Computer(Lord)
T.E.T.Я.I.S
- 2/11/08
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Tutorial về doodad mà sao toàn nói về platform thôi thế nhỉ? 
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Dù sao thì cũng +rep
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Sai nhéOcclusion height: Nếu chỉ số cái này cao hơn số move height của unit bay thì sẽ không bay qua được.

Sai nhé![]()

Im not 100% sure about this but i think its the vision blocking hight. Like you cant see over trees for 1 cliff above, but can do it if your 2 cliffs above.
If you set it to 0 you'll be able to see trough the destructable.
The other things, im not sure about, but fat line of sight gives probably a bigger line of sight blocker, since you cant change the sight blocking value.
I got a theory on the "Pathing - Cliff Height", that is when a unit walks over what level he is detected on as, since only bridges got this value and on all of em its set to "2".
.
, có nhầm ko vậy!
- Xem không thì ta chém thẳng tay nghen!
Sai nhé![]()
vốn thật thì thu thập kiến thức rồi lôi ra viết thôi chứ tớ còn chưa thử cho minh bạch!:P - Phần này có vuongkkk làm chung nữa nên bọn tớ chỉ dựa vào kiến thức chung mà post 

Im not 100% sure about this but i think its the vision blocking hight. Like you cant see over trees for 1 cliff above, but can do it if your 2 cliffs above.
If you set it to 0 you'll be able to see trough the destructable.
The other things, im not sure about, but fat line of sight gives probably a bigger line of sight blocker, since you cant change the sight blocking value.
I got a theory on the "Pathing - Cliff Height", that is when a unit walks over what level he is detected on as, since only bridges got this value and on all of em its set to "2".
anh đọc đi đã!...
Occlusion height: Nếu chỉ số cái này cao hơn số move height của unit bay thì sẽ không bay qua được.

,thứ 2 phần đó của vuongkkk góp cho em nữa
Giúp em vớiOcclusion/Occluder height is just the height of the unit. If a unit has a higher occluder height than a tree, the unit can see past the tree without any sight blocking. It doesn't make the tree invisible, if that's what you're looking for.
Sai nốt nhé[/COLOR]Ùa, mà anh Tom biết cái nào k nhở?Giúp em với
Occlusion/Occluder height is just the height of the unit. If a unit has a higher occluder height than a tree, the unit can see past the tree without any sight blocking. It doesn't make the tree invisible, if that's what you're looking for.
>If a unit has a higher occluder height than a tree, the unit can see past the tree without any sight blocking.
Ok. Makes sense.
But under Camera or Cinematic trigger category there is a trigger action called Enable Occlusion. There is tip that says that this makes trees transparent when they block sight of units. I've seen it in action but I can't replicate it.
Edit:
hmm It actually doesn't make sense. I made a unit(footman) with 1000 occluder height and a tree with 1 occlusion height but the trees were able to block sight. Only if the trees had 0 occlusion height they didn't block sight.
Edit:
hmm It actually doesn't make sense. I made a unit(footman) with 1000 occluder height and a tree with 1 occlusion height but the trees were able to block sight. Only if the trees had 0 occlusion height they didn't block sight.
YAN[asian];18980709 nói:Topic bổ ích quá, đúng là nên có những topic kiểu này.
Mà chữ ký của Dh-g buồn cười thế, có nhầm ko vậy!
cố ý ấy 
Vậy rút cuộc tác dụng của nó là gì trời?![]()
chỉ biết rằng dịch theo tiếng việt là trọng tâm