Company of Heroes : Tales of Valor !!! Hướng dẫn toàn tập + hỏi đáp linh tinh !!! v.3

Status
Không mở trả lời sau này.
Vào game nó hỏi đĩa đã làm như hướng dẫn nó lại báo là

Sao đây ~~"

Chép YASU vào trong thư mục cài Daemon Tool...
 
Sao cứ khi nào nó loading là lại bị crash như thế này vậy :-/, lúc nào cũng thế, cái patch mới nhất.
untitled.jpg
 
Sao cứ khi nào nó loading là lại bị crash như thế này vậy :-/, lúc nào cũng thế, cái patch mới nhất.
untitled.jpg

Vào thư mục Company of Heroes trong My Document/My Games và quăng file warnings.log ra đây.
 
Cho đệ xin link down CoH ToV bằng utorrent cám ơn nhìu:D:D
 
Hôm qua định up lên nhưng sao upload file trong 4rum nó cứ báo lỗi ~~"
Thôi thì quăng lên MF
http://www.mediafire.com/?zzmukd2yzzj

Tin buồn với bạn là bộ cài của bạn bị lỗi về AI. Giờ bạn chơi với người chơi khác vẫn được nhưng với comp thì có lẽ là không được.
 
Ối down 8GB về để h bị lỗi :(, tớ xem thử phẩn tutorial vẫn được mà, camp mission 1 vẫn qua mà, nhưng xong cái đó cái là h toàn bị ~~", tớ đang xài bộ cài bản avenged thì phải, ai có bộ nào tốt ko :(
 
down bộ khác hoặc ra hàng mua đĩa thôi
 
Ai có link bộ cài nào ổn định ko :)
Mà xem cái này ở chỗ nào để biết lỗi vậy :-/
Mã:
RELICCOH started at 2009-08-23 10:55
OS NT 5.1 (sp2.0) x86, 3583MB Physical Memory, 3128 Physical Available, 1975 Virtual Available
RUN-OPTIONS 
WORKING-DIR D:\Games\RTS\CofH
USER User

10:55:07.81   2 Logical Processors detected
10:55:07.81   Multithreading Enabled
10:55:07.81   THREAD: Hyper-Threading Technology Processors are not detected.
10:55:07.81   XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
10:55:07.81   XTHREAD: Main thread now used as XThread 0
10:55:07.81   XTHREAD: Spawned thread on processor 1
10:55:07.81   MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
10:55:07.84   GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language English
10:55:07.90   MOD -- Mounting RelicDLC1, 1.0
10:55:07.98   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC1\Movies\'
10:55:07.98   MOD -- Mounting RelicDLC2, 1.0
10:55:08.03   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC2\Movies\'
10:55:08.03   MOD -- Mounting RelicDLC3, 1.0
10:55:08.07   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC3\Movies\'
10:55:08.07   MOD -- Mounting RelicOps, 1.0
10:55:08.09   MOD -- Mounting RelicCoH, 1.0
10:55:08.82   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\Engine\Movies\'
10:55:08.82   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\WW2\Movies\'
10:55:09.25   GAME -- Resetting fp control word.
10:55:11.21   WW2Mod -- PropertyBagManager Loaded in 1.969000s
10:55:11.28   NetworkManager::Create - creating network manager
10:55:11.34   Read 498 bytes from network datastore login_cache.bin
10:55:11.34   Read 52 bytes from network datastore global_cache.bin
10:55:11.34   Read 28 bytes from network datastore ping_cache.bin
10:55:11.35   QuazalInitializer - static initializing Quazal library
10:55:11.42   PingCache - populating cache with 0 pings
10:55:11.59   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
10:55:11.60   WinTransport - CreateSocket exclusive broadcast socket was available.
10:55:11.60   WinTransport - CreateSocket listening for broadcasts on default port
10:55:11.60   WinTransport - Host Name: Link, aliases: , type=AF_INET, len=4
10:55:11.60   WinTransport - Host IP Address #0: 127.0.0.1
10:55:11.60   WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST
10:55:11.60   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
10:55:11.62   WinTransport - Quazal address string = udp:/address=127.0.0.1;port=6112
10:55:11.62   SessionManager - Peer Header Size = 16 bytes
10:55:11.62   SessionManager - Game Data overhead = 7 bytes
10:55:11.62   SessionManager - Proxy overhead = 7 bytes
10:55:11.62   Net::ThreadFunction - Entering network thread function...
10:55:11.62   MessageInternal::CreateChannel: Created channel 47535450
10:55:11.62   Session::Initialize - info, initializing session object, using threads.
10:55:11.62   SessionManager::RegisterSession - Registering new session 0487bae8
10:55:11.62   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
10:55:11.64   AutomatchInternal: Instantiating
10:55:11.65   PartyInternal: Instantiating
10:55:11.65   MessageInternal::CreateChannel: Created channel 50525459
10:55:11.65   MessageInternal::CreateChannel: Created channel 51434b4d
10:55:11.82   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
10:55:11.82   MessageInternal::CreateChannel: Created channel 534d5347
10:55:11.82   MessageInternal::CreateChannel: Created channel 474d4343
10:55:11.82   MessageInternal::CreateChannel: Created channel 474f424a