van de sprist gian dung( dua len nhieu lan ma ko ai giai dap)

nhocbaton

Youtube Master Race
Tham gia ngày
10/9/05
Bài viết
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Dialog ID=15657
Dialog ID=12385
Dialog ID=12385
Menu ID=5
do sau khi đánh xong la no lap tức stop và hiện lên cai này phai chăng cac pro ko biet sua
 
sao ko đưa sripts lên đây ! còn bít lỗi mà sửa=))
 
tui chay ma ko dc nho cac bac pro giai quyt ho


double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect
string state="";
byte pt_count = 0;

uint tv1 = 0; //là QS luôn
uint tv2 = 0;
uint tv3 = 0;
uint tv4 = 0;

uint maxpt = 0; //so thanh vien


public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}

public override void BattleStarted();

{
ts.SetTimerOnOff(false);
}

public override void BattleStopped();
{
ProcessInventoryAction();
AutoEatFood();
ts.ClickOnNPC(1);
Start();
}

public override void Start()
{
ts.ClickOnNPC(1);
}

public override void Npc Dialog Menu(ushort DialogId)
{
debug("Menu ID="+DialogId.ToString());
if (DialogId==5) {ts.SelectChoice(1); ts.SendEnd(); }
else {ts.SendEnd();}
}

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId==15657) {ts.SendEnd();ts.ClickOnNPC(1);}
else
{ts.SendEnd();}
{

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId==10152) {ts.SendEnd();}
else
if (DialogId==10150) {ts.SendEnd();ts.ClickOnNPC(3);}
}

public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);
}

public override void AcceptedParty(uint playerid)
{
if(playerid == tv1) {ts.Sena(playerid);}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
debug(" Số con ma : " + ts.Character.ghost ,0xFF0000) ;
}
 
cac bac sua ban bot hoan chinh rui up len ho tui nhe
thank
 
double DisconnectFlag = 0.3; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 90; // Faith of warrior to disconnect
string state="";
byte pt_count = 0;

uint tv1 = 0; //là QS luôn
uint tv2 = 0;
uint tv3 = 0;
uint tv4 = 0;

uint maxpt = 0; //so thanh vien


public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}

public override void BattleStarted()
{
ts.SetTimerOnOff(false);
}

public override void BattleStoped()
{
ProcessInventoryAction();
AutoEatFood();
ts.ClickOnNPC(1);
Start();
}

public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}

public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconnect(false);
}
}


public override void PartyStop(uint playerid)
{
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();}
}


public override void Start()
{
ts.ClickOnNPC(1);
}

public override void FinishAnswer()
{
ts.delay(2000);
Start();
}

public override void NpcDialogMenu(ushort DialogId)
{
debug("Menu ID="+DialogId.ToString());
if(DialogId==5){ ts.SelectChoice(1); ts.SendEnd(); }
}

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if(DialogId==15657){
ts.ClickOnNPC(1);
ts.delay(2000);
ts.ClickOnNPC(1);
}else{
ts.SendEnd();
}
}

public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);
}

public override void AcceptedParty(uint playerid)
{
if(playerid == tv1) {ts.Sena(playerid);}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
}

public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
debug(" Số con ma : " + ts.Character.ghost ,0xFF0000) ;
}
 
public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId==15657) {ts.SendEnd();ts.ClickOnNPC(1);}
else
{ts.SendEnd();}
{

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId==10152) {ts.SendEnd();}
else
if (DialogId==10150) {ts.SendEnd();ts.ClickOnNPC(3);}
}
nay sau thanh vay ne`
public override void NpcDialogMenu(ushort DialogId)
{
debug("Menu ID="+DialogId.ToString());
if(DialogId==5){ ts.SelectChoice(1); ts.SendEnd(); }
}

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if(DialogId==15657){
ts.ClickOnNPC(1);
ts.delay(2000);
ts.ClickOnNPC(1);
}else{
ts.SendEnd();
}
}
 
double DisconnectFlag = 0.0; // Disconnect when current HP is below 30%

double hpFractionEat = 0.8; //Eat HP when current HP<= 80%
double spFractionEat = 0.8;
double hpFraction = 0.95; //Eat until current HP >= 95 %
double spFraction = 0.95;

byte DisconFai = 00; // Faith of warrior to disconnect
string state="";
byte pt_count = 0;

uint tv1 = 0; //là QS luôn
uint tv2 = 0;
uint tv3 = 0;
uint tv4 = 0;

uint maxpt = 0; //so thanh vien


public override void MyAttack()
{
CharacterInfo MyChar = ts.Character;
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 2, 10000);
}
public override void MyPartnerAttack()
{
CharacterInfo MyWarrior = ts.CurrentPartner;
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 10000);
}

