FIXES
- white battle map interface (hotfix included)
- Dunedain Knights missing their melee weapon fixed
- wrong faction banners disabled
- missing rebels and mercenary unit cards fixed
- diplomatic text refers to wrong factions fixed
- Dale freeland archers' bows float in the air fixed
- Beorings javelins float on the air around them fixed
- snaga skirmishers weapon fixed
- new meshes for Isengard heavy Uruk-Hai units
- Breeland riders have invisible weapons fixed
- Uruk Halberdiers missing secondary weapon fixed
- Goblin Halberdiers missing secondary weapon fixed
- warg sprites added
- Troll Cage descriptions fixed
- Henneth Annun "object on battle map bug" fixed
- Horse Guard animation fixed
- rebel generals/captains with silver textures fixed
- Harad "invasion" mercenaries with silver textures fixed
- all floating cities and castles fixed
- hardly/unplayable bridge and river issues fixed
- new orcish diplomat/spy/assassin cards
- eryn dolen stuck at village fixed
- minor 2d symbols fixed
- 2hhanded orc error fixed
NEW FEATURES
- New and huge sound package (a huge thanks to Smirk )
* all medieval phrases deleted and replaced. No more sultans, gods and piety...
* all wrong voice references to the vanilla factions fixed
* new and reworked speeches for all factions and orcs
* reworked all voices for campaign map
* dwarves have own scottish accent
* New troll sounds and orcish voices for battle map
* fixed missing catapult impact sound
* and more!
New unit and battle map balance
* new animations for better unit cohesion
* missile units weakened, ammunition varied, new elven arrow type
* mumakil costs decreased, increased morale
* trolls more vulnerbale to missiles, slower, more expensive throw units into the air, availability decreased
* raised morale for all troops
* improved cavalry and charges
* improved stamina for dwarves and other units
* halberds and spear units improved
* arrow/ballista towers weakened, walls and gateways improved, more logical stats
* many other little unit stats changes
Other
* new loading bar
* several map improvements, like smoother and realistic rivers
* new event pics for the orcish factions
* northmen portraits added
* events for advanced units are earlier
* Eriador - High Elves alliance
* no more witches
* servants of Sauron slightly weakend
* Generals can get older
* More logical character traits at campaign start
* garrison script slightly nerfed
* good factions will survive longer
* new fire textures and sound for burning men and burning buildings
Included Sub-Mods
* non breakable alliances without a diplomat (Thanks to Archaon)
* smoother coastlines (Thanks to Nevada)
* improved Eldar models (Thanks to Razor)
* Germanicu5 Battle AI (Thanks to Germanicu5)
* Germanicu5 stakes script (Thanks to Germanicu5)
* Witchking model (Thanks to Devils_Advocate)
* spelling mistakes fixed (Thanks to Krazy Krook)