Torque Game Engine SDK (55MB)

Vietnam_Girl

Youtube Master Race
Trang Web chính: http://www.garagegames.com/
Torque Game Engine có giá 495$ ::(
Download bản SDK (55MB):
http://rapidshare.de/files/21864053/Torque_Game_Engine_SDK.rar.html

Chức năng:

TORQUE CORE

* Full C++ source code to the engine
* Seamless Interior/Exterior Rendering
* Industry's best Multiplayer Architecture
* Multi-Platform Windows, OS X and Linux
* Efficient memory manager with extensive debugging features
* Resource Manager
* Full support for Unicode strings
* Extensive Tutorial and Source Documentation

TORQUE SCRIPT

* C++ like syntax
* Local and Remote Debugging
* Integrated Script Compiler
* Intermediate tokenized object format
* On-demand compilation
* Large complement of functions including math, object manipulation, fileIO, TCP/IP, etc.

TOOLS

* Complete source code for all built-in tools
* Integrated World Editor, GUI Editor, Terrain Editor, Terrain Generator
* Mesh exporters for Maya, 3D Studio Max, LightWave, Blender, GameSpace, MilkShape and more
* Interior exporters for Cartography Shop and almost any .map-compatible brush editors!

WORLD EDITOR

* Integrated WYSIWYG world builder
* Construct, place, size, scale and rotate objects
* Edit object properties
* Control lighting
* Built-in terrain editor

GUI EDITOR

* Integrated WYSIWYG GUI editor
* Write custom controls
* Extensive font support

NETWORKING

* Award-winning client/server architecture
* Uses UDP and TCP
* Packet stream manager
* Object ghost manager with partial object updates
* Uses optimal Notified Delivery Protocol

RENDERING ENGINE

* Multi-pass texturing
* Layered volumetric fog
* Decals
* Environment mapping
* Vertex and multi-pass lighting

TERRAIN ENGINE

* Continuous, seamless, LOD mesh generation (using screen error metrics)
* Aggregated tile mip-mapping
* Light mapped for hill and building shadows
* Dynamically generated blend tiles
* Altitude based fog banks

INTERIOR/BUILDING ENGINE

* Portal based interiors
* Seamless integration with the terrain engine
* Detail brushes
* Animated lightmaps

MESH ENGINE

* Animation: multi-bone skeletons, mesh, texture bitmap, texture coordinates and visibility
* Mesh vertex deformation animation
* Real-time animation blending for dynamic, flexible character actions
* Scripting interface to multi-sequence animation manager
* Projected object shadows (clipped against the environment)
* Level of detail support

WATER ENGINE

* Continuous, seamless, LOD mesh generation (using screen error metrics) for large bodies of water
* Dynamic waves
* Integration with terrain and interior engines

PARTICLE ENGINE

* Integrated with scripting engine
* Sophisticated particle generators which can emit multiple particle types at once
* Precipitation effects system for realistic dynamic weather effects

SOUND

* Multi-channel prioritized SFX manager
* 3D sound support; panning, volume, doppler, cones
* OpenAL
 
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