Tin mới sau bảo trì 30-6

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pvd1009

Mr & Ms Pac-Man
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4/10/07
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Templar đã đựoc fix evolve của Dekan không thể bị dell buff ! Chỉ có 2 char này nên mới chỉ biết có vậy ! char khác có bị gì không nhỉ ! :)
 
Today's maintenance consisted of the following changes:

1. Newbie NPC added in Ehres Harbor bindstone.
a) Quests can be accepted at level 20, 30, 40, and 50 to receive items in game.
b) Quests will stop displaying from this NPC when you exceed 20 levels of the quest level.
2. Reinforced Crafted weapons will now display a glow effect when they reach the appropriate enhance levels.
3. New items added for future event prizes and mall usage.
4. In game font changed.
5. Skill changes for Elf, Dekan, Giant, Dark Elf, and Half Elf classes.

Skill Changes:

Elf:
Templar:
Blunt Mastery
Templar's no longer receive the full effect of this skill when buffing with a staff.

Dekan:
Evolve
Evolve is no longer debuffable.

Giant:
Life Force
1 For 15 seconds, When receiving damage from opponent, 50% chance to recover 50 HP.
2 For 18 seconds, When receiving damage from opponent, 50% chance to recover 75 HP.
3 For 21 seconds, When receiving damage from opponent, 50% chance to recover 100 HP.
4 For 24 seconds, When receiving damage from opponent, 50% chance to recover 125 HP.
5 For 27 seconds, When receiving damage from opponent, 50% chance to recover 150 HP.
6 For 30 seconds, When receiving damage from opponent, 50% chance to recover 200 HP.
7 For 45 seconds, When receiving damage from opponent, 50% chance to recover 250 HP.

Berserker:
Berserk
1 For 10 seconds, 20% drop in defense, 30% boost in attack speed, 5% boost in attack power, and 50% boost in mobility.
2 For 11 seconds, 20% drop in defense, 60% boost in attack speed, 10% boost in attack power, and 50% boost in mobility.
3 For 12 seconds, 20% drop in defense, 90% boost in attack speed, 15% boost in attack power, and 50% boost in mobility.
4 For 13 seconds, 20% drop in defense, 120% boost in attack speed, 20% boost in attack power, and 50% boost in mobility.
5 For 14 seconds, 20% drop in defense, 150% boost in attack speed, 25% boost in attack power, and 50% boost in mobility.
6 For 15 seconds, 20% drop in defense, 180% boost in attack speed, 30% boost in attack power, and 50% boost in mobility.
7 For 16 seconds, 20% drop in defense, 200% boost in attack speed, 35% boost in attack power, and 50% boost in mobility.

Cleave
1 Increase opponent's regular damage by 80%, causes 300 damage to opponent through jolt debuff.
2 Increase opponent's regular damage by 90%, causes 400 damage to opponent through jolt debuff.
3 Increase opponent's regular damage by 100%, causes 500 damage to opponent through jolt debuff.
4 Increase opponent's regular damage by 110%, causes 600 damage to opponent through jolt debuff.
5 Increase opponent's regular damage by 120%, causes 700 damage to opponent through jolt debuff.
6 Increase opponent's regular damage by 130%, causes 800 damage to opponent through jolt debuff.
7 Increase opponent's regular damage by 150%, causes 900 damage to opponent through jolt debuff.

Jolt
1 For 15 seconds, 50% chance to decrease opponent base's regular attack, range attack, magic attack by 4%.
2 For 15 seconds, 60% chance to decrease opponent base's regular attack, range attack, magic attack by 8%.
3 For 15 seconds, 70% chance to decrease opponent base's regular attack, range attack, magic attack by 10%.
4 For 20 seconds, 80% chance to decrease opponent base's regular attack, range attack, magic attack by 12%.
5 For 20 seconds, 90% chance to decrease opponent base's regular attack, range attack, magic attack by 15%.
6 For 20 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 20%.
7 For 30 seconds, 100% chance to decrease opponent base's regular attack, range attack, magic attack by 25%.

