làm ơn vào đây đi có việc khẩn cấp

xxnuhiepxx

Youtube Master Race
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19/3/06
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mấy bạn oi chỉ tui cách bõ wa sông diêp thành ma ko cần đánh và cho tự ga chay đi nhe
mong các bạn giúp cho tui nhe :D :D
yahoo của tui là boydaohoa_love
mong các bạn liên hệ về mail này nhe :D
 
theo yêu Script chũ PT gate Trieu Chi , qua sông :


Mã:
double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30%
double hpFractionEat = 0.8;    //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95;        //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 30;        //    Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

uint idmem1 = 1111111;//dien cac ID mem vao
uint idmem2 = 2222222;
uint idmem3 = 3333333; 
uint idmem4_sena = 4444444;

public override void MyAttack()
{   
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 13002);//thay skill ID tuy vao pt
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 17001);//17001 def turn 2
}
}

public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 17001);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner; 
//NPCCombatObject Monster = findMonster();    
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 17001);
}
}
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}
public override void BattleStoped()
{    
ts.delay(200);
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();    
ViewState();
ts.SendEnd();
}
public override void doRecvQuestion()
{
NS_count++;
}
public override void ResponseAnswer()
{        
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);    
ts.Answer(ans_index);
}
public override void NpcDialogMenu(ushort DialogId)
{
}
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
}
public override void onNPCAppear(ushort npcmapid, int x, int y)
{    
}
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1)       {debug(playerid + "  Gia nh?p d?i ngu");pt1 = 1;}
if (playerid == idmem2)       {debug(playerid + "  Gia nh?p d?i ngu");pt2 = 1;}
if (playerid == idmem3)       {debug(playerid + "  Gia nh?p d?i ngu");pt3 = 1;}
if (playerid == idmem4_sena)  {debug(playerid + "  Gia nh?p d?i ngu");pt4 = 1;
                               ts.Sena(idmem4_sena);debug(playerid + "  Làm Quân Su");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Ð?i ngu dã d?y -> 

Start");Start();}
}
public override void PartyStop(uint playerid)
{
if (playerid == idmem1)      {debug(playerid+"  R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2)      {debug(playerid+"  R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3)      {debug(playerid+"  R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+"  R?i kh?i d?i ng? -> Disconnect !!!");ts.Disconnect();}
}
public override void warpFinish()
{
Start();
}
public override void Start()
{ 
if (ts.Character.mapid == 12000) {  
ts.Walk(1262,2475);
ts.delay(200);
ts.Warp(30);
ts.SendEnd();
return;
} else
if (ts.Character.mapid == 11000) { 
ts.Warp(1);
return;
} 
} 
public override void Stop()
{
}
void ViewState()
{
debug("**************************************************    **********************",255) ; 
debug(" S? tr?n dánh : " + battle_count ,255) ;
debug(" HP c?a "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP c?a "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   

"+" FAI = " + ts.CurrentPartner.fai,255); 
debug(" S? l?n g?p BTQ : "+ NS_count +"  S? con ma : " + ts.Character.ghost ,255) ;
debug("****************************** Edit from Jet  *************************",255) ;
}
public override void FinishAnswer()
{
ts.delay(2000);
Start();
}
//public override void RequestPartyAcceptFrom(uint playerid)
//{
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");}
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5  00);ts.Sena(playerid); pt4 = 

1;debug(playerid + " Johned team, Quân Su = "+playerid);}
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();}
//}
public override void InitBot()
{    
ts.SetTimerOnOff(true);  
ViewState();
}

Edit by Jet007 #>:) !
 
Bác Ken cho em hỏiTB lv của team ở đây là bao nhiêu vậy, cả agi nữa nhé
Thanx pác nhìu !
 
Sài legna đi hữu ích hơn và giao diện ok , agi ở đây như set như cự lộc , + lv hết cả team chia +10 = trên 70 thì combo !
 
chán vào 1 topic cứ tưởng chuyện j` quan trọng
hóa ra nhảm nhí
phí quá , mãi mới vào đc 1 topic :|
 
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