[Rumor] Dark Souls 2

Mong phần này nó làm cho thêm cái mini map thôi là mãn nguyện lắm rồi , chứ cứ lỡ chân tò mò vào mấy chỗ rồi mới nhận ra là sai lầm thì ức chế lắm.
 
Mong phần này nó làm cho thêm cái mini map thôi là mãn nguyện lắm rồi , chứ cứ lỡ chân tò mò vào mấy chỗ rồi mới nhận ra là sai lầm thì ức chế lắm.

làm mini map thì mất hay, vì dòng soul chủ yếu mún cho fan cảm nhận cảm giác phiêu lưu thật sự, tự khám phá các vùng đất và sinh tồn mà ko bít điều j sẽ xảy ra, mún có map thì đi đến đâu thì lấy bút vẽ đến đó như ngoài đời ;))
 
Chính xác, không có minimap mới là game Souls :D

Mọi người cứ lo là cái DkS II sẽ dễ hiểu hơn, mất cái hay của lore nhưng thực ra đến mức Demon's Souls là cùng, cái DeS nó cũng dễ hiểu hơn DkS nhiều mà vẫn hay.

Dark Souls in real life O_O

BojmW.jpg

NngyV.jpg

450px-Escalier_double_helice_Chambord.jpg

dN6EV.jpg

crystal-cave-1.jpg


http://en.wikipedia.org/wiki/Milan_Cathedral
http://en.wikipedia.org/wiki/Château_de_Chambord

1315452712_Angkor%20Wat%20temple1.jpg

temple-ta-prohm-500.jpg

Bayonne_temple%2C_Angkor_Thom%2C_Siem_Reap%2C_Cambodia.jpg

A_temple_called_Bayonne%2C_Angkor_Thom%2C_the_Angkor_complex%2C_Siem_Reap%2C_Cambodia.jpg


Angkor Wat = Lost Izalith :))

Mont_Saint-Michel.jpg


Đâu đây ? :))
 
Chỉnh sửa cuối:
Mont_Saint-Michel.jpg


BojmW.jpg




Giống trong DMC 4 nhở :-?
 
đêk, Anor Londo :o, Crystal Cave, Lost Izalith với Undead Burg :o.
Mother of ....


Mọi người cứ lo là cái DkS II sẽ dễ hiểu hơn, mất cái hay của lore nhưng thực ra đến mức Demon's Souls là cùng, cái DeS nó cũng dễ hiểu hơn DkS nhiều mà vẫn hay.
Ờ uh, thế cũng đúng, Demon's nó khá là dễ hiểu so với Dark, nếu như story của Dark 2 mà tầm như Demon's thì đc, nhưng dễ hiểu hơn nữa thì =(
 
Chỉnh sửa cuối:
đêk, Anor Londo :o, Crystal Cave, Lost Izalith với Undead Burg :o.
Mother of ....

Giống quá luôn :)) nhất là Anor Londo với Undead Burg, cái nhà thờ trên cùng cũng có cái mái đánh nhau với Gargoyle và cũng có cái tháp chuông y hệt, Anor Londo khỏi phải nói, gần như 100% ngoài đời =))

Kiến trúc Gothic với Baroque là nhất quả đất :x :x

Ờ uh, thế cũng đúng, Demon's nó khá là dễ hiểu so với Dark, nếu như story của Dark 2 mà tầm như Demon's thì đc, nhưng dễ hiểu hơn nữa thì =(

Souls là con cưng của From bây giờ rồi, không dám làm gì đến nỗi bị fan tẩy chay đâu :D
 
Vãi chẳng nhẽ ý tưởng của Anor Londo là từ mấy cái kiến trúc trong hình đó ra à. @@. Làm thêm mấy cái đầu rồng gắn lên nữa thì...
 
Giờ đi du lịch ở Milan đến đó tự nhiên thấy cả đống Silver Knight đứng gác nhỉ =)) =))
 
Gặp được thằng Giant Blacksmith nhờ rèn dùm cây cung dragon :D
 
Giờ đi du lịch ở Milan đến đó tự nhiên thấy cả đống Silver Knight đứng gác nhỉ =)) =))

Silver Knight thì bình thường, nếu họ mặc costume thì cũng được, phải có mấy anh Sentinel cầm khiên với Giant Halberd mới shock lol
 
Mont_Saint-Michel.jpg


đệt cái này giống hệt toàn bộ bản đồ của dark souls
13.gif


dark_souls_map_5_display.jpg
 
Vãi cả kiến trúc...Chơi game k ngờ nó giống đến thế :-o
Đang đi tự nhiên ăn 1 phạt của thằng cung bên Anor Londo chắc....8->
 
- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of “next-gen”-ness, or so they claim.

- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a “supervisor”.

- Even as a supervisor, he isn’t making any development decisions. He only tried to reinforce the team’s commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon’s Souls.

- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century’s Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

- He promises there will still be “hidden” elements in the story and world which can be missed.

- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

- The game might not make it for 2013.

-This the article source for the infamous “we want the skyrim audience” quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.

-Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around.

-Hidetake Miyazaki, the director for Dark/Demon’s souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it.

-The unknown nature of the games came from Miyazaki’s interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.

-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.

-Server based PVP is back (yay!)

-The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director’s chair. Namco calls is a “company decision” and has this disturbing anecdote to share:

“For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving.”

That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.

-Miyazaki is working on a new game he can’t talk about.

-Miyazaki is disappointed he doesn’t have a greater role in Dark Souls II

-The Graphics are shockingly close to the trailer’s quality

-According to Shibuya, one of the co-directors, the player’s ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.

-The map is roughly the same size, but has more content and more “areas of interest”.

-The notion that Dark Souls needs to evolve was “common”. Edge says not to expect a minor update.

-In designing map areas, the main concept was to create areas that had not been in either game.

-Talks of implementing a system that will let you reveal the clues you’ve learned over the course of the game (wut?)

-Shibuya talks about “limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience”.

Thêm info từ bên neogaf.

Graphic gần như cái trailer luôn.

http://www.youtube.com/watch?v=nB0LXzDfLKs

More DSII from ENB.
 
Chỉnh sửa cuối:
2014 !. Còn lâu chán, tới lúc đó thì graphic phải ngon hơn nhiều rồi:). Lên mấy trang game thấy ai cũng lo vụ 2 ông director mới sẽ vì casual gamers mà bỏ quên hardcore fanbase
"- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

-This the article source for the infamous “we want the skyrim audience” quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.

-Miyazaki is disappointed he doesn’t have a greater role in Dark Souls II

“For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving.”

-According to Shibuya, one of the co-directors, the player’s ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.
 
Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

- The game might not make it for 2013.
:4onion7:
Được 25% rồi, cơ mà còn đợi dài dài
 
Hết hype nổi với cái lý thuyết kiếm tiền của bamco (facepalm)
mong là miyazaki cùng fromsoft hợp tác với sony làm demon soul 2 (facepalm) zzzz
 
Ec......từ tháng 9-2011 đến giờ mới được có 25% thôi.....cái điệu này ko bít là 2014 có ra kịp ko nữa vì cái Graphic mà gần như cái trailer thì chắc nó ra trên PS4 quá.....
 
Trailer là CG mà, đòi gần bằng CG có mà next gen? 8-}
 
Back
Top