Script chủ pt o thành tuyết nè các bạn

shinichi2005

Youtube Master Race
Tham gia ngày
4/12/05
Bài viết
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scrpit ne


double DisconnectFlag = 0.2; // Disconnect when current HP is below 20%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // khi fai pet=0 thi dis

byte battle_count = 0;
byte NS_count = 0;
byte peturn = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;

/***** ID Member *****/

uint idmem1 = 123456;
uint idmem2 = 1234568;
uint idmem3 = 9564821;
uint idmem4_sena = 754215;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001);
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(2500);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (pt1 == 0) {ts.AcceptParty(idmem1);}
if (pt2 == 0) {ts.AcceptParty(idmem2);}
if (pt3 == 0) {ts.AcceptParty(idmem3);}
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);}
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idmem1) {debug(playerid + " Gia nhập đội ngũ");pt1 = 1;}
if (playerid == idmem2) {debug(playerid + " Gia nhập đội ngũ");pt2 = 1;}
if (playerid == idmem3) {debug(playerid + " Gia nhập đội ngũ");pt3 = 1;}
if (playerid == idmem4_sena) {debug(playerid + " Gia nhập đội ngũ");pt4 = 1;
ts.Sena(idmem4_sena);debug(playerid + " Làm Quân Sư");}
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();}
}


/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem2) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem3) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
if (playerid == idmem4_sena) {debug(playerid+" Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();}
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}


/************************* Start ***************************/
public override void Start()
{
if (ts.Character.mapid == mapid1) {
ts.delay(500);
//ts.Walk(602,475);
ts.Warp(warpid1);
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}

/************************** Stop ***************************/
public override void Stop()
{
if (ts.Character.mapid == 12815) {ts.Warp(1);}
}

/*********************** View State ************************/
void ViewState()
{
debug("======= -----------------------Summary----------------------- =======",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của Char : "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của Pet : "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= ------------------------------------------------------------ =======",255) ;
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
ts.delay(1000);
Start();
}


/**************** Request Party Accept From ****************/

public override void RequestPartyAcceptFrom(uint playerid)
{
}
/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
ViewState();
}


ca scrpit ga luon



double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
byte myturn = 0;
byte peturn = 0;



/***** ID chu Party *****/

uint id_chupt = 123456;

/*************************************/

/*********************** My Attack *************************/
public override void MyAttack()
{
myturn++;
if (myturn == 1)
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 10000);
}
if (myturn >=2)
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 18001);
}
}


/******************* My Partner Attack *********************/
public override void MyPartnerAttack()
{
peturn++;
if (peturn == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 12003);
}
if (peturn >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
myturn = 0;
peturn = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStoped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
NS_count++;
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.delay(2500);
ts.Answer(ans_index);
}


/************************ On Timer *************************/
public override void OnTimer()
{
if (ts.CurrentParty==0) ts.RequestParty(id_chupt);
}


/************************* Start ***************************/
public override void Start()
{
debug("Party ..........again!!");
ts.RequestParty(id_chupt);
if (ts.Character.mapid == 12521) {ts.Warp(5);}
}


/************************** Stop ***************************/
public override void Stop()
{
}


/*********************** View State ************************/
void ViewState()
{
debug("======= -----------------------Summary----------------------- =======",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của Char : "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của Pet : "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= ------------------------------------------------------------ =======",255) ;
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == id_chupt) {debug("Join to ..... " + playerid);}
}
/*********************CancelParty**************************/
public override void AcceptedPartyFrom(uint playerid)
{
if (playerid != id_chupt) {ts.StopParty();debug("Cancel party.........");}
}

/************************ Party Stop ***********************/
public override void PartyStop(uint playerid)
{
InitBot();
}

/************************ Init Bot *************************/
public override void InitBot()
{
if (ts.Character.mapid == 12815) {ts.Warp(1);}
ts.RequestParty(id_chupt);
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
AutoEatFood();
ViewState();
}


hehe bot len cho mấy bạn mới biết bot , mà muốn ăn kô
 
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