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Quyết định tận hưởng game trên Youtube. Westwood của ngày xưa
Mà coi gameplay thấy phe Goo yếu xìu!
Thấy tụi Goo có thể chạy lên núi để tránh bị bắn. Phải phân tách ra mới mạnh. Mới vào bị 2 phe kia rush là dễ lên bảng.Nó tốt hơn Human. Bọn Goo có thể xây nhà farm tiền chỗ khác. Human chết dí 1 chỗ hết tiền là lên bảng
máy mình 4210u, 750m mạnh hơn con 740m tí xíu, vào game nó để mặc định cấu hình gần như max hết, chơi skirmish vs AI bản đồ 4 người ban đầu được 4-5x, đông lên 100 unit cap thì drop còn 2x, không biết hạ cấu hình xuống thì tn chưa thử :).Trang này báo ko đủ. Cũng buồn, nào giờ toàn chơi nhập vai ko, lâu quá ko đi dàn trận.![]()
Thấy tụi Goo có thể chạy lên núi để tránh bị bắn. Phải phân tách ra mới mạnh. Mới vào bị 2 phe kia rush là dễ lên bảng.
Beta binh chủng nhà cửa nhìn có vẻ cơ khí, Human thì quá hiện đại.
Dev chơi lởm lắmThấy tụi Dev chơi micro như shit, phí lính, k thèm scout, chắc test game nên vậy.
Mấy cha đc beta test rồi làm video preview cũng vậy 
Update 1:
Art
- Fixed issue where some units’ attacks were appearing through Fog of War
Audio
- Fixed bug where the “Has been revealed” announcement was being triggered whenever a player’s units were killed
- Fixed an issue where the “Has been revealed” announcement was triggered after a vent plug was destroyed
- Fixed issue where sound effects from the impact of Howitzer mines would sometimes not play
AI
- Fixed issue where enemy AI Beta units would attempt to use player’s Repair Pad
Achievements
- “Glutton for Punishment” can no longer be achieved against Idle AI
Engineering
- A unit’s extents now shrink when moving through groups of other units to make moving through groups smoother
- Disabled units pushing other units to the side to prevent further issues as a result of the change
- Fixed a rare issue where refineries could create an island of un-navigable terrain
- Fixed crash caused by loading a save game from a previous version
- Fixed crash caused by Goo projectiles being shot down
- Fixed an issue where a structure’s deconstruction animation would sometimes not play
- Fixed exploit where Human structures would still be teleported after being destroyed
- Fixed error that was being given when attempting to save on “The Terminal”
- Fixed cursor disappearing when accepting an invite during a cutscene
- Changed agro state generator for Human HQ to prevent a stacking situation that could potentially cause a crash
Design
- Fixed the resource display on “The Aperture Device” to better represent the resource locations
- The timed even in “The Aperture Device” will no longer start if the player moves their Mother Goo away from the node
- The Crescent fire objective in “The Trench” can no longer be triggered before its intended time by restarting the mission
- Fixed an exploit with selling Conduits
- Fixed an issue where players could hide their Purger in the brush
- Added additional target filtering to Tempest Surveillance Virus upgrade to prevent it from targeting ground and air incorrectly
- Fixed an issue where Tempest Surveillance Virus Upgrade affected ground units if it hit an air unit that was flying above a ground unit
UI
- Fixed several incorrect descriptions in the Encyclopedia
- The orange bar in the quick match panel will no longer change size when the player invites another player to a premade team
- Fixed issue where timers would sometimes not appear in the German version
- Fixed issue where the “no power” icon was appearing after a building’s construction was completed
- Updated the “no power” icons in “Mago’s Pass” to be consistent with the other “no power” icons in the game
Terrain Editor
- Added support for custom user XML and Animations
- Fixed several crash issues
- Fixed Skydomes not properly appearing in the editor
- Fixed issue where props and objects were being visually removed but were still counting in the object count
- Fixed issue where Fog of War was not appearing when the user checked the fog box
- Improved water shader for user-created maps
Pass: www.opgamez.net
http://go4up.com/dl/e4a8653d3036
Game này nặng dữ đang 30 FPS lúc full quân còn có 10, theo mình thấy thì hơi ít tech vs binh chủng, các binh chủng quá sơ xài đơn giản thành ra chả có tí macro nào cả !
macro là điều khiển tiểu tiết mà bác !Micro chứ. Gameplay chủ yếu thấy Goo, Beta đi chiếm giữ các vị trí có tài nguyên còn tụi Human ngồi ở nhà spam lính.
Micro là tiểu tiết mà bạn. English ABCmacro là điều khiển tiểu tiết mà bác !
Goo bá vãi cả hà, đánh normal mà hì hụi mãi mới giết đc nó
)Micro là tiểu tiết mà bạn. English ABC)

