thắc mắc về Leng@??Mong các pro giúp giùm!!

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gameboy113

Mr & Ms Pac-Man
Tham gia ngày
16/7/05
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em đã copy đoạn srip bot Lu Long khẩu cửa 2 của "scrip leng@ full" về,nhưng không hiểu sao nó không đánh,login vô xong đứng nhìn không à xin các pro giúp giùm ạ,em xin cảm ơn! :'>

Xin trả lời nhanh chút nha em đang cần bot gấp!! ::)
 
a` em xin lỗi,quên bot đoạn srip lên

đây là của chủ pt

double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte turna = 0;
byte turnb = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;


uint idchupt = 01364987;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 2228440;
uint idmem2 = 372169;
uint idmem3 = 435896;
uint idmem4_sena = 553967;



public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 10000); // gà đánh thường, nếu bắn hỏa tiễn thì thay lại là 12003
}
if (turna >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 17001); // turn 2 skill chạy trốn
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 17001); // bắn hỏa tiễn
}
if (turnb >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000); // turn 2 def
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
turnb=0;
turna=0;
}


/********************* Battle Stopped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
Stop();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
}


/************************* Start ***************************/
public override void Start()
{
}


/************************** Stop ***************************/
public override void Stop()
{
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
}

public override void PlayerOnline(uint playerid,ushort mapid)
{
ts.RequestParty(idchupt);
}


/**************** Request Party Accept From ****************/

public override void RequestPartyAcceptFrom(uint playerid)
{
ts.AcceptParty(idchupt);
}

/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem2) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem3) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem4_sena) {debug(playerid+ "Rời khởi đội ngũ");}
}

/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
Stop();
ts.RequestParty(idchupt);
}


Còn đây là của mem:

double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte turna = 0;
byte turnb = 0;

byte pt1 = 0;
byte pt2 = 0;
byte pt3 = 0;
byte pt4 = 0;

uint idchupt = 272770;

/***** Chinh sua ID Member o day *****/

uint idmem1 = 01459105;
uint idmem2 = 01750854;
uint idmem3 = 02088782;
uint idmem4_sena = 01686800;




public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000); // gà đánh thường, nếu bắn hỏa tiễn thì thay lại là 12003
}
if (turna >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 14002); // turn 2 skill chạy trốn
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 10005); // bắn hỏa tiễn
}
if (turnb >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001); // turn 2 def
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
turnb=0;
turna=0;
}


/********************* Battle Stopped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
Stop();
}


/******************* Receive Question *********************/
public override void doRecvQuestion()
{
}


/******************** Response Answer **********************/
public override void ResponseAnswer()
{
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
ts.Answer(ans_index);
}


/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}


/********************* On NPC Appear ***********************/
public override void onNPCAppear(ushort npcmapid, int x, int y)
{
}


/************************ On Timer *************************/
public override void OnTimer()
{
}


/********************** Warp Finish ************************/
public override void warpFinish()
{
}


/************************* Start ***************************/
public override void Start()
{
}


/************************** Stop ***************************/
public override void Stop()
{
}


/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
}

public override void PlayerOnline(uint playerid,ushort mapid)
{
ts.RequestParty(idchupt);
}


/**************** Request Party Accept From ****************/

public override void RequestPartyAcceptFrom(uint playerid)
{
ts.AcceptParty(idchupt);
}

/*********************** Party Stop ************************/
public override void PartyStop(uint playerid)
{
if (playerid == idmem1) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem2) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem3) {debug(playerid+ "Rời khởi đội ngũ");}
if (playerid == idmem4_sena) {debug(playerid+ "Rời khởi đội ngũ");}
}

/************************ Init Bot *************************/
public override void InitBot()
{
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(15);
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
Stop();
ts.RequestParty(idchupt);
}


xin các pro ra tay giúp em :P
 
Thử cái này xem

Script chủ pt

double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

double mapid1 = 12421;
double mapid2 = 12815;
byte warpid1 = 2;
byte warpid2 = 1;

string state="";

byte pt_count = 0;
byte turna = 0;
byte turnb = 0;

uint tv1 = 0; //là QS luôn
uint tv2 = 0;
uint tv3 = 0;
uint tv4 = 0;

uint maxpt = 0; //so thanh vien



public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
if (turna >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 0, 10000);
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}
if (turnb >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 10000);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
turnb=0;
turna=0;
}

public override void PreBattleStopped()
{
ts.delay(2000);
}

/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}


public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}

public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);

ts.Disconnect(false);
}
}

public override void PartyStop(uint playerid)
{
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();}
}



