The Iron Eagle
Sam Fisher, Third Echelon Agent
- 4/8/06
- 15,245
- 331
patch notes của War Thunder tank 
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[spoil]
[/spoil]Update 18.03.2014 (1.40.13.0)
Maps:
Added the smokes on the Ash river map at the capture points.
Visually changed the bridges on the Ash river.
Fixed spawn of the artillery support on the Jungle map.
Freeze at the end of the session of the Jungle map is fixed.
Jungle added to the map rotation once again.
Added the smoke at the Karelia map at the capture point.
Physics:
Fixed side friction of the tank tracks during the side slide - it lead to less flip overs. The friction was too high in those situations.
Corrections to the calculation of the tank centre of mass were done, as the result it became lower which lead to increased stability of the tank.
Physics of the tank collisions have been improved. Tanks should behave more realistically during collisions.
Fixed wheels/tracks of flipped over tanks. Now they don’t pull inside suspension, but stay at relaxed position as they should.
Fixed bug with the invisible hills that appear sometimes (T-28 on the bridge in Cuban).
Armaments and the Damage Model:
Added new type of the armor - rolled homogeneous armor of the high hardness. It has greater resistance equivalent, but can be destroyed with several sequential hits in the same part. Used for add-on armor plates of the hull and the turret of the Pz-III ausf L/M tanks.
Fixed destructive effect of the after-penetration shatter fragments for all of the armor-piercing shells. Fragmentation cone in all of the cases became wider and quantity of the casualty-producing fragment bigger.
Fixed destructive effect of the HEAT shells: increased cone of the secondary shatter fragments; incendiary effect of the jet.
Fixed an error that led to increased dispersion of the HEAT jet penetration, now the dispersion of the penetration can’t be more than 10% of the nominal.
Fixed after-penetration effect of the APHE shells. At some shells of calibers of 50 and 75mm damage of scatters was lower than it should be.
Fixed armor piercing values of BR-271 shell of Soviet 57mm gun. Piercing is down by 7-8mm at all distances.
Decreased fuze time for BR-350A shell of Soviet 76mm. Now shell can explode between additional and main armor of some tanks.
75mm AP shell PzGr 40(W) have been removed from all tanks and SPG with KwK/StuK-40 guns.
Changed DM of fuel tanks, engines, transmission and ammo. Killing the engine now will not 100% trigger fire.
Increased a chance of fuel tank catching fire when hit by APHE shell.
Chance to catch a fire was changed on tanks, so petroleum tanks will catch fire more easily than diesel tanks.
Chance of catching fire for transmission was reduced.
Changed rate of fire of guns:
57mm ZIS-4 from 15 to 12 shots/minute.
76.2mm F-34 from 12 to 9.6 shots/minute.
76.2mm L-11 from 12 to 9.6 shots/minute.
Normalization and ricochet now depends on shell type.
Improved damage calculation for collision have been implemented. External modules and modules that are close to impact point will be damaged. For example now it’s possible to damage a track by ramming tank from side, or additional armor could be damaged same way.
Destroyed module won’t appear as unbreakable part of the tank for the shell path.
Gameplay:
Decreased repair speed of the turret drive by a factor of 3.
Chance of penetration marker (x in arcade) will take into account penetration of the HEAT jet.
Other:
Fixed visual effect display of the explosions of the cummulitive shells on the armor. Now the visual effect of the explosion will display correctly.
Added sound of the 20mm automatic cannon rearming.
Fixed external appearance of the BT-7 tracks.
Fixed track animation of the T-44 tank.
Fixed collision with the poles on the Ash river.
Fixed size of the collision with fallen trees, road signs, barriers, stone fences.
Improved appearance of the asphalt roads.
Left to hang in the air cannon after tank were destroyed has been removed.
CPU load have been optimized.
Motion blur during the tank gameplay have been removed.
Improved the camera smoothness in the hangar.
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