[MOD]Kingdoms Grand Campaign Mod(Kingdoms mod)

vietanh797

<b><font color=Red>†A Faithful Knight†</font></b>
Moderator
Lão Làng GVN
Kingdoms Grand Campaign Mod

Kingdoms Grand Campaign Mod Patch 4.3

INSTALLATION
===========


You will first need Kingdoms Grand Campaign Mod 3.0 installed. Then download and install KGCM patch 4.2 before you install KGCM patch 4.3. They must be installed in the correct order for the new changes to work! Install patch 4.3 to C:\Program Files\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod. Also don't forget to download and install the menu crash fix in post 2 of this thread (this could not be added to the patch).

BEFORE YOU DOWNLOAD
======================

Before you download both patchs I recommend downloading and installing Mega Manager from this LINK This will allow you to download files faster from MegaUpload and resume broken downloads. Also Mega Toolbar may help some users. These programs are completely free and easy to use.

PATCH 4.2 DOWNLOAD LINKS
========================

MEGAUPLOAD DOWNLOAD LINK

http://www.mediafire.com/?btzfazibndqv3

PATCH 4.3 DOWNLOAD LINK
=======================

http://www.megaupload.com/?d=OASUNY5D

KGCM 4.3 OVERVIEW
=================

-Added Novgorod.
-New regions added.
-Campaign rebalanced.
-More garrison scripts added.
-Historical region names added.
-Map fixes and improvements.
-Reworked unit recruitment.
-Elite units trainable at capitals.
-Added more region titles.
-Trade resourses tidied up.
-Muslim Princesses added.
-New faction names for muslims.
-Added more loading screens.
-Changed menu borders.
-New campaign descriptions.
-Highways buildable for every faction.
-Mongol units now have upkeep costs.
-Autoresolve improved.
-Added movie intro's for England, Wales, Scotland and Ireland.
-Small BAI fix.


OLD FEATURES
===========

-Aztecs can now be made playable, just put them in playable and move another faction to non playable.
-Aztec interface added.
-Aztec music and sounds added.
-New religion added for Aztecs "Sun God".
-Movie intro's for Aztecs, Mongols and crusaders added.
-EDU improvements including unit cost increases.
-Finally you can choose your next faction heir! the Privy Seal now gives +6 authority and guarantees anyone who is granted it the throne.
-Secondary fire back in for elite archers only.
-A vastly improved garrison script, now takes 10 turns until the next respawn. This allows for the surrender times of the Fortress and Large City levels. Also some cities now give a script to more than 1 faction. For example Jerusalem will now give a defensive garrison to Egypt. While Antioch and Constantinople will give scripts to the turks.
-The new world can now discovered at any time in the campaign. This allows you to rewrite history instead of having to follow historical accuracy. And it really does add a whole new dimension to many campaigns in KGCM. This also helps make the Aztec campaign work.
-Campaign end date now moved to 1380. This gives you 400 turns to complete your victory conditions. Please note that it is still possible to continue playing on until much later in the campaign (again this is for victory conditions only).
-Merc cost improvements and Elephant Artillery Mercs added.
-Princess comes of age added for local faction only (thanks to Dearmad).
-Fixed starting growth levels in some regions which were too high before.
-Map pathfinding fixes in the America's.
-Changed accent of mongols to islamic.
-1 extra free upkeep slot for forts.

Every faction now selectable from the campaign selection screen.
factions-1.jpg



Massive improvement to Mongol performance thanks to xeryx.
0243.jpg



Actual screenshot of the army composition the AI builds in the late era!
0245.jpg



