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Saints Row IV - Who need car?
Bản này có năng lực bay nhảy như điên, ô tô trở thành đồ thừa
Bản này có năng lực bay nhảy như điên, ô tô trở thành đồ thừa

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Cái này là Face của ai vậy bạn
Saints Row IV - Who need car?
Bản này có năng lực bay nhảy như điên, ô tô trở thành đồ thừa![]()
[URL="http://kickass.to/saints-row-iv-black-box-t7789703.html"]Torrent[/URL] - KickAss
[B][COLOR="#800080"]Pass: www.blackboxrepack.com[/COLOR][/B]
[URL="http://r4dm.com/p/8f448efb2f"]PUTLOCKER[/URL]
Game này settings thế nào để nhẹ , đẹp và mượt nhất ae nhỉ ? Cái Ambient Occlusion là cái gì nhỉ ? Có cần thiết phải để low không hay off thôi ?
Setting chọn custom đó, chỉnh trong game hoặc vào thư mục cài game có cái file display.ini khá chi tiết:
[SPOIL]# Display options.[/SPOIL]
# This file is rewritten whenever options are changed in the menu.
# Toggle values can be true/false or 1/0. Everything else is a number.
ResolutionWidth = 1280
ResolutionHeight = 720
RefreshRate = 60
MSAA_Level = 1
Fullscreen = true
# Set Borderless to true to run in window without border or title bar. Note: only used when Fullscreen is set to false
# Set game resolution to desktop resolution for a fullscreen experience without the Alt-Tab headaches.
Borderless = false
# Which monitor should be used in fullscreen mode.
DisplayIndex = 0
# Toggle whether resolution is verified before setting.
# This can be used to run the game at any arbitrary resolution in a window.
# However this will break fullscreen mode and Alt+Enter.
VerifyResolution = false
# Toggle v-sync in fullscreen.
VSync = false
# Preset is a number between 1 and 5 for low, medium, high, ultra-high, and custom.
# Custom allows the rest of the settings below to be edited in the UI.
Preset = 5
# TextureDetailLevel toggles the use of high res textures. Currently ignored.
TextureDetailLevel = 0
# AnisoLevel is usually 0 (for trilinear filtering) or 1 through 16.
AnisoLevel = 0
# Lighting detail can be 1, 2, or 3 for low, high, and ultra-high.
LightingDetail = 1
# SSAO level can be 0, 1, 2 or 3 for off, accumulative SSAO, regular SSAO, and hi-res SSAO.
SSAO_Level = 0
# ShadowDetail is the shadow map resolution. 512, 1024, and 2048 are default options,
# but any power of two will work.
# Zero for no shadows.
ShadowDetail = 0
# Scene detail controls the geometric detail of the scene. 1 through 3 for low, medium, high.
# This includes LODs, view distance, and turning off certain scene elements.
SceneDetail = 0 (set 0= tắt cái hạt chấm chấm mờ mờ trong game)
# Reflections are 0, 1, or 2, for off, low, or high.
Reflections = 0
# MotionBlur can override motion blur off even when post process detail is up.
MotionBlur = false
# PostProcess can be 0, 1, or 2 for off, low, or high.
# HDR bloom and tone mapping, basic DoF, and motion blur all come on at low,
# God rays and diffusion depth of field come on at high.
# DDoF is incompatible with lighting details other than 3.
# If DDoF is enabled, bokeh DoF will come on automatically on DX11 level cards.
PostProcess = 0
# Toggles whether cutscenes are letter-boxed in the center monitor or
# expand to fill all monitors in Eyefinity mode.
LetterboxEyefinity = false
# Extremely low framerate (less than two frames a second) could be due to low video memory.
# * Resolution is the biggest factor in video memory usage.
# * Lighting detail has a major effect on memory usage.
# It effects lighting quality slightly, but turning it to low will also turn off advanced depth of field.
# * At high resolutions, anti-aliasing modes can result in high memory usage.
# * Shadows and Ambient Occlusion have a minor effect on video memory usage.
# Poor frame rate on low-end CPU’s can be aided by the following options.
# * Scene detail has the biggest effect on CPU performance and visuals. The low setting here should be a last resort.
# * Reflections can have an effect if they are turned off.
# * Shadows will improve CPU performance if turned off, but will seriously affect visuals.
# Poor frame rate on low-end GPU’s can be aided by the following options.
# * The presets are geared toward GPU performance. Using auto-detect should choose settings appropriate for your GPU.
# * Resolution and lighting detail have the biggest effect.
# * Post processing has a major effect on GPU performance when set to high.
Mấy em này bác tự build hả bác , trông xinh vãiBên tàu qua.
Tuy là vậy nhưng có mấy cái xe đẹp mê hồn. Mới ăn cắp được chiến ducaty mang phong cách TRON
P/s:
Face:
[SPOIL][/SPOIL]![]()
Race: Causian.
skin: causian 4
build: 60% skinny
Feature: Natural Eyes
CROWN 50 60 50 50 35 35
FORHEAD 50 80 80
BROW 50 50 50 50 40 40
EYES 30 50 50 40 50 30 20 80 60
EARS:Mặc định 50
CHEEKBONES 50 50 30 50 30 40 60 55 60 55 30 70 50
NOSE 40 50 30 50 50 40 40 40 10 50 30 40 40 60 50 50 50 50 50 60
MOUTH 40 40 50 50 50 50 50 50 40 50 40 50 60 50 50 100
CHIN 40 40 40 50 40 40 60
JAW 40 40 40
, bắt chước thôibạn cho mình xin hình xem như thế nào ? khi settings như trên.
Mấy em này bác tự build hả bác , trông xinh vãi, bắt chước thôi


All low. Mấy cùi không dám set high, dùng display.ini đó để build nhẹ lại. Bác tự chỉnh rùi tự kiểm tra đi.
Không phải của của mình, lụm lặt bên mấy web tàu-nhật là có. Còn nhiều em xinh lắm mà chưa up lên được:
Takizawa Laura:
View attachment 174431
View attachment 174430
! Game cày nát rồi giờ chỉ muốn mod thôi
, về đồ họa với gameplay thì phần lớn vẫn y như phần 3 , phần này khác ở cái cốt truyện , yếu tố super power thôi ...