Precision
1 Inflicts damage increased by 100% of Dexerity to opponent.
2 Inflicts damage increased by 200% of Dexerity to opponent.
3 Inflicts damage increased by 300% of Dexerity to opponent.
4 Inflicts damage increased by 400% of Dexerity to opponent.
5 Inflicts damage increased by 500% of Dexerity to opponent.
6 Inflicts damage increased by 600% of Dexerity to opponent.
7 Inflicts damage increased by 700% of Dexerity to opponent.


Dark Elf:
Health Coil
1 30% boost in damage given, 50% of given damage absorbed as HP.
2 60% boost in damage given, 60% of given damage absorbed as HP.
3 90% boost in damage given, 70% of given damage absorbed as HP.
4 120% boost in damage given, 80% of given damage absorbed as HP.
5 150% boost in damage given, 90% of given damage absorbed as HP.
6 180% boost in damage given, 100% of given damage absorbed as HP.
7 210% boost in damage given, 110% of given damage absorbed as HP.

Wizard:
Add Temper
1 100 pts added to your Attack damage. Lasts 4 mins.
2 150 pts added to your Attack damage. Lasts 8 mins.
3 200 pts added to your Attack damage. Lasts 12 mins.
4 250 pts added to your Attack damage. Lasts 16 mins.
5 300 pts added to your Attack damage. Lasts 20 mins.
6 400 pts added to your Attack damage. Lasts 30 mins.
7 500 pts added to your Attack damage. Lasts 60 mins.

Multi Magic Arrows
1 40% of your Psyche is applied as Damage dealt to your target. 2 attacks.
2 45% of your Psyche is applied as Damage dealt to your target. 3 attacks.
3 50% of your Psyche is applied as Damage dealt to your target. 4 attacks.
4 55% of your Psyche is applied as Damage dealt to your target. 5 attacks.
5 60% of your Psyche is applied as Damage dealt to your target. 6 attacks.
6 70% of your Psyche is applied as Damage dealt to your target. 7 attacks.
7 80% of your Psyche is applied as Damage dealt to your target. 8 attacks.

Strike Bash
1 100% of your Psyche is added to your Damage. Stun 4 targets who are within a 10M range for 3 second.
2 110% of your Psyche is added to your Damage. Stun 5 targets who are within a 10M range for 3.5 seconds.
3 120% of your Psyche is added to your Damage. Stun 6 targets who are within a 10M range for 4 seconds.
4 130% of your Psyche is added to your Damage. Stun 7 targets who are within a 10M range for 4.5 seconds.
5 140% of your Psyche is added to your Damage. Stun 8 targets who are within a 10M range for 5 seconds.
6 150% of your Psyche is added to your Damage. Stun 9 targets who are within a 10M range for 6 seconds.
7 180% of your Psyche is added to your Damage. Stun 9 targets who are within a 10M range for 7 seconds.


Half Elf:
Nimble
1 Adds a 6% boost to Dexterity. Lasts 18 mins.
2 Adds a 9% boost to Dexterity. Lasts 21 mins.
3 Adds a 12% boost to Dexterity. Lasts 24 mins.
4 Adds a 15% boost to Dexterity. Lasts 27 mins.
5 Adds a 18% boost to Dexterity. Lasts 30 mins.
6 Adds a 21% boost to Dexterity. Lasts 30 mins.
7 Adds a 30% boost to Dexterity. Lasts 90 mins.

Scout:
All in One
1 Shoots 7 equipped arrows at once.
2 Shoots 10 equipped arrows at once.
3 Shoots 14 equipped arrows at once.
4 Shoots 19 equipped arrows at once.
5 Shoots 23 equipped arrows at once.
6 Shoots 27 equipped arrows at once.
7 Shoots 33 equipped arrows at once.

