- 29/12/04
- 21,604
- 4,758
Thôi thôi, xin hai người, hdht lần sau nói rõ ràng 1 chút là lỗi gì , Xeno cũng bớt nóng đi 1 chút, thông cảm cho hdht đang bận học, cứ thế này ngồi chửi nhau thì đến bao giờ cho xong 

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thế thì bắt đầu mở mồm ra đi được rồi đấy
vd như câu này, k0 ôm lỗi vào người, mặc xác người khác có tìm ra hay k0 hay là tìm ra cái gì khác thì là cái gì
nhìn qua thấy lỗi nào lên đây báo ngay, giờ phút giây nào, sai cái gì nên sửa cái gì chứ lên quăng cho một câu có chỗ có lỗi đấy rồi biến thằng nào nó chịu được
chả ai bắt QC cả, làm thì làm cho đến nơi đến chốn, tự dưng buông một câu chả ra đầu ra đuôi gì cả để trêu ngươi người khác à

. . .ko hiểu, tùy mỗi máy chăng ???khó chịu từ lâu lắm rồi, chuyên gia có cái trò nói nửa vờivanhelsing mr (16/03/2007 9:25:47 AM): xeno oi len gap to hoi
vanhelsing mr (16/03/2007 9:25:51 AM): co 1 cho tieu tiet qua
vanhelsing mr (16/03/2007 9:25:54 AM): co lam ko ????
vanhelsing mr (16/03/2007 9:25:56 AM): <ding>
Lode Stone (16/03/2007 2:49:17 PM): lần sau có gì thì cứ nhắn đi
Lode Stone (16/03/2007 2:49:22 PM): lại còn cứ mớm mớm
Lode Stone (16/03/2007 2:49:24 PM):

)
? nói nặng hay nói nhẹ thì cũng đều đạt được mục đích, cần gì phải nói nặng chỗ anh em với nhau .-.
giờ lại chơi kiểu xị mặt ra rồi thế này thế nọ là không có được đâu đấy 
có tớ check, nhưng mà thành thật xin lỗi anh em là bỏ sót cái "đếu" đấy *_*;nhưng còn chính tả thì ko biết thế nào, các cậu có ai load về check chưa,
lần sau có bị lỗi encode thì cứ report 

How do I tweak stuff for optimal quality?
CCCP installs with some components' settings altered to ensure best possible compatibility, sometimes at the cost of reducing quality somewhat. There's really only one that's important, the rest are image manipulation tricks that may improve the looks of the video in your eyes, but be atrocious to others'.
[edit]
A brief introduction to colorspaces
There are several ways of storing colors digitally. One of the most common ones is RGB24 (Red-Green-Blue, 24 bits), which stores the color as three 8-bit (0-255, or 0-FF hexadecimal) values (also known as channels) - one red, one green and one blue. This means that to store one color, 24 bits (8 + 8 + 8) of memory is needed, hence the name RGB24. Another variant of RGB, RGB32, has one extra value, used for expressing transparency (also known as the alpha channel). RGB32 is far more common than RGB24 since it's much easier to program stuff that works with even powers of 2 (which 24 isn't).
Still, RGB is quite rare in the world of video compression, since it requires a lot of memory to store and is quite clunky to work with. Enter the YUV formats. These store color as one "light", luma, (Y) value and two "color" values, chroma (U and V). There are a number of variants of these as well, the two most common ones being YUY2 and YV12. In YUY2, there are two luma samples (Y) and one chroma (UV) sample (two values, U and V) per two horizontal pixels, and thus the image width needs to be mod-2 (evenly divisible by 2). YUY2 is a packed, or interleaved YUY format, meaning that for each row of pixels, values are stored as YUYVYUYVYUY... (see where the name YUY2 comes from?). YV12 is similiar to YUY2, but for each square of 2x2 pixels, there's four luma values but only one chroma value, which means that both image dimensions needs to be even multiples of 2. YV12 also differs from YUY2 since it's planar, not interleaved, meaning that the values are stored as YYYYYYYYYYY... UUUUUUUUUU... VVVVVVVVVV...
MPEG4 (and MPEG2, which is used on DVD's) uses YV12 as its native resolution, for fairly obvious reasons. RGB24 has far too much data to compress well, and RGB32 is even worse (both are also quite slow to process). YUY2 means a lot less data, and YV12 is even better. In addition, the planar nature of YV12 makes it even faster to work with than YUY2.
[edit]
CCCP's and ffdshow's output colorspaces
CCCP installs with YUY2 as the default output colorspace in ffdshow. Why? We just learned that YV12 is faster and more efficient, and on top of that it's what the video originally is stored as, so why the conversion? The answer lies within the hardware. All displays use the colors Red, Green, and Blue (RGB) in order to display anything on your screen. Before the video you are watching appears on your screen it must first be converted to RGB, which is also then used with a Video Overlay. When used with an overlay this conversion is taken care of by the graphics card, and therein lies the problem. Many graphics cards seem to have trouble doing a "good" YV12->RGB conversion and the output becomes less then optimal. Whereas converting to YUY2 and then allowing the RGB conversion is widely supported on cards, fast, and successfully works. Though this quick YV12->YUY2 conversion is slightly lossy, the output will be much better then the YV12->RGB on a bad card. To get the best possible quality, the YV12->RGB conversion should be done on the CPU using a reliable and high-quality (but slow) algorithm. In ffdshow, this is done thusly:
1. Open the ffdshow video decoder settings and go to the "Output" section.
2. Uncheck all the "Planar YUV" and "Packed YUV" formats, leaving only all the RGB formats checked.
3. Check "High quality YV12 to RGB conversion". Leave everything else as it is and press OK.
The effect may or may not be easily noticeable to your eyes, depending on how picky you are and how retarded your graphics card is. NOTE: The HQRGB option uses some extra CPU power, so if you experience lag, go back and enable YUY2 output again. You can also experiment with YV12 and see how that looks.
3.54: Đồ láu ăn
5.04: Các anh có nghĩ nên để Yamada nói là ...em...thích không ạ
Vì lúc đó Yamada nói "su" và sau đó 2 đứa đỏ mặt lên ạ
5.11: Đếu nói
5.46: Hagu có nói " Ayu! shikkari" không thấy sub ạ
10.54: ở đoạn Yamada này nói em cũng không thấy có sub
Nhưng theo em hình như câu đó từa tựa như kiểu bên đối đầu xây lên siêu thị lớn thì phải ạ
Hóa ra là thế này ạ10.54 là
Eki no hantai ga ni(wa) ookii suupaa ga dekichatte
駅の反対がには大きいスーパーがで� �ちゃって。







. . . phờ phạc cả người >.<
, Pos quote gì mà dài thế 