public override void BattleStarted()
{
ts.SetTimerOnOff(false);
}

public override void BattleStoped()
{
ProcessInventoryAction();
AutoEatFood();
}

public override void doRecvQuestion()
{
state="BTQ";
}
public override void ResponseAnswer()
{
int dtime=get_random(1,5);
debug("Delay "+dtime.ToString()+" before answer.");
ts.delay(dtime*1000);
string tmp=ts.LastQuestion.Replace("=?","");
int ans=ts.Eval(tmp);
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);
debug("Answer choice:"+ans_index.ToString());
ts.Answer(ans_index);
}

public override void onPlayerWalk(uint uid, ushort x, ushort y)
{
if (uid > 1 && uid < 501) {
debug("GM den roi chay thoi",0xFF0000);
ts.Disconnect(false);
}
}


public override void PartyStop(uint playerid)
{
if (playerid == tv1 || playerid == tv2 || playerid == tv3 || playerid == tv4) {ts.Disconnect();}
}


public override void Start()
{
ts.ClickOnNPC(1);
}

public override void FinishAnswer()
{
Start();
}

public override void NpcDialogMenu(ushort DialogId)
{
debug("Menu ID="+DialogId.ToString());
ts.SelectChoice(1);
ts.SendEnd();
}

public override void NpcDialog(ushort DialogId)
{
debug("Dialog ID="+DialogId.ToString());
if (DialogId == 12385) { ts.SendEnd(); }
if (DialogId == 15657)
{
ts.ClickOnNPC(1);
Start();
}
}
public override void OnTimer()
{
ts.AcceptParty(tv1);
ts.AcceptParty(tv2);
ts.AcceptParty(tv3);
ts.AcceptParty(tv4);

}

public override void AcceptedParty(uint playerid)
{
if(playerid == tv1) {ts.Sena(playerid);}
pt_count++;
if(pt_count==maxpt){
debug(" So thanh vien la : " + pt_count ,0x0000FF);
Start();}
else{
debug(" So thanh vien la : " + pt_count ,0x0000FF);
}
}

public override void InitBot()
{
ts.SetTimerOnOff(true);
ts.SetReconnectTime(1);
ts.SetMaxIdleTime(20);
debug(" S? con ma : " + ts.Character.ghost ,0xFF0000) ;
}
 
Còn đây là cái tớ đang dùng, bạn nào dùng hãy cho ý kiến nhé.
PHP:
double DisconnectFlag = 0.3;     // Disconnect when current HP is below 30% 

double hpFractionEat = 0.8;    //Eat HP when current HP<= 80% 
double spFractionEat = 0.8; 
double hpFraction = 0.95;        //Eat until current HP >= 95 % 
double spFraction = 0.95; 

byte DisconFai = 00;        //    Faith of warrior to disconnect 

byte NS_count = 0; 
byte battle_count = 0; 
byte die_count = 0;  
byte pet_die_count = 0;  

byte myturn = 0; 
byte peturn = 0; 

byte pt1 = 0; 
byte pt2 = 0; 
byte pt3 = 0; 
byte pt4 = 0; 

/***** Chinh sua ID Member o day *****/ 

uint idmem1 = 757543; 
uint idmem2 = 1995909; 
uint idmem3 = 2056387; 
uint idmem4_sena = 1557035; 

/*************************************/ 

/*********************** My Attack *************************/ 
public override void MyAttack() 
{    
myturn++; 
if (myturn == 1) 
{ 
CharacterInfo MyChar = ts.Character;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 1, 10006);     
} 
if (myturn >=2) 
{ 
CharacterInfo MyChar = ts.Character;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyChar.Row, MyChar.Col, 0, 4, 10006); 
} 
} 


/******************* My Partner Attack *********************/ 
public override void MyPartnerAttack() 
{ 
peturn++; 
if (peturn == 1) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 2, 18001); 
} 
if (peturn >= 2) 
{ 
CharacterInfo MyWarrior = ts.CurrentPartner;  
//NPCCombatObject Monster = findMonster();     
ts.SendAttack(MyWarrior.Row, MyWarrior.Col, 0, 4, 17001); 
} 
} 


/********************* Battle Started **********************/ 
public override void BattleStarted() 
{ 
battle_count++; 
myturn = 0; 
peturn = 0; 
} 


/********************* Battle Stoped ***********************/ 
public override void BattleStoped() 
{     
AutoEatFood(); 
ProcessInventoryAction(); 
CheckDisconnect(); 
ViewState(); 
Start();     
} 


/******************* Receive Question *********************/ 
public override void doRecvQuestion() 
{ 
NS_count++; 
} 


/******************** Response Answer **********************/ 
public override void ResponseAnswer() 
{         
string tmp=ts.LastQuestion.Replace("=?",""); 
int ans=ts.Eval(tmp); 
byte ans_index=Convert.ToByte(ts.LastAnswers[ans.ToString()]);     
ts.delay(2000); 
ts.Answer(ans_index); 
} 


