Intellectual Marauder Mod 1.5 for AMK 1.4
Author: Skunk
This is modified Smart Marauder Mod v1.4 by DEXXX
This mode allows you to pick up armour from dead enemies... and friends

. Now all armour is the same as displayed, it's always the same!
You can find outfits on all corpses. In affort to save the balance stalkers will buy outfits at VERY low prices. Stalkers now don't buy the cheapest armour.
Now you can pick up armour even from zombies. But mode's athour thinks that zombies are too easy preys for bloodthirsty Actors, so, if you'll search their poor corpses, you'll find a nice surprise.
Chances of outfits to appear in a corpse (all outfits are now shared into five categories) (like in AI Pack by xStream) :
- jackets and mackintoshes - 65%,
- light kevlars - 55%,
- middle kevlars - 45%,
- heavy kevlars and SKAT's - 35%,
- exoskeletons - 25%.
Let's think that usual jackets or light kevlars have better for Marked One size, than exo, which was made exactly like a figure of corpse.
Conditions of outfits, which were got from dead people:
- jackets and mackintoshes - 55%-75%,
- light kevlars - 45%-75%,
- medium-class armour - 35%-75%,
- heavy kevlars and SKAT's - 25%-75%,
- exoskeletons - 15%-85%.
Let's think that expensive armor has a big wear and tear because of high price of repairing (if you remember each average NPC hasn't more than 5000 RU).
Except outfits from "Wider Choice of Outfits" (All_Armor_Mod), which is a part of IMM, was added some new outfits. Gravitykevlar, bandit's exoskeleton, modified stalker's outfit, guard's kevlar (from Bar) and monolith's with gas-mask.
Bandit's exoskeleton appears in Barman's inventory after turning off the Scorcher or in Skinflint's inventory after the destruction of Duty's troops. Also this exo can be found in the hiding-place after getting the information from Duty soldier caught in cage on bandit's base in DV after his discharge. Also, all bandits with rank "Master" now wear exoskeletons, so you have chance to get this outfit from their corpses. All other outfits you can also pick up from corpses.
To install this modification just copy folder "gamedata" from archive to game's directory, agreeing replacement of files. You don't need to start new game.
Don't forget to make backup for all changed files. I also want to tell you that all saves that you made with this modification won't work after removing this mod.
Good luck, Marauders!!!
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Intellectual Marauder Mod 1.5 for AMK 1.4: (4.87
http://skunk.ifolder.ru/6334337
(Also in this addon added watches. How to get "gravitykevlar" Sidorovich will tell you when you give to him the Night Star. Also you can find this kevlar in Petrenko's inventory.)
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Mod's author remaked something in IMM for compability with AI pack and NLC. Exactly he's done that thing - NPC's clothes into that armor that You gave them. There are 2 exception - Duty soldiers and Freedomers remake outfits into outfits of their groupes. Army soldiers, Scientists, Mercenaries and Monolithes wear only their type of armor. But neutrals and bandits now don't have any restrictions and wear that type of outfit which you gave them. Also he lowered NPC's "embaressment" - if you want to redress NPC into his new costume, you could just get off his field of vision.