Multi Thảo luận, tổng hợp thông tin về game

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fan làm mà như phim Pixar luôn đỉnh quá
 
tên đó trên channel có nhiều clip ghép cũng đỉnh lắm =)) gần đây có clip Wick trong RE 4 với clip Michael Scott trong Mass Effect siêu hài :))
 
Fan edit có tâm hơn khối ông ở hollywood bây giờ pepe-29
 
Bô, bô éo ri quepeepo_dead
J2v36ux.png
 
Remastered hay re-release, nhìn xấu vl =,=

 
Port lên switch với mobile thì thế thôi, đẹp đâu ra :3cool_shame:
 
Review của Edge

Starfield - 6
In spite of these shortcomings, Starfield exerts a curious gravitational pull: there is a pleasant mindlessness to it that means it can easily become a black hole for your free time. But if it's not a bad game, it's an achingly unambitious one, failing in what should be one of the foundational aspects of any space exploration game (see Post Script). True, we've come a long way in six decades. But zoom in on the recent history of games – and that of its maker – and you're forced to concede that we've not covered much distance after all. For Bethesda, this isn't so much a giant leap as barely a small step.
Cyberpunk 2077: Phantom Liberty - 8
Yet caught in the thick of Phantom Liberty's spygame intrigue, it's easy to see all that as the rest of the game's problem. Few focused action-adventure games spin a yarn as well as CD Projekt does here, likely keeping you uncertain about your choices to the end. That the adventure is hosted within the richly detailed Night City can be treated as a mere fascinating detail, if that's how you want to play it.
Lies of P - 7
For all its wondrous mimicry, Lies Of P can't quite match the master's ambition. A remarkable feat of craftsmanship and engineering it may be, but never quite a real boy. Yet in a post-Elden Ring world, it serves up a back-to-basics From game of a kind the company itself may never make again, triggering many of the same emotional responses as Dark Souls and Bloodborne did. Rather than being a forgery, it recognises that everything we love about those games is still worth reconstructing. In its desire to deliver exactly that and no more, Lies Of P is nothing if not honest.
Mortal Kombat 1 - 7
As a series well into its fourth decade, then, Mortal Kombat appears in surprisingly good shape. If its Fatalities have never felt so gruesomely satisfying, though, the greatest pleasures are still limited to those willing to play through the pain. But between the extra sparks of mechanical invention and visual humour, Mortal Kombat 1 offers perhaps NetherRealm's most persuasive argument yet to take the plunge.
Sea of Stars - 7
That exquisitely fashioned world – rendered in a style that evokes the 16bit era while pushing the level of detail beyond what would have been possible then – is a joy to explore, offering a mixture of puzzles and wayfinding that consistently engages without resorting to roadblocks. Beyond its more involving traversal mechanics, Sea Of Stars honours its heritage through a variety of vividly imagined JRPG staples, while taking the occasional modern liberty. Certainly, few JRPG towns we visited back in the day bustled with chatty NPCs quite like this – though it's a pity that attention to detail doesn't quite carry over into its more formulaic, at times rigid approach to characterisation and combat. A fine effort, then, but a new Chrono Trigger it is not – and directly inviting such a comparison only highlights the areas in which it falls short.
Eternights - 5
Eternights suffers most from a lack of character: for all it borrows from Persona, Studio Sai has evidently not taken lessons from Atlus's artists for its drab menus and loading screens. Your companions, including highly strung track runner Min and eccentric science researcher Sia, are pleasant enough, with their penchant for exaggerated anime expressions, but your interactions with them are undercut by dialogue options that come across as more creepy than flirtatious. Their paper-thin character arcs, meanwhile, discourage you from spending time with them for anything more than their utility: you'll see them merely as ways of boosting your offensive or defensive stats rather than as individuals. And the nondescript metropolis you inhabit – which, outside of its indistinct dungeons, limits you to a train carriage that serves as a base and a few scavenging locations revisited ad nauseam – is so lifeless you wonder whether it's worth saving. As datingcentred RPGs go, we know a spot, and it's not here.
 
bọn này chấm gắt vl nhỉ, con SF cho 7 - 7.5 cũng đc.
starfield càng chơi càng sẽ thấy vấn đề thiết kế game và sự thụt lùi của nó so với chính đám game trước nên 6 điểm không sai đâu.:2onion2:
 
SF dành cho fanboy Bethesa với mấy ông thích xếp mô hình mech-spaceship các kiểu chơi, casual như tôi chơi một tí thấy nó lỗi thời quá rồi, bảo chơi lại Skyrim mod đò họa next gen thì ok chứ cái kiểu nhai lại này ngán lắm,
 
Cái engine này với cái mindset design chân chạy trung cổ mà cứ đú space làm gì ko biết , làm game dưới đất có phải đỡ rồi không . pepe-13

Fallout quest đi nhắn tin còn đc , năm 2333 mà còn nhờ player chạy đi nhắn tin trong thành phố , chơi cười đã . pu_kek1

Player mà mở công ty vận chuyển , bưu kiện , nhắn tin chắc hốt tiền.
 
chơi chắc phải 1000 tiếng skyrim , fallout các kiểu

Đồng Sao 15 h xóa game ko thương tiếc

6d là còn nương tay

thằng cyperbug 1.0 con hay gấp 10

assassin creed chơi đã chán con này chán gấp 10
worry-124
 
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