/******************** NPC Dialog Menu **********************/
public override void NpcDialogMenu(ushort DialogId)
{
debug("Dialog Menu ID = "+DialogId.ToString());
}


/********************* NPC Dialog ID ***********************/
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID = "+DialogId.ToString());
}



public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);
}

public override void AcceptedParty(uint playerid)
{
if(playerid == tv1) {ts.Sena(playerid);}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
}



/********************** Warp Finish ************************/
public override void warpFinish()
{
Start();
}


/************************* Start ***************************/
public override void Start()
{
if (pt_count == maxpt)
{
if (ts.Character.mapid == mapid1) {
ts.Walk(622,475);
ts.Warp(warpid1);
} else
if (ts.Character.mapid == mapid2) {
ts.Warp(warpid2);
return;
}
}
}

/********************* Fishish Answer **********************/
public override void FinishAnswer()
{
Start();
}

void ViewState()
{
debug(" Số con ma : " + ts.Character.ghost ,0xFF0000) ;
}





/************************ Init Bot *************************/
public override void InitBot()
{

ts.SetTimerOnOff(true);
ts.SetReconnectTime(3);
ts.SetMaxIdleTime(20);

if (ts.Character.mapid == mapid2) {ts.Warp(warpid2);}
AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
ViewState();
}



Đây là script mem


double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.3;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect

byte battle_count = 0;
byte NS_count = 0;
string state="";
byte turna = 0;
byte turnb = 0;



/***** Chinh sua ID chu Party o day *****/

uint idchupt = 0;

public override void MyAttack()
{
turna++;
if (turna == 1)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 12003);
}
if (turna >=2)
{
CharacterInfo MyChar = ts.Character;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 17001);
}
}
public override void MyPartnerAttack()
{
turnb++;
if (turnb == 1)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 12003);
}
if (turnb >= 2)
{
CharacterInfo MyWarrior = ts.CurrentPartner;
//NPCCombatObject Monster = findMonster();
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 1, 17001);
}
}


/********************* Battle Started **********************/
public override void BattleStarted()
{
battle_count++;
turna = 0;
turnb = 0;
}


/********************* Battle Stoped ***********************/
public override void BattleStopped()
{
AutoEatFood();
ProcessInventoryAction();
CheckDisconnect();
ViewState();
}


public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}

public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconnect(false);
}
}




/************************ On Timer *************************/
public override void OnTimer()
{
}


/************************* Start ***************************/
public override void Start()
{
debug("Request Party ..........");
ts.RequestParty(idchupt);
}


/************************** Stop ***************************/
public override void Stop()
{
}


/*********************** View State ************************/
void ViewState()
{
debug("************************************************** **********************",255) ;
debug(" Số trận đánh : " + battle_count ,255) ;
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255);
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +" "+" FAI = " + ts.CurrentPartner.fai,255);
debug(" Số lần gặp BTQ : "+ NS_count +" Số con ma : " + ts.Character.ghost ,255) ;
debug("======= Script by Jet007 - Copy Right GameVN-™ =======",255) ;
}


/********************* Accepted Party **********************/
public override void AcceptedParty(uint playerid)
{
if (playerid == idchupt) {debug("Join to " + playerid);}
}


/************************ Party Stop ***********************/
public override void PartyStop(uint playerid)
{
if (playerid == idchupt) {debug(idchupt+ " Giải tán đội ngũ ...");}
}


/************************ Init Bot *************************/
public override void InitBot()
{

AddDropItemList("viênongmật");
AddDropItemList("Dâu đỏ");
AddDropItemList("Táo nhỏ");
AddDropItemList("Mật Ý Nhân");
AddDropItemList("Nhị Quoa đầu");
AddDropItemList("tựđ uốngthuốc");
AddDropItemList("Táo nhỏ");
AddDropItemList("Bành Bột Mì");
AddDropItemList("viên công kích");
ViewState();

debug("Login Okie");

}
 
cám ơn bạn nha!! mình chạy được rồi,nhưng con gà bị diss hoài à,nhưng cũng cám ơn bạn nha :p

Mod khóa cái topic này lại giùm em.hem thui em có sẹo à.Save tí mp
 
bạn ơi viết mấy cái đó vào đâu vậy chỉ mình với mình cũng mới biết chơi thôi
 
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