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John Carmack says he's not a believer in dedicated physics cards... Not good news for Ageia.
Carmack is another big name in the world of game developers that has turned away from Ageia's PhysX in favour of multi-core CPUs. Valve Software's Half-Life 2: Episode Two and Crytek's Crysis both do advanced physics calculations across CPU cores, and Remedy's Alan Wake is another game that will make great use of the CPU for physics calculations.
There is also a third camp in the physics world and that's the GPU guys at AMD and Nvidia. They've both been pushing Havok FX for a while now, but we're yet to see games making use of the new GPU-accelerated physics API.
Ko HL2 Episode 2 vẫn xài engine Source.Má ơi, đẹp ghê gớm thế, Engine này Half life 2 mới có sử dụng không vậy ?
http://www.valvesoftware.com/games.htmlHalf-Life® 2: Episode Two
Half-Life 2: Episode Two intensifies the episodic trilogy, revealing an expansive wilderness environment beyond City 17 teeming with newly-spawned creatures, engaging physics-based challenges, and technical advances based on Source™ engine enhancements.
