HOS_IoIoIoIo
Mr & Ms Pac-Man
thx KuTi, chạy L2Walker Foward trước, nó hiện OK:: Start forwarding on [188.72.250.215] rùi, mở xL2walker để chạy game, vào mở được bản bot nhưng vẫn vậy, đứng yên chả đánh T.T
Các bạn cho mình hỏi về cái walker nhé ban đầu sao bấm home đã không thấy chạy gì rồi
À còn về cái l2net thì chạy ok nhưng lúc cannot see target thì không khắc phục đc
// ============================================================================================= //
// Fighter target and attack script //
// Version 1.2 //
// ============================================================================================= //
// ////////////////////////////////////////Farm setting///////////////////////////////////////// //
DEFINE_GLOBAL INT AutoTarget 1 // 1 on, 0 off
//Return point setting. Put your location to return below
DEFINE_GLOBAL INT UseReturnPoint 0 // 1 on, 0 off .In case of you cant see target, it will return this point and target again
DEFINE INT x 0
DEFINE INT y 0
DEFINE INT z 0
// /////////////////////////////////////////Global Variable////////////////////////////////////////
DEFINE_GLOBAL INT StartKillTime 0
DEFINE_GLOBAL INT CurrentTime 0
DEFINE_GLOBAL INT KillTime 0
DEFINE_GLOBAL INT TDIST 0
DEFINE_GLOBAL INT MAXMOVES 0
DEFINE_GLOBAL INT APPROXIMATION 10
// ////////////////////Main Program, edit it if you know what to do////////////////////////////////
DO
LABEL Begin
IF AutoTarget == ONE
CALLSUB Target
ENDIF
IF TARGET_CUR_HP > ZERO
CALLSUB KillTarget
ENDIF
SLEEP 500
LOOP ONE == ONE
END_SCRIPT
// //////////////////////////////////////////////Sub Function//////////////////////////////////////
SUB Target
TARGET_NEAREST
SLEEP 1500
RETURNSUB
SUB KillTarget
GET_TIME StartKillTime
DO
ATTACK_TARGET
GET_TIME CurrentTime
KillTime = CurrentTime - StartKillTime
IF KillTime > #i600000000 //1 minute
PRINT_TEXT "Retarget nearest now !!!"
CANCEL_TARGET
IF UseReturnPoint == ONE
CALL PROXIMITY VOID 3 X Y Z
ENDIF
JUMP_TO_LABEL Begin
ENDIF
SLEEP 500
LOOP TARGET_CUR_HP > ZERO
PRINT_TEXT "<&TARGET_NAME&> has died !"
RETURNSUB
FUNCTION PROXIMITY 3 X Y Z
MAXMOVES = #i0
PRINT_TEXT "TDIST = <&tdist&>"
DISTANCE TDIST X Y Z CHAR_X CHAR_Y CHAR_Z
WHILE TDIST > APPROXIMATION
MAXMOVES = MAXMOVES + #i1
MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
SLEEP 500
DISTANCE TDIST X Y Z CHAR_X CHAR_Y CHAR_Z
PRINT_TEXT "TDIST = <&tdist&>"
IF MAXMOVES >= #i20 //10 seconds until antistuck kicks in
IF tdist <= #i500
PRINT_TEXT "Unstuck mode ON"
RETURN VOID
ELSE
PRINT_TEXT "seems like our distance to tdist is greater then 500... TDIST"
PRINT_TEXT "= <&tdist&>"
PLAYALARM
PRINT_TEXT "I do not want to screw up this whole script, you will need to move"
PRINT_TEXT "your char close to the point manually."
SLEEP 1000
ENDIF
ENDIF
WEND
RETURN VOID
dùng file l2.ini edit no ra ip dạng này L2authd.Lineage2.com h làm sao để lấy dc IP số![]()

^ cám ơn bạn đã + rep cho bạn :-*
lấy dc ip số log = l2net nó cứ báo login fail nhỉ
