dream2
Donkey Kong
- 23/6/05
- 398
- 0
War at Hdqtrs(500:1:2)/United States of America
Attacker: Leader PhucDatBinh of the tribe: HEll
Invasion # 1
Attackers:
198.0 Knight(s)(18HP/35A/8D per unit) - Tactics: Back
25.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Middle
1.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
1.0 Eagle Scout(s)(1HP/6A/1D per unit) - Tactics: Front
1.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front
4.0 Horseman(s)(7HP/27A/2D per unit) - Tactics: Front
Defenders:
65.0 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
125.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
65.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
1.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
9.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Front
1.0 City Defense Structure(s)(210HP/140A/140D per unit) - Tactics: Front
Attacker base damage is: 7211.00
Defender base damage is: 8760.00
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 5766.0 net damage after 1445.0 blocker defense
The defender inflicts 7089.0 net damage after 1671.0 attacker defense
Defender City Defense Structure receives 1787.0 net damage
1.0 unit(s) are destroyed
Defender Warrior receives 3222.0 net damage
9.0 unit(s) are destroyed
Defender Eagle Scout receives 272.0 net damage
1.0 unit(s) are destroyed
Defender Knight receives 300.0 net damage
16.7 unit(s) are destroyed
Defender Horseman receives 22.0 net damage
3.1 unit(s) are destroyed
Defender Musketeer receives 163.0 net damage
8.2 unit(s) are destroyed
Attacker Horseman receives 2835.0 net damage
4.0 unit(s) are destroyed
Attacker Camel receives 1786.0 net damage
1.0 unit(s) are destroyed
Attacker Eagle Scout receives 789.0 net damage
1.0 unit(s) are destroyed
Attacker Warrior receives 1192.0 net damage
1.0 unit(s) are destroyed
Attacker Carriage receives 165.0 net damage
8.3 unit(s) are destroyed
Attacker Knight receives 322.0 net damage
17.9 unit(s) are destroyed
Invasion # 2
Attackers:
180.1 Knight(s)(18HP/35A/8D per unit) - Tactics: Back
16.8 Carriage(s)(20HP/6A/3D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/6A/1D per unit) - Tactics: Front
0.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/27A/2D per unit) - Tactics: Front
Defenders:
56.9 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
121.9 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
48.3 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Front
0.0 City Defense Structure(s)(210HP/140A/140D per unit) - Tactics: Front
Attacker base damage is: 6404.39
Defender base damage is: 7482.85
The attacker inflicts 110% of base damage
The defender inflicts 71% of base damage
The attacker inflicts 5959.2 net damage after 1084.8 blocker defense
The defender inflicts 3866.9 net damage after 1491.1 attacker defense
Defender Knight receives 4886.0 net damage
48.3 unit(s) are destroyed
Defender Horseman receives 880.0 net damage
121.9 unit(s) are destroyed
Defender Musketeer receives 193.2 net damage
9.7 unit(s) are destroyed
Attacker Carriage receives 3170.0 net damage
16.8 unit(s) are destroyed
Attacker Knight receives 696.9 net damage
38.7 unit(s) are destroyed
Invasion # 3
Attackers:
141.4 Knight(s)(18HP/35A/8D per unit) - Tactics: Back
0.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/6A/1D per unit) - Tactics: Front
0.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/27A/2D per unit) - Tactics: Front
Defenders:
47.2 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
0.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
0.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Front
0.0 City Defense Structure(s)(210HP/140A/140D per unit) - Tactics: Front
Attacker base damage is: 4948.88
Defender base damage is: 1934.83
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 4712.0 net damage after 236.0 blocker defense
The defender inflicts 802.8 net damage after 1131.2 attacker defense
Defender Musketeer receives 4712.0 net damage
47.2 unit(s) are destroyed
Attacker Knight receives 802.8 net damage
44.6 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
500,575W 215,800I 0O 522,625F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
mất 100 em kinght ui`::(
Attacker: Leader PhucDatBinh of the tribe: HEll
Invasion # 1
Attackers:
