Multi Monster Hunter Wilds

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cái này nó khác mẹ gì bản mở rộng của cái guiding land đâu, guiding land người ta cày solo suốt có sao đâu, mà nó cho tự set camp làm điểm teleport cơ mà, kiểu đéo gì chả có bait để dụ quái ra farm như guiding land
 
Thêm cái dùng tiền bỏ cho đám đệ nó đi làm quest phụ để mình đập quái dc là bá cháy, làm 3 cái openworld cho cố xong bắt đi qua đi lại cày chán sml
trò MH mà chán cày thì nghỉ game đi nói thật. MH là grind chết mẹ chứ chả phải grind bình thường mà còn nói dc câu này chả hiểu nghĩ gì.
 

Monster Part Breaks and Rewards

There's a new feature where breaking a monster's part immediately grants the rewards the material that you looking for.

Armor Set and Skill Changes

You can swap to a second weapon out in the field by stashing it in the pouch of your Seikret mount. It can be any two weapons even two of the same kind.

New Skills/Features For Swapping


Armor sets can't be switched out while moving, but skills have been changed up to better suit the ability to switch between 2 weapons while on the move.

From Gamesradar Intreview Tokuda says
"I can't go into too much detail just yet because we have a campaign ahead of us to reveal more gameplay details," he said, "but I would say that as the story progresses, players will be able to gain access to skills or features that will tie into this new system of using two different weapons at the same time. As to what exactly that means, watch this space. We've just started revealing information."


World Level Difficulty

Often mentioned across various previewers that the difficulty and time it takes to defeat a monster is more similar to World than Rise.


Focus and Wound System Expanded

Focus Mode isn't a replacement for combat overall, but more so a means of giving new players a more directed means of directly targeting weakpoints and guards against attacks with the cursor

Wounds appear as you accumulate damage on a body part, and Focus Mode causes Scoutflies to highlight them in red, and dealing enough damage to these wounds will destroy them and deal massive damage

Some special moves are designed to destroy wounds more quickly

Weak Point Focus Attack With R1

You can execute a weak point Focus attack in game by pressing the R1 button

Barrel Bombs Thrown and Refund

You can re-position Barrel Bombs that you've placed on the ground


No Live Action Cooking

Cooking has also been confirmed that it will not be live action it will be CG.

Weapon Rework Philosophy

Each of the weapons that were shown in the demo have changed as well as some overall gameplay changes.
It sounds like the philosophy for the weapon reworks in Monster Wilds is all about taking a step back from the highly Dynamic and often flashy combat mechanics seen in Monster Hunter Rise, and instead they're focusing on making the weapons feel more substantial rounded and true to their original forms this involves simplifying certain animations and then emphasizing the weight and impact of each attack.

Light Bowgun and Heavy Bowgun have the biggest reworks compared to other weapons

Hunting Horn will return to a more MH World-style of play, but will still have plenty of new additions

While wielding 2 weapons, their gauges/abilities like Spirit Gauge or Charged Shield don't go away from switching between them on the move but still naturally deplete over time like normal

Weapons that are switched out at regular and temporary camps still lose their various amps/gauges

New Swarming System

The new swarming mechanic being possible and we kind of saw this in the trailer where a monster was swarmed by smaller monsters.
But it seems like the player will also get swarmed when attacking a pack of monsters, hence the focus on luring monsters away from one another it definitely adds a layer of strategy to hunting where you now need to account for the fact that monsters when in a pack essentially have backup if they are grouped together.

Mounted Combat Explained

Mounted combat while it is confirmed it is not fully implemented in the sense of it being used as a way to actually hunt monsters, instead it is simply used as a way to lure monsters or do special actions.
Hunters can perform attacks while riding their mounts. This includes basic attacks as well as potentially more complex moves, depending on the mount and weapon combination. Mounted combat enables quick repositioning, allowing hunters to avoid damage, close distances rapidly, and maintain pressure on the monster.

Special dismounting attacks provide additional opportunities to damage monsters as hunters transition from mounted to ground combat. This feature enhances the fluidity and dynamism of hunts, offering new strategic options.

Completely seamless transitions from the village to the locale


The settlements were integrated directly into the maps themselves which meant no loading screens
Hunts were also seamless, as you could start them straight in the field by attacking a Monster and could stick around after finishing a hunt on the map
Cooking meals could be done on the move instead of just at settlements or regular base camps, albeit you need to have purchased/found and have on hand the right ingredients for these meals, like when the player bought some cheese from the Cheesemonger before heading out
Temporary camps can be set up out in the field that function just like other base camps in specific places, and they can be destroyed by Monsters


Some cutscenes and sequences will still be solo only

Similar to World, and need to be seen first before other players can join, but they can join much more smoothly as soon as these story sequences are finished, and active matchmaking and parties will remain in the background even as these cutscenes are happening to either notify players when they can join up or get them joined up right away

Push Hardware "to the max" To Bring The World To Life

"To be honest, it was always clear in my mind that was the direction I wanted to take it," he told me. "Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem element. As the hardware generations we're working on get more and more powerful, I want to use the specs of the hardware to the max in order to depict as convincing a living, breathing world as I possibly can."



