Sera thì công nhận cả công lẫn thủ mạnh nhất sacred 2 rồi -_-' Nhưng mà lên bản Ice blood bản 2.65, mọi thứ đều điều chỉnh lại cho cân bằng và hợp lý hơn như là: một số chỉ số của các trang sức bị giảm, chỉ số melee damage đc tăng qua mỗi lv sẽ giảm dần khi lên lv (chứ không tăng như điên khi lên lv như cũ nữa).Vậy là Sera và S Warrior mất quyền thống trị trong Sacred 2 rồi >_<.
Đây là thông tin sửa bug và một số thứ của bản patch 2.65, bằng tiếng anh (mình dốt ko dịch đc

), lang thang trên mạng chả may mò đc, cũng quên mất mò ở đâu rồi, các bạn chịu khó dịch nhé :P :
Last updated: 10/18/2009
Version 2.65.1
08/03/2009; Version 2.65.1:
System:
* Incompatibility with Windows 7 fixed
* When installing this patch, the control configuration will be reset and Ice&Blood is automatically activated.
* Drop rates increased in multiplayer mode
Quests:
* Quest compass: selection of next quest destination revised
* Problem fixed in "Enemy Movement"
* "Is that really you?" fixed in multiplayer mode
* Problem with "Death of a Demon" reward fixed
* Drop rate for meat increased in "Betrayed by Fate".
* Problem with quest target fixed for "participation requirement"
* Quest compass fixed for "Challenge!"
* Problem fixed in "Green Crystals"
Miscellaneous:
* Selected skin colour is now used and saved for all characters.
* Body parts of the Facetolodon are no longer displayed as pieces of armour
* "Destructible crystals" will attack the player now
* Combat arts no longer reset to 0, if you use the 200th rune
* "Runes of Protection" dragon mage spell: chance to stun reduced
* "Maelstrom" dragon mage spell: costs doubled, duration reduced by 20%
* Mod3b "Frenzy" of "Dragon Berserk" dragon mage spell: problem with
cooldown fixed
* "Destroyer" dragon mage spell working now in PvP.
* "Dragon Form" dragon mage spell tooltip corresponds to effect now
* "Commander of Diaanja's Troops" will now cause damage.
* Multiplayer: Sakkara Demon will attack now and has a health bar
08/03/2009; Version 2.64.0:
World:
* 2 new regions have been added: the Crystal Planes and the Cursed Forest.
You can travel to these new regions via the ship captain in Thylysium.
* There are two new mount traders in the CUrsed Forest. They sell special mounts.
Quests:
* Quest companions that do not fight now stay closer to the hero
* A bug in the Ice Lord quest has been fixed
* Quest-steps in the questlog now have preview pictures
* All mini-bosses now grant XP-rewards when completing the miniquest and upon their death
Combat:
* Enemy combat arts now scale correctly on all difficulty levels. Therefore, combat will
be more challenging. Melee damage has been reduced in higher difficulty levels.
* Many champions and bosses now have a bonus that reduces the hero's reflection
* The skill "Magic Staffs" now grants the ability to fire magic missiles from staffs
* Seraphim and Dryad are now able to train the skill "Magic Staffs"
* Multiplayer sync has been improved. Buffs did not display correctly on some clients
* Defensive stance [shift] now has a higher defence value
* The combat art "Zealous Doppelganger" [Inquisitor] now works more comprehensible:
The Doppelganger can now only use combat arts, which the hero knows
* The Shadow Warrior’s combat art "Frenzied Rampage" now fires more projectiles while in ranged combat
* The Seraphim combat art’s "Soul Hammer" modification "Battering" now also works in ranged combat.
* The Seraphim combat art’s „Pelting Strikes“ modification „Indentation“ now also works in ranged combat.
* Heal spells and boosts don't heal the horse or carrier imp anymore when they are cast from a combo
* The effect of combat arts on team members has been improved. The calculation had been incorrect previously.
* The circle around enemies has been expanded and more hues of yellow and red now denote the level differences
better. A new distinction has also been added: Violet circles represent enemies boasting a much higher level
than that of the hero
* The Garema Ghost Warriors have been changed. It is now always possible to attack them while they are in ghost form;
the skill "Enhanced Awareness" is no longer required to do so.
* Right-klicking a corpse now activates the active combat art instead of making the hero walk to that location
* The "Knock back Opponents" bonus now works correctly. Prior to this change, enemies were pushed into the wrong direction.
Interface:
* New loading screens have been added
* Advanced camera options have ben implemented
* Hints will be shown during the loading process
* Five weapon and combat art slots will become available at level 20 now. Therefore, the keyboard layout had to be slightly altered.
* Jumping to portals that have been revealed on the worldmap is now possible.
* It is now possible to deactivate camera shaking. Create a file called "optionscustom.txt" in the same folder where the "options.txt"
file is located. The “optionscustom.txt” must contain the following line: camera.cameraShake = 0
* Several small fixes have been made for pause mode. It is not possible to activate pause mode as long as the world map is opened
Items:
* Rings and amulets with a bonus on skills have been made slightly less powerful
* New items for all heroes
* New items for the Dragon Mage
* Mage staffs and throwing weapons now drop in better quality
Sounds:
* It is now possible to deactivate combat music. Create a file called "optionscustom.txt" in the same folder where the "options.txt"
file is located. The “optionscustom.txt” must contain the following line: sound.volume_group02 = 0
* A sound bug in connection with the Temple Guardian combat art "Amplifying Discharge" has been fixed
* A sound bug in connection with the Shadow Warrior combat art "Skeletal Fortification" has been fixed
Miscellaneous:
* Many new options are now available during character creation, including skin colour, hairstyle, regeneration mode, carrier imp skin
colour and others
* The carrier imp is now available in all game modes
* Several achievements have been fixed: "Annealer" cannot be achieved by simply placing items into a forging-slot. "Group Hug" should
be achieved now when a "Free Game" server is full. A bug was fixed where dungeons were not counted correctly in order to achieve
"Dungeon Master". "Journeyman" cannot be achieved by using quest-npc shortcuts (achievements cannot be credited retrospectively)
* The calculation of free disk space during the installation process will now check more accurately if enough disk space is available