- 29/9/02
- 7,519
- 100
- Thread starter
- #221
-Tin mới từ web của Fallout 3 :
EP giới thiệu về Fallout 3
If you asked me what the ultimate RPG looked like, I'd probably put two requirements at the top of my list: a world like Oblivion, and the character system of Fallout.
Welcome to Fallout 3.
After what seemed like years of secrecy, Bethesda finally treated us to a look at Fallout 3 at E3 2007. And speaking as a long time fan of the series, I am psyched.
Inside Vault 101
The game takes place around the very nuked Washington DC area, known as the "Capital Wasteland" to the locals. You play a resident of Vault 101. Your father has gone against the Overseer's wishes and left the vault for reasons unknown. So you're going to step outside and find him.
It's been awhile since we've seen the Fallout franchise (longer, if you pretend that Fallout: Brotherhood of Steel for console didn't exist, like I do), but what we saw convinces me that Bethesda hasn't missed a step and is handling the license right. The game is full of recognizable Fallout trademarks: the Brotherhood of Steel trying to lay down law and order; enemies like Radscorpions and Super Mutants; towns built out of what appears to be auto parts and aluminum siding. They've got a 3D world that's exactly like the original games, down to Brahmins grazing here and there. You'll even recognize distinctive sound effects.
The new Fallout is rendered with the quality graphics of the recent Elder Scrolls games. Of course, the art styles couldn't be more different. Oblivion shows beautiful countryside, Fallout 3 shows ruins. But like Gears of War, it's a beautiful ugliness, if that makes sense at all.
Welcome to Springvale
"Destruction is the new trees," my presenter joked. "Put it everywhere!"
The new graphics engine means sweet new graphical effects. It's about high-time this post-nuclear RPG had proper mushroom clouds, and Fallout 3 puts this power in your hands. One of the new weapons is the Fatman, your "personal nuclear bomb catapult." It launches a large shell that causes a small but potent nuclear explosion. The dust and lighting effects caused by this are spectacular. "Now I am become death, the destroyer of worlds..." Uhm, sorry. Back to the preview.
So they have the looks down, but is the game dumbed down? Not at all. Bethesda is integrating the excellent SPECIAL system (recite it with me: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck), from the classic series, which allows for the creation of a wide range of character types. You also get TAG skills, just like before.
Lucas Simms, a resident of the Capital Wasteland
During my presentation, I saw different kinds of skills in action. There was combat, of course (more on this in a bit), but I also saw some tech skills come into play. In one area we observed, your character could hack a security system and activate a robot to fight on your behalf (fail at hacking, and you'll have to scrounge around for the password like the non-technical types). There's a town called "Megaton," so named because of the unexploded nuclear bomb it houses. Players with the right skills can finally disarm it... or activate the timer...
Perhaps now would be a good time to mention that you can choose good or evil outcomes for the quests you take.
The Fallout series had my favourite hands-down turn-based RPG combat system. Bethesda has cleverly worked this into Fallout 3. If you want, you can fight in real-time, and in fact that is the default stage. The combat determines successful attacks and damage based on character's skill. However, you can go into a turn-based mode if you want by activating your VATS (Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000).
VATS in action
In this mode, gameplay gets turn-based, and you can do "called shots," just like in the first two games. Do you have strong sniping skills and want to aim at the head for the quick kill? A shot to the legs to slow 'em down? It's up to you. Bethesda says that there is a slight edge for gamers who go into this mode, as the odds of hitting someone in the head in real-time--running around in the thick of combat--are tougher.
Into this equation we must add the new damage model. Environments in the game can be damaged... and so can the characters. A dead-eye shot in the right place could literally take someone's head off... or their arm, or their legs. Bethesda has even taken the liberty of giving us some new targeting options. If you like, you can shoot at the weapon your foe is holding.
A Super-Mutant tries to count to ten. Look at the results.
This has both its advantages and drawbacks; destroying your opponent's weapon could make a huge difference in a tough fight. On the other hand, wouldn't it be nice to pull a relatively intact weapon off your enemy's charred corpse so that you can make use of it?
Weapons take damage and deteriorate over time, just as they do in Oblivion. In a cool new twist, gamers can strip down the weapons they find and use them to repair other weapons. So if that shiny rifle of yours is about to break in two, you might be able to take two or three crappy versions of the same rifle and turn into one good one.