198.0 Knight(s)(18HP/35A/8D per unit) - Tactics: Back
25.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Middle
1.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
1.0 Eagle Scout(s)(1HP/6A/1D per unit) - Tactics: Front
1.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front
4.0 Horseman(s)(7HP/27A/2D per unit) - Tactics: Front
Defenders:
65.0 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
125.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
65.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
1.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
9.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Front
1.0 City Defense Structure(s)(210HP/140A/140D per unit) - Tactics: Front
Attacker base damage is: 7211.00
Defender base damage is: 8760.00
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 5766.0 net damage after 1445.0 blocker defense
The defender inflicts 7089.0 net damage after 1671.0 attacker defense
Defender City Defense Structure receives 1787.0 net damage
1.0 unit(s) are destroyed
Defender Warrior receives 3222.0 net damage
9.0 unit(s) are destroyed
Defender Eagle Scout receives 272.0 net damage
1.0 unit(s) are destroyed
Defender Knight receives 300.0 net damage
16.7 unit(s) are destroyed
Defender Horseman receives 22.0 net damage
3.1 unit(s) are destroyed
Defender Musketeer receives 163.0 net damage
8.2 unit(s) are destroyed
Attacker Horseman receives 2835.0 net damage
4.0 unit(s) are destroyed
Attacker Camel receives 1786.0 net damage
1.0 unit(s) are destroyed
Attacker Eagle Scout receives 789.0 net damage
1.0 unit(s) are destroyed
Attacker Warrior receives 1192.0 net damage
1.0 unit(s) are destroyed
Attacker Carriage receives 165.0 net damage
8.3 unit(s) are destroyed
Attacker Knight receives 322.0 net damage
17.9 unit(s) are destroyed
Invasion # 2
Attackers:
180.1 Knight(s)(18HP/35A/8D per unit) - Tactics: Back
16.8 Carriage(s)(20HP/6A/3D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/6A/1D per unit) - Tactics: Front
0.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/27A/2D per unit) - Tactics: Front
Defenders:
56.9 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
121.9 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
48.3 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Front
0.0 City Defense Structure(s)(210HP/140A/140D per unit) - Tactics: Front
Attacker base damage is: 6404.39
Defender base damage is: 7482.85
The attacker inflicts 110% of base damage
The defender inflicts 71% of base damage
The attacker inflicts 5959.2 net damage after 1084.8 blocker defense
The defender inflicts 3866.9 net damage after 1491.1 attacker defense
Defender Knight receives 4886.0 net damage
48.3 unit(s) are destroyed
Defender Horseman receives 880.0 net damage
121.9 unit(s) are destroyed
Defender Musketeer receives 193.2 net damage
9.7 unit(s) are destroyed
Attacker Carriage receives 3170.0 net damage
16.8 unit(s) are destroyed
Attacker Knight receives 696.9 net damage
38.7 unit(s) are destroyed
Invasion # 3
Attackers:
141.4 Knight(s)(18HP/35A/8D per unit) - Tactics: Back
0.0 Carriage(s)(20HP/6A/3D per unit) - Tactics: Middle
0.0 Warrior(s)(5HP/11A/2D per unit) - Tactics: Front
0.0 Eagle Scout(s)(1HP/6A/1D per unit) - Tactics: Front
0.0 Camel(s)(7HP/6A/1D per unit) - Tactics: Front
0.0 Horseman(s)(7HP/27A/2D per unit) - Tactics: Front
Defenders:
47.2 Musketeer(s)(20HP/41A/5D per unit) - Tactics: Stand Ground
0.0 Horseman(s)(7HP/28A/3D per unit) - Tactics: Stand Ground
0.0 Knight(s)(18HP/36A/9D per unit) - Tactics: Stand Ground
0.0 Eagle Scout(s)(1HP/7A/2D per unit) - Tactics: Stand Ground
0.0 Warrior(s)(5HP/12A/2D per unit) - Tactics: Front
0.0 City Defense Structure(s)(210HP/140A/140D per unit) - Tactics: Front
Attacker base damage is: 4948.88
Defender base damage is: 1934.83
The attacker inflicts 100% of base damage
The defender inflicts 100% of base damage
The attacker inflicts 4712.0 net damage after 236.0 blocker defense
The defender inflicts 802.8 net damage after 1131.2 attacker defense
Defender Musketeer receives 4712.0 net damage
47.2 unit(s) are destroyed
Attacker Knight receives 802.8 net damage
44.6 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
500,575W 215,800I 0O 522,625F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.
mất 100 em kinght ui`::(