game_war48
Dragon Quest
- 7/9/08
- 1,320
- 6
như cậy đúng chưa nhưng mà vẫn không đc hixhixMã:StackChargedItem Events Unit - A unit Acquires an item Conditions (Charges remaining in (Item being manipulated)) Greater than 0 Actions[B] Set TempUnit2 = (Hero manipulating item)[/B] Set TempItem = (Item being manipulated) For each (Integer A) from 1 to 6, do (Actions) Loop - Actions Set TempItem2 = (Item carried by [B]TempUnit[/B] in slot (Integer A)) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions And - All (Conditions) are true Conditions TempItem2 Not equal to TempItem (Item-type of TempItem2) Equal to (Item-type of TempItem) Then - Actions Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem)) Item - Remove TempItem Skip remaining actions Else - Actions
Trên là TempUnit2 sao dưới lại là TempUnit
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..Cận rồi à đi đo kính đi 
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