Bethesda says the world of Fallout 3 is about the size of Oblivion, though the story is focused on the DC region (you're not exploring the entire continental United States). It is an open game, so you can go where you like... as long as you're ready for it. Radiation poisoning is a big concern, and your Pip-Boy has a Geiger counter to make sure you stay relatively clean. Healing yourself in the field can be a bit of a concern because you have to consume untainted food, which is kinda rare in a post-apocalyptic nuclear world. Clean water is a precious commodity; lap it up where you can find it. During my demo, our presenter showed us that the main character can drink from a toilet bowl. That was good for a few "eeewww"s.
Chatting with the locals
There aren't quite as many quests as there are in Oblivion, but Bethesda says you will have lots to do. You can talk to the residents you encounter with a multiple choice menu system, similar to classic Fallout (not like Oblivion's). There are also lots of little activities and brief Fedex-style missions that don't register as formal sidequests, but you can pursue them if you want. When you do a get formal sidequest, the game no longer interrupts you. Remember how a window explaining the quest would pop in Oblivion? Now, the title of the quest fades up and out on the screen without pausing the game.
Consulting the Vault-Tec Pip-Boy Model 3000
Your Pip-Boy plays a larger role than before, with quest information, and other nice touches. Communication networks have been established in the wastelands, so you can tune into "Galaxy News Radio" and listen to 40 different golden oldie-type songs though Pip-Boy as you go about your business. The songs are all in the vein of "Maybe" and "A Kiss to Build a Dream On." Furthermore, there's a DJ who does newscasts. If you become famous or notorious, the DJ will even report on your activities.
And yes, the game features one of the most famous lines from the Fallout series:
"War. War never changes."
Delivered by Ron Perlman, no less.
"What the &*^% are you looking at?"
Fallout 3 is targeted for a fall 2008 release on PCs and the Xbox 360.
-Jason MacIsaac
Jason MacIsaac is the Executive Editor of Elecplay.com. He doesn't want to set the world on fire. He just wants to start a flame in your heart.
Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
___________________________
He he he ! trễ rồi , hôm E3 post lên ngay cho mọi người xem , một số ít chắc biết rồi vì lý do phim đấy xem Online mà . Tìm từ khóa theo là Gameplay 5 Minute Fallout 3 thử xem ...
EP giới thiệu về Fallout 3
If you asked me what the ultimate RPG looked like, I'd probably put two requirements at the top of my list: a world like Oblivion, and the character system of Fallout.
Welcome to Fallout 3.
After what seemed like years of secrecy, Bethesda finally treated us to a look at Fallout 3 at E3 2007. And speaking as a long time fan of the series, I am psyched.
Inside Vault 101
The game takes place around the very nuked Washington DC area, known as the "Capital Wasteland" to the locals. You play a resident of Vault 101. Your father has gone against the Overseer's wishes and left the vault for reasons unknown. So you're going to step outside and find him.
It's been awhile since we've seen the Fallout franchise (longer, if you pretend that Fallout: Brotherhood of Steel for console didn't exist, like I do), but what we saw convinces me that Bethesda hasn't missed a step and is handling the license right. The game is full of recognizable Fallout trademarks: the Brotherhood of Steel trying to lay down law and order; enemies like Radscorpions and Super Mutants; towns built out of what appears to be auto parts and aluminum siding. They've got a 3D world that's exactly like the original games, down to Brahmins grazing here and there. You'll even recognize distinctive sound effects.
The new Fallout is rendered with the quality graphics of the recent Elder Scrolls games. Of course, the art styles couldn't be more different. Oblivion shows beautiful countryside, Fallout 3 shows ruins. But like Gears of War, it's a beautiful ugliness, if that makes sense at all.
Welcome to Springvale
"Destruction is the new trees," my presenter joked. "Put it everywhere!"
The new graphics engine means sweet new graphical effects. It's about high-time this post-nuclear RPG had proper mushroom clouds, and Fallout 3 puts this power in your hands. One of the new weapons is the Fatman, your "personal nuclear bomb catapult." It launches a large shell that causes a small but potent nuclear explosion. The dust and lighting effects caused by this are spectacular. "Now I am become death, the destroyer of worlds..." Uhm, sorry. Back to the preview.
So they have the looks down, but is the game dumbed down? Not at all. Bethesda is integrating the excellent SPECIAL system (recite it with me: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck), from the classic series, which allows for the creation of a wide range of character types. You also get TAG skills, just like before.