OLDER PATCH FEATURES
================

-Managed to add the display fix in the patch. No more need to unpack the game now.
-Unit costs improved and a few upkeep costs adjusted.
-Garrison script fix for Thessalonica.
-Lithuanian conversion to Catholicism added. The event counter will trigger the first offer to occur around turn 30. However there is one requirement Lithuania must have less settlements than it started with. In other words 4 or less regions. This was because Lithuania should not want to change their ways and beliefs unless losing.
-Changes to the Teutonic Order, they no longer work like a republic and have a family tree. They will also now never seek to become a vassal when losing but will fight to the death instead.
-Fixed Hanseatic League, now only factions around the Baltic can build the headquarters. You will also now be notified of when a rival faction builds the headquarters in one of their cities.
-New mini map showing the americas.
-Included new difficulty ratings for each faction at the campaign selection screen.
-Mercenary recruitment improved. Greek Firethrower mercs are no longer recruitable to invading Catholics, however Alamanoi mercenaries are for hire.
-Fixed a few region religion levels.
-Slightly improved armour of cavalry to make them a little better in melee. Also increased costs a bit.
-Increased movement of diplomats to 200 points.
-Reduced priest piety requirement for jihads.
-Made a few starting alliance changes.
-Fixed a few resourses on the map that were giving to much money.
-Ancona now starts as a rebel region.
-Spain start off with only 3 settlements.
-Added some new map textures in southern spain and malta.
-Brazil given to Aztecs at the start
-Advanced high/late era recruitment system.
-AI more aggressive only on VH campaign difficulty. warning only the best players should attempt this difficulty!
-Improved AI money script for better AI economy.
-Every faction now playable in the Grand Campaign (userprobe).
-Grand Campaign/Custom Battles menu CTD fixed (userprobe).
-Campaign map pathfinding fixes (again thanks to userprobe).
-Improved map textures and changed some starting settlements.
-Crusades and Jihads work even better!
-Improved AI growth, it will now build up its settlements better.
-Win conditions now require the control of at least 50 regions.
-The complete support of hotseat mode.
-Fixed Teutonic knights shields.
-Fixed Gotland_Footmen_ug1 sword texture.
-Flaming projectiles removed from artillery.
-Improvements made to descr_mercenaries.txt.
-Pavise Crossbowmen shields fix.
-Highways added in buildings tree for Byzantium.
-Garrison script counter set to activate every 9 turns (7 turns for capitals).
-Asterikses removed from garrisoned settlements.
-Knights Templar and Knights Hospitaller textures fixed for Norway.
-Norway display symbol fixed.
-Mangonel crew fix for Lithuania.
-Original battlemap movement speeds.
-Rebel pikemen replaced with spearmen in Antwerp.
-Improved costs for some buildings.
-More free upkeep units.
-Extra free upkeep slot in castles upwards.
-New settlements added to the garrison script.
-Settlements with a garrison script now marked with an asterix.
-Wales added to KGCM (by Surgeon).
-Timurids removed.
-M2TW map textures and retiled the whole map.
-Vanilla mini map added.
-Small black rectangles bug fixed.
-Custom battle maps with new coordinates fixed and working.
-Hand gunners and monster bombard added to mongols.
-England AI tweaked, made to defend more and not do naval invasions.
-Small kings purse bonus added for AI.
-New garrison scripts at York, Dublin, Donegal, Galway, Cardiff, Wick, Minsk.
-Money cheats for Scotland and Portugal removed (not needed).
-North European UI for Southern European factions.
-Hero battle ui fixed.
-Gunpowder event put back further.
-Unit costs in custom battles now the same as campaign costs.
-EDU improvements.
-Crusades now focused back on the Holy Land.
-Debt script improved.
-Horde removed, mongols now work like a normal faction.
-Improved starting position for Mongols.
-New historic event.
-Every new settlement in KGCM now added to the plague event.
-Enhanced garrsion script, every 5 turns and no longer works for human (userprobe).
-Map and pathfinding fixes.
-Pikemen rebalanced.
-COA for portugal and Spain fixed.
-Calivermen fix.
-Norway NE Bodyguard armour fix.
-Knights Templar and Knights Hospitaller Norway fix.
-St johns chapter house now buildable for Ireland.
-Grand bombards for Jerusalem and Antioch fixed.
-New upkeep costs for heavily armoured units.
-Recruitment in the late era improved.
-Pike units work much better.
-Gun powder units fire more frequently.
-Siege weapons added for Norway in the construction tree.
-Scotland and Norway start off at war.
-New regions Wick, Lancaster, and Malta added!
-Orkney settlement removed.
-New World Cuirassers description fixed.
-Desciptions of Pagan temples for Mongols fixed.
-Teutonic intro removed from Norway campaign.
-Mongol starting armies increased.
-Highways added for the Byzantine Empire
-Battlemap fix to bridge near to Jerusalem.
-Battlemap fixed west of Pamplona
-New garrison scripts added at Cork, Dublin, Adana, Palermo, Granada, Leon.
-Settlement Donegal changed to a castle.
-All existing garrison scripts given additional cavalry.
-Rebalanced Antioch and made the campaign harder at the start.
-Crown ancillary added for Antioch.
-Merchant income improved!
-Factions renamed for example England now "Kingdom of England".
-New faction Norway added!
-Mongols can now be playable.
-Mongols religion pagan with ability to build pagan temples.
-A few extra new regions
-Princesses added for KOJ and Antioch.
-Grand Bombards for KOJ, Antioch, Byzantium.
-More artillery + mangonels added for mongols.
-Arguin now reachable by boat!
-Timurids now only spawn around the Holy Land.
-French Feudal knights +1 XP.
-New garrison script for Norway added.
-The capital of the Kingdom of Castile moved from Leon to Toledo (with garrison script).
-Antioch and Cairo defence beefed up.
-Teutonic Order kings purse increased slightly.
-Elephant Mercs recruitable in west africa after gunpowder discovered.
-Sudanese tribesmen textures fixed.
-Halbbruder UG1 armour fixed.
-Cannon foundry recruitment fixed.
-Mongol hordes improved.
-New world cuirassers description fixed.
-Cordoba road fixed!
-Less aggressive Pope hopefully lol.
-Oporto port fixed.


