Eternights suffers most from a lack of character: for all it borrows from Persona, Studio Sai has evidently not taken lessons from Atlus's artists for its drab menus and loading screens. Your companions, including highly strung track runner Min and eccentric science researcher Sia, are pleasant enough, with their penchant for exaggerated anime expressions, but your interactions with them are undercut by dialogue options that come across as more creepy than flirtatious. Their paper-thin character arcs, meanwhile, discourage you from spending time with them for anything more than their utility: you'll see them merely as ways of boosting your offensive or defensive stats rather than as individuals. And the nondescript metropolis you inhabit – which, outside of its indistinct dungeons, limits you to a train carriage that serves as a base and a few scavenging locations revisited ad nauseam – is so lifeless you wonder whether it's worth saving. As datingcentred RPGs go, we know a spot, and it's not here.