Lucas Simms, a resident of the Capital Wasteland
During my presentation, I saw different kinds of skills in action. There was combat, of course (more on this in a bit), but I also saw some tech skills come into play. In one area we observed, your character could hack a security system and activate a robot to fight on your behalf (fail at hacking, and you'll have to scrounge around for the password like the non-technical types). There's a town called "Megaton," so named because of the unexploded nuclear bomb it houses. Players with the right skills can finally disarm it... or activate the timer...
Perhaps now would be a good time to mention that you can choose good or evil outcomes for the quests you take.
The Fallout series had my favourite hands-down turn-based RPG combat system. Bethesda has cleverly worked this into Fallout 3. If you want, you can fight in real-time, and in fact that is the default stage. The combat determines successful attacks and damage based on character's skill. However, you can go into a turn-based mode if you want by activating your VATS (Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000).
VATS in action
In this mode, gameplay gets turn-based, and you can do "called shots," just like in the first two games. Do you have strong sniping skills and want to aim at the head for the quick kill? A shot to the legs to slow 'em down? It's up to you. Bethesda says that there is a slight edge for gamers who go into this mode, as the odds of hitting someone in the head in real-time--running around in the thick of combat--are tougher.
Into this equation we must add the new damage model. Environments in the game can be damaged... and so can the characters. A dead-eye shot in the right place could literally take someone's head off... or their arm, or their legs. Bethesda has even taken the liberty of giving us some new targeting options. If you like, you can shoot at the weapon your foe is holding.
A Super-Mutant tries to count to ten. Look at the results.
This has both its advantages and drawbacks; destroying your opponent's weapon could make a huge difference in a tough fight. On the other hand, wouldn't it be nice to pull a relatively intact weapon off your enemy's charred corpse so that you can make use of it?
Weapons take damage and deteriorate over time, just as they do in Oblivion. In a cool new twist, gamers can strip down the weapons they find and use them to repair other weapons. So if that shiny rifle of yours is about to break in two, you might be able to take two or three crappy versions of the same rifle and turn into one good one.
Bethesda says the world of Fallout 3 is about the size of Oblivion, though the story is focused on the DC region (you're not exploring the entire continental United States). It is an open game, so you can go where you like... as long as you're ready for it. Radiation poisoning is a big concern, and your Pip-Boy has a Geiger counter to make sure you stay relatively clean. Healing yourself in the field can be a bit of a concern because you have to consume untainted food, which is kinda rare in a post-apocalyptic nuclear world. Clean water is a precious commodity; lap it up where you can find it. During my demo, our presenter showed us that the main character can drink from a toilet bowl. That was good for a few "eeewww"s.
Chatting with the locals
There aren't quite as many quests as there are in Oblivion, but Bethesda says you will have lots to do. You can talk to the residents you encounter with a multiple choice menu system, similar to classic Fallout (not like Oblivion's). There are also lots of little activities and brief Fedex-style missions that don't register as formal sidequests, but you can pursue them if you want. When you do a get formal sidequest, the game no longer interrupts you. Remember how a window explaining the quest would pop in Oblivion? Now, the title of the quest fades up and out on the screen without pausing the game.
Consulting the Vault-Tec Pip-Boy Model 3000
Your Pip-Boy plays a larger role than before, with quest information, and other nice touches. Communication networks have been established in the wastelands, so you can tune into "Galaxy News Radio" and listen to 40 different golden oldie-type songs though Pip-Boy as you go about your business. The songs are all in the vein of "Maybe" and "A Kiss to Build a Dream On." Furthermore, there's a DJ who does newscasts. If you become famous or notorious, the DJ will even report on your activities.
And yes, the game features one of the most famous lines from the Fallout series:
"War. War never changes."
Delivered by Ron Perlman, no less.
"What the &*^% are you looking at?"
Fallout 3 is targeted for a fall 2008 release on PCs and the Xbox 360.
-Jason MacIsaac
Jason MacIsaac is the Executive Editor of Elecplay.com. He doesn't want to set the world on fire. He just wants to start a flame in your heart.
Website chính thức của Fallout 3 có link sau : http://fallout.bethsoft.com/
___________________________
Bro HaiPhong có kịp chép về không vậy. Up lên mediafire cho anh em xem với. Mấy tuần nay google mà kiếm cóc thấy :cry:.
He he he ! trễ rồi , hôm E3 post lên ngay cho mọi người xem , một số ít chắc biết rồi vì lý do phim đấy xem Online mà . Tìm từ khóa theo là Gameplay 5 Minute Fallout 3 thử xem ...
Interplay sau khi nhượng lại Fallout 3 đã tuyên bố chỉ khi ra phần Fallout MMOPG Online mới tái xuất giang hồ cơ mà ...