This patch is not save game compatiable with version 3.0. or patch 3.1. Download and install after you have finished your current campaign. You must have version 3.0 installed. This update does not require the previous patch.

Wales added.
england-4.jpg



As you can see the mongols do not hold themselves back. Their aim is world conquest!
0255.jpg



Norway added to the campaign.
norway2.jpg




New settlements added for the Aztecs for more spectacular looking battles! as well as the New World Cuirassers and Demi Lancers available for England and France (only in the americas).
Aztec2.jpg


PATCH CREDITS
=============

Surgeon for adding Wales.
Lord Giovanni for new campaign descriptions.
Hereje for muslim princesses.
Cadiz for small BAI fix.
vietanh797 for beta testing.

EDIT: No garrison script for 4.3 added :whistling Just place in mods\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign folder.

Cheers,
Dave

Update 4.3
 
Chỉnh sửa cuối:
down bằng filefront down không dc hide IP thì down chậm kinh khủng vietanh có link nào khác không ?
 
lấy IDM mà bắt link
down về nhanh thôi
link khác thì cậu cho xin cái host nào cho upload 1gb< tôi up lên cho
nếu ở HN có thể qua 28 Khương Đình mua đĩa mod(đấy không phải tôi bán nhưng nó là nơi duy nhất tôi biết có bán mod=.=)
 
sẽ có hướng dẫn down qua filefront vào tối nay >"<
khổ thật đấy cái trang này nó là trang duy nhất bọn nó biết cho phép upload file trên 500MB mới ức chứ
 
Xin giới thiệu trang này http://www.strategyinformer.com
có cả SS 6, KGC Final , Kingdom Scot, Chivalry và nhiều thứ hay ho khác

lưu ý nè ngoài trang twcenter không có bất kì 1 trang nào có quỳên upload mod hay gt mod mà không xin phép(tất nhiên tôi có xin phép đàng hoàng)
http://www.strategyinformer.com không hề xin phép trong việc gt mod
rất nhiều mem của twcenter phàn nàn với modder khi không sử dụng được bản down tại đây và 1 vài trang khác
lưu ý các modder sẽ không giải quyết vấn đề này vì vậy khuyến cáo các bạn nên down qua các trang có độ tin cậy cao
 
update submod, fix link and problems
 
update ver
update link
delete submod
 
phải down cả 2
link mod không có rapid nên đừng tìm tốn công::)
 
hix nó báo "ERROR: Setup was unable to find a valid Medieval II Total War: Kingdoms installation" là seo? ko hỉu gì cả ::(
 
chưa cài bản Kingdom sao cài mod:-/
 
mod gì máy ăn gian vãi,king ,prince nó toàn 8,9 sao,lính 2,3 stack full đánh gãy cả tay chiếm dc 10 thành.Phe thiên chúa lời vãi ,pope nó kêu cái ùn ùn chạy qua jerusalem ko kịp thở ::(
 
mod này đánh thẳng thắn rất khó
có mấy thằng nước ngoài tự hào rất giỏi trong vanilla mà bị faction destroyed đấy
 
update bản mới nhất :D
 
mod ruột của VA đây à,có nănnjg hơn bản gốc 0;;),cài cái này 0 khéo máy cháy quá
 
không nặng hơn nhiều vì không có new unit
dùng cái no garrison là máy tầm yếu chạy tốt hơn:D
 
Mod này ai thích tô màu bản đồ thì đứng đụng tay vào, phỏng chết! :>

Chơi Anh mà phải đánh điên khùng luôn mới xong tụi Scotland - Ireland, chứ đừng nói gì mò sang đánh Pháp, Tây Ban Nha, hay HRE :|
 
có hơn 400 turn đấy=))
hồi trc tui tô đc 1/3 cái bản đồ mod này đã cảm thấy mệt lắm rồi:))
 
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