catch copy is “Legend will one day become ‘hope.’” As for its genre, it’s an RPG, of course, but Tales games are usually assigned their own sub-genre of RPG. This one is a “Passion that Illuminates the World RPG.”
Doushi
They are capable of entering into contracts with multiple Tenzoku. The ideal is for them to make a contract with a Tenzoku of all four elements, but almost none of the Doushi in history have accomplished that (another plot event they've made pretty obvious or outright confirmed...).
Battle Styles
So it looks like Zestiria's arte system/controls are based on Graces' A-arte and B-arte system. For now it seems like it's just continuing Graces' concept of getting rid of the normal attack button in favor of two arte buttons though (assuming they didn't dump it to L1 or something awkward like that), no confirmation of anything like arte trees for now. This may also make it safer assume this is using CC or something new instead of TP.
Humans' Battle Style
The Circle button is for Tokugi (I think these are usually called Base Artes in English?), which are faster and more mobile attacks. The X button is for Ougi (Arcane Artes), which are better at breaking through enemy defenses and I'm guessing are more powerful.
Tenzoku's Battle Style
The Circle button is for Tokugi that can be used to attack from mid-range, and the X button is for Tenkyoujutsu (magic artes), which are more powerful and can be used from a longer distance.
Artes
Miculio can learn the attacks Splash, Violet High, Twin Flow, Kirimizu, and Taramizu.
Edna can learn Air Pressure, Rock Lance, Embrace End, Powder Snow, and Sky.

New info:
P/S: confirm tên title rồi mà thread vẫn là Next Tales of![]()
Cái Battle System của Grace thì mình khoái vụ CC đánh đã tay, còn ghét cái la số dame nhìn cao ngất trời dồn liên tục nhưng thực tế thì monster không mất máu nhiều vậy. Thấy như Tales khác nhìn đánh chắc hơnNgại quá chưa update :3
Yeah, Battle System lấy từ Graces là đủ thành game hay rồi.
Chia party theo Human với Tenzoku nghe có vẻ thú vị, nhưng không biết ổn ko? Thích kiểu hybrid giống Graces hơn.


Cái Battle System của Grace thì mình khoái vụ CC đánh đã tay, còn ghét cái la số dame nhìn cao ngất trời dồn liên tục nhưng thực tế thì monster không mất máu nhiều vậy. Thấy như Tales khác nhìn đánh chắc hơn![]()

Vì thế mới ảo dịu chứsố damage đi lên ko phải quái mất từng đó ,mà cái đó thật ra là cộng dồn ,ví dụ bắt đầu chạm vào người quái là 500 -> 1000 ->1200 -> 1500 xong 1 combo ,thì quái ăn 1500 damage ,chứ ko phải ăn 500 + 1000 + 1200 +1500 ,thế thì boss nào chịu cho dc![]()
Chứ mấy bản Tales khác thì đánh nhiu dame là quái mất nhiu máu riết quen rùi 