Maps are said to be over twice the size of the ones from MH World

There is much greater environmental interactivity and fluid interactions out in the field

Weather changes are dynamic during the hunt and can actively change elements of the hunt like the Sandtide storms causing certain Monsters to clear out or others (like the mystery Apex Monster of the Windward Plains or Great Thunderbugs) to come out, as well as changing what kind of items are found on the map

There are far more Monster-on-Monster interactions like the Small Monster raptors dogpiling on a low HP target Monster, Balahara sandtraps taking care of the Alpha Doshaguma's pack, etc.

You can see Endemic Life live out their life-cycles like hatching from eggs and being fed by their parents

There are far more environmental traps and environmental effects, such as stalactites galore, lightning strikes creating brush fires, etc.

Some weapons changes

The Great Sword specifically has been changed to reduce any unnecessary flourishes and make it feel like every swing really counts, so each weapons feels heavier and more targeted.

The Heavy Bowgun recall has apparently been made more realistic and they've made adjustments to it which sounds like they've reduced the amount of ammo types available in an effort to balance its power and its versatility

The Dual Blade is getting a new blue demon mode that focuses on evasion making sticking to a monster much easier, the attack animations have also been altered to be more precise and agile.

The Long Sword has been altered to feel more deliberate and impactful. The helm breaker is making a return with an additional finisher.
And there might even be a new stance offering an alternative way to build key levels.
 
grind ói ĩa vui mà, thuộc map thì 1 hunt 4 thằng coop tầm 4-8p là xong rồi, về cuối đời game capcom nó mở hết event quest cho tha hồ mà grind, mong là nó đừng bắt chước tụi tây lông làm season peepo_angry
 
trò MH mà chán cày thì nghỉ game đi nói thật. MH là grind chết mẹ chứ chả phải grind bình thường mà còn nói dc câu này chả hiểu nghĩ gì.
Bạn hiểu sai ý cmnr, ý là như cái rise cày ok chứ world bắt đi cái openworld cày mà phải qua 3 cái activity linh tinh dễ tuột mood :))
 
Bạn hiểu sai ý cmnr, ý là như cái rise cày ok chứ world bắt đi cái openworld cày mà phải qua 3 cái activity linh tinh dễ tuột mood :))
mấy cái activity linh tinh bên World là cái gì nhỉ
 
Con World chơi vui mà, hồi đó mê mẫn. Tiếc là cái DLC Iceborne ra quá lâu, quên hết mechanic game nên ko mua.
 
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Bạn hiểu sai ý cmnr, ý là như cái rise cày ok chứ world bắt đi cái openworld cày mà phải qua 3 cái activity linh tinh dễ tuột mood :))
Dòng MH này là săn quái, nên mấy cái tracking, nhặt shit các thứ nó là core game chứ ko phải mấy cái linh tinh, con rise là con cho handheld nó giản lược đi rất nhiều rồi chứ ko phải dòng game nó thế. Đây là đi săn quái chứ ko phải là DMC. Con Rise ko phải mainline game nên ko bị chửi mấy thôi chứ main game mà làm thế player kì cựu nó chả chửi cho !haha
 
No Live Action Cooking

Cooking has also been confirmed that it will not be live action it will be CG.

worry-9 preorder cancelled.
 
Trc giờ chưa chơi dòng MH nào, trải nghiệm MHW mới thích style thế giới của nó và trải nghiệm hệ sinh thái. Trải nghiệm đúng thực đi khai phá vùng đất mới, thu thập mẫu vật sinh vật nghiên cứu.
Hy vọng nó cải tiến dc vụ vũ khí súng tốt hơn, cải thiện vụ giới hạn đạn đem theo, với cái loot break part. Nhớ đi farm con boss cuối MHW, chặt đuôi nhưng loot éo kịp :))
 
thêm thời tiết thì lần này nó bắt đi catch thú rare chỉ xuất hiện khi đủ điều kiện bão cát/tuyết ở khu vực đấy + hoàng hôn/bình minh + rng appear + rng crown nhé !kojima
 
chắc đến tháng 8 này gamescom , chính thức tung demo ra rồi mới set giá game nhỉ peepo_angry
 
hóng gameplay vũ khí thoy
 
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Dòng MH này là săn quái, nên mấy cái tracking, nhặt shit các thứ nó là core game chứ ko phải mấy cái linh tinh, con rise là con cho handheld nó giản lược đi rất nhiều rồi chứ ko phải dòng game nó thế. Đây là đi săn quái chứ ko phải là DMC. Con Rise ko phải mainline game nên ko bị chửi mấy thôi chứ main game mà làm thế player kì cựu nó chả chửi cho !haha
Gì vậy cha nội :)) con RIse là phong cách classic vất player vô map nhỏ với con quái mà zzzz player kì cưụ khoái con rise hơn mhw chứ
 
Gì vậy cha nội :)) con RIse là phong cách classic vất player vô map nhỏ với con quái mà zzzz player kì cưụ khoái con rise hơn mhw chứ
kì cựu chúng nó còn chửi world là combat nhanh quá, Rise là cái gì thế ? !logic
 
Thặc ra kỳ cựu real bọn nó vài ngàn giờ vô frontier z thì rise như về nhà thôi . pu_kek1
 
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