/******************** NPC Dialog Menu **********************/ 
debug("Menu ID="+DialogId.ToString());     
if(DialogId==5){ ts.SelectChoice(1); ts.SendEnd(); }

/********************* NPC Dialog ID ***********************/ 
public override void NpcDialog(ushort DialogId) 
{     
			debug("Dialog ID="+DialogId.ToString()); 
                         if(DialogId == 12385) 
                         { 
                                ts.ClickOnNPC(1); 
                                ts.ClickOnNPC(1); 
                                ts.SendEnd(); 
                                return;  
                         } 
                         ts.SendEnd(); 
} 
/********************* On NPC Appear ***********************/ 
public override void onNPCAppear(ushort npcmapid, int x, int y) 
{     
} 

/************************ On Timer *************************/ 
public override void OnTimer() 
{ 
if (pt1 == 0) {ts.AcceptParty(idmem1);} 
if (pt2 == 0) {ts.AcceptParty(idmem2);} 
if (pt3 == 0) {ts.AcceptParty(idmem3);} 
if (pt4 == 0) {ts.AcceptParty(idmem4_sena);} 
} 


/********************* Accepted Party **********************/ 
public override void AcceptedParty(uint playerid) 
{ 
if (playerid == idmem1)       {debug(playerid + "  Gia nhập đội ngũ");pt1 = 1;} 
if (playerid == idmem2)       {debug(playerid + "  Gia nhập đội ngũ");pt2 = 1;} 
if (playerid == idmem3)       {debug(playerid + "  Gia nhập đội ngũ");pt3 = 1;} 
if (playerid == idmem4_sena)  {debug(playerid + "  Gia nhập đội ngũ");pt4 = 1; 
                               ts.Sena(idmem4_sena);debug(playerid + "  Làm Quân Sư");} 
if (pt1 ==1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {ts.SetTimerOnOff(false);ts.delay(1000);debug("Đội ngũ đã đầy -> Start");Start();} 
} 


/*********************** Party Stop ************************/ 
public override void PartyStop(uint playerid) 
{ 
if (playerid == idmem1)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem2)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem3)      {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
if (playerid == idmem4_sena) {debug(playerid+"  Rời khỏi đội ngủ -> Disconnect !!!");ts.Disconnect();} 
} 


/********************** Warp Finish ************************/ 
public override void warpFinish() 
{ 
} 


/************************* Start ***************************/ 
public override void Start() 
{  
ts.ClickOnNPC(1); 
}  


/************************** Stop ***************************/ 
public override void Stop() 
{ 
} 


/*********************** View State ************************/ 
void ViewState() 
{ 
debug("**************************************************  **********************",255) ;  
debug(" Số trận đánh : " + battle_count ,255) ; 
debug(" HP của "+ts.Character.CharName+" = " + ts.Character.HP +" "+ "/" +" "+ ts.Character.MAXHP,255); 
debug(" HP của "+ts.CurrentPartner.CharName +" = " + ts.CurrentPartner.HP + " "+"/" +" "+ ts.CurrentPartner.MAXHP +"   "+" FAI = " + ts.CurrentPartner.fai,255);  
debug(" Số lần gặp BTQ : "+ NS_count +"  Số con ma : " + ts.Character.ghost ,255) ; 
debug("======= Script by Jet007 - Copy Right GameVN–™ =======",255) ; 
} 


/********************* Fishish Answer **********************/ 
public override void FinishAnswer() 
{ 
ts.delay(5000); 
Start(); 
ts.delay(500); 
Start(); 
} 


/**************** Request Party Accept From ****************/ 

//public override void RequestPartyAcceptFrom(uint playerid) 
//{ 
//if (playerid == idmem1) {ts.delay(500);ts.AcceptParty(playerid); pt1 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem2) {ts.delay(500);ts.AcceptParty(playerid); pt2 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem3) {ts.delay(500);ts.AcceptParty(playerid); pt3 = 1;debug(playerid + " Johned team");} 
//if (playerid == idmem4_sena) {ts.delay(500);ts.AcceptParty(playerid);ts.delay(5  00);ts.Sena(playerid); pt4 = 1;debug(playerid + " Johned team, Quân Sư = "+playerid);} 
//if (pt1 == 1 && pt2 == 1 && pt3 == 1 && pt4 == 1) {debug("Party Full -> Start ");Start();} 
//} 



/************************ Init Bot *************************/ 
public override void InitBot() 
{ 
ts.SetTimerOnOff(true);         
AddDropItemList("viênongmật"); 
AddDropItemList("tựđ uốngthuốc"); 
AddDropItemList("viên công kích"); 
AutoEatFood(); 
ViewState(); 
}
Các bạn cứ góp ý thẳng thắn nhé, đang cần học hỏi. Cái này đã được test rồi, chạy oki lắm
 
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