lekhanhdoan7
Youtube Master Race
- 12/4/08
- 8
- 0
Ở đây sẽ chỉ một số spell cho chicken
hay cho pro!!
hay cho pro!!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.




ummy Effect
ummy Kame
ummy ThunderclapĐến Phần Quan Trọngcách tạo một spell:KAMENJOKU
1:Tạo 3 con custom footman
+Con thứ nhất tên : Dummy Effect
Sửa:
Abilities-Normal: Locust,invulnerable(Neultral)
Maximum Pitch Angle(degress):-90.00
Art-Model flie:Tome of remaining
Scaling Value :5.00
Shadow image unit:None
Combat-Attacks Enables:None
+Con thứ hai: Dummy Kame
Y NHƯ TRÊN!!
Trừ:
Scaling Value :3.00
Art-Model flie:Revive Hero
+Con thứ 3: Dummy Thunderclap
Y NHƯ CÁI Thứ NHẤT
Trừ
Model flie:Thunder Clap
XONG MỘT BƯỚC
.
___________Auto Merge________________
.
3 Con:
Dummy Effect
Dummy Kame
Dummy Thunder Clap
cách tạo một spell:KAMENJOKU
1:Tạo 3 con custom footman
+Con thứ nhất tênummy Effect
Sửa:
Abilities-Normal:Locust,invulnerable(Neultral)
Maximum Pitch Angle(degress):-90.00
Art-Model flie:Tome of remaining
Scaling Value :5.00
Shadow image unit:None
Combat-Attacks Enables:None
+Con thứ haiummy Kame
Y NHƯ TRÊN!!
Trừ:
Scaling Value :3.00
Art-Model flie:Revive Hero
+Con thứ 3ummy Thunderclap
Y NHƯ CÁI Thứ NHẤT
Trừ
Model flie:Thunder Clap
XONG MỘT BƯỚC
.
___________Auto Merge________________
.
3 Con:
Dummy Effect
Dummy Kame
Dummy Thunder Clap
Đến Phần Quan Trọng
Tên:Spell
Trước hết tạo:Varỉables:
+Angel-->Real Array(1)-->có phần màu xanh gạch dưới màu xanh để là 0(Defaults)--->Xong 1 cái
+Cast-->Unit Array(1)-->None-->1 thêm 1 cái nữa
+Dmg-->Real Array(1)--> 0(Defaults)--->Xong
+Dummy->Unit Array(1)-->None
+Group-->Unit Group-->Empty Unit Group(Defaults)
+In-->Interger-->0(Defaults)
+Mui-->Interger-->0(Defaults)
+TempLoc-->Point Array(1)-->None
+Tick-->Integer Array(1)-->0(Defaults)
Sau đó nhấn ok& làm mấy bước Trigger như sau:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kamejoko
Actions
Set Mui = (Mui + 1)
Set Cast[Mui] = (Triggering unit)
Animation - Play Cast[Mui]'s attack,slam animation
Set TempLoc[0] = (Position of Cast[Mui])
Set TempLoc[1] = (Target point of ability being cast)
Set Angle[Mui] = (Facing of Cast[Mui])
Set Tick[Mui] = 25
Set Dmg[Mui] = (100.00 + (5.00 x (Real((Level of Kamejoko for Cast[Mui])))))
Unit - Create 1 Dummy Kame for (Owner of Cast[Mui]) at TempLoc[0] facing Angle[Mui] degrees
Set Dummy[Mui] = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to Dummy[Mui]
Unit - Create 1 Dummy Thunderclap for (Owner of Cast[Mui]) at TempLoc[0] facing Angle[Mui] degrees
Set Dummy[Mui] = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to Dummy[Mui]
Unit - Create 1 Dummy Effect for (Owner of Cast[In]) at TempLoc[0] facing Angle[In] degrees
Set Dummy[Mui] = (Last created unit)
Unit - Add a 3.00 second Generic expiration timer to Dummy[Mui]
Custom script: call RemoveLocation (udg_TempLoc[0])
Xong cái trigger Spell

Thêm cái này :Đến Phần Quan Trọng
Tên:Spell
Trước hết tạo:Varỉables:
+Angel-->Real Array(1)-->có phần màu xanh gạch dưới màu xanh để là 0(Defaults)--->Xong 1 cái
+Cast-->Unit Array(1)-->None-->1 thêm 1 cái nữa
+Dmg-->Real Array(1)--> 0(Defaults)--->Xong
+Dummy->Unit Array(1)-->None
+Group-->Unit Group-->Empty Unit Group(Defaults)
+In-->Interger-->0(Defaults)
+Mui-->Interger-->0(Defaults)
+TempLoc-->Point Array(1)-->None
+Tick-->Integer Array(1)-->0(Defaults)
Sau đó nhấn ok& làm mấy bước Trigger như sau:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kamejoko
Actions
Set Mui = (Mui + 1)
Set Cast[Mui] = (Triggering unit)
Animation - Play Cast[Mui]'s attack,slam animation
Set TempLoc[0] = (Position of Cast[Mui])
Set TempLoc[1] = (Target point of ability being cast)
Set Angle[Mui] = (Facing of Cast[Mui])
Set Tick[Mui] = 25
Set Dmg[Mui] = (100.00 + (5.00 x (Real((Level of Kamejoko for Cast[Mui])))))
Unit - Create 1 Dummy Kame for (Owner of Cast[Mui]) at TempLoc[0] facing Angle[Mui] degrees
Set Dummy[Mui] = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to Dummy[Mui]
Unit - Create 1 Dummy Thunderclap for (Owner of Cast[Mui]) at TempLoc[0] facing Angle[Mui] degrees
Set Dummy[Mui] = (Last created unit)
Unit - Add a 2.00 second Generic expiration timer to Dummy[Mui]
Unit - Create 1 Dummy Effect for (Owner of Cast[In]) at TempLoc[0] facing Angle[In] degrees
Set Dummy[Mui] = (Last created unit)
Unit - Add a 3.00 second Generic expiration timer to Dummy[Mui]
Custom script: call RemoveLocation (udg_TempLoc[0])
Xong cái trigger Spell
Tạo một cái trigger:Effect
& làm như sau:
Effect
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
For each (Integer In) from 1 to Mui, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tick[In] Equal to 0
Then - Actions
Set Mui = (Mui - 1)
For each (Integer B) from In to Mui, do (Actions)
Loop - Actions
Set Angle[(Integer B)] = Angle[((Integer B) + 1)]
Set Cast[(Integer B)] = Cast[((Integer B) + 1)]
Set Dummy[(Integer B)] = Dummy[((Integer B) + 1)]
Set Tick[(Integer B)] = Tick[((Integer B) + 1)]
Set Dmg[(Integer B)] = Dmg[((Integer B) + 1)]
Else - Actions
Set TempLoc[2] = (Position of Dummy[In])
Set TempLoc[3] = (TempLoc[2] offset by 25.00 towards Angle[In] degrees)
Unit - Move Dummy[In] instantly to TempLoc[3]
Set Group = (Units within 300.00 of TempLoc[2] matching (((Matching unit) belongs to an enemy of (Owner of Cast[In])) Equal to True))
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Cause Dummy[In] to damage (Picked unit), dealing Dmg[In] damage of attack type Spells and damage type Normal
Camera - Sway the camera source for (Owner of (Picked unit)) with magnitude 10.00 and velocity 0.10
Camera - Shake the camera for (Owner of (Picked unit)) with magnitude 5.00
Camera - Stop swaying/shaking the camera for (Owner of (Picked unit))
Custom script: call DestroyGroup (udg_Group)
Custom script: call RemoveLocation (udg_TempLoc[3])
Animation - Reset Cast[In]'s animation
Thế là xong![]()