Bow Mastery
1 10% boost to your bow damage. Lasts 18 minutes.
2 15% boost to your bow damage. Lasts 21 minutes.
3 20% boost to your bow damage. Lasts 24 minutes.
4 25% boost to your bow damage. Lasts 27 minutes.
5 30% boost to your bow damage. Lasts 30 minutes.
6 40% boost to your bow damage. Lasts 30 minutes.
7 50% boost to your bow damage. Lasts 120 minutes.

Pouring Shot
1 Your target and 3 surrounding others will have their defense disabled and you will receive a 30% boost in damage. Cooldown is 50 seconds.
2 Your target and 4 surrounding others will have their defense disabled and you will receive a 40% boost in damage. Cooldown is 50 seconds.
3 Your target and 5 surrounding others will have their defense disabled and you will receive a 50% boost in damage. Cooldown is 50 seconds.
4 Your target and 6 surrounding others will have their defense disabled and you will receive a 60% boost in damage. Cooldown is 50 seconds.
5 Your target and 7 surrounding others will have their defense disabled and you will receive a 70% boost in damage. Cooldown is 50 seconds.
6 Your target and 8 surrounding others will have their defense disabled and you will receive a 90% boost in damage. Cooldown is 45 seconds.
7 Your target and 8 surrounding others will have their defense disabled and you will receive a 120% boost in damage. Cooldown is 35 seconds.

Rain Shot
1 20% chance of dealing Critical Damage to your target and 3 others in his surroundings. Cooldown is 50 seconds.
2 30% chance of dealing Critical Damage to your target and 4 others in his surroundings. Cooldown is 50 seconds.
3 40% chance of dealing Critical Damage to your target and 5 others in his surroundings. Cooldown is 50 seconds.
4 50% chance of dealing Critical Damage to your target and 6 others in his surroundings. Cooldown is 50 seconds.
5 60% chance of dealing Critical Damage to your target and 7 others in his surroundings. Cooldown is 50 seconds.
6 70% chance of dealing Critical Damage to your target and 8 others in his surroundings. Cooldown is 40 seconds.
7 80% chance of dealing Critical Damage to your target and 8 others in his surroundings. Cooldown is 30 seconds.

Ranger:
Crossbow Mastery
1 10% boost to your Crossbow damage. Lasts 18 minutes.
2 15% boost to your Crossbow damage. Lasts 21 minutes.
3 20% boost to your Crossbow damage. Lasts 24 minutes.
4 25% boost to your Crossbow damage. Lasts 27 minutes.
5 30% boost to your Crossbow damage. Lasts 30 minutes.
6 40% boost to your Crossbow damage. Lasts 30 minutes.
7 50% boost to your Crossbow damage. Lasts 120 minutes.

Siege Shot
1 Immobilized for 10 secs, 60% boost in Long Ranged Damage.
2 Immobilized for 10 secs, 70% boost in Long Ranged Damage.
3 Immobilized for 10 secs, 80% boost in Long Ranged Damage.
4 Immobilized for 10 secs, 90% boost in Long Ranged Damage.
5 Immobilized for 10 secs, 100% boost in Long Ranged Damage.
6 Immobilized for 10 secs, 120% boost in Long Ranged Damage.
7 Immobilized for 10 secs, 150% boost in Long Ranged Damage.

Strip Shot
1 50% boost to the damage you give, ignores your target's defense.
2 60% boost to the damage you give, ignores your target's defense.
3 70% boost to the damage you give, ignores your target's defense.
4 80% boost to the damage you give, ignores your target's defense.
5 90% boost to the damage you give, ignores your target's defense.
6 100% boost to the damage you give, ignores your target's defense.
7 110% boost to the damage you give, ignores your target's defense.

Regards,
YNK Interactive Support Staff
nguyên văn bài của họ post này
 
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YNK choi vay the la mot dong templar nghi game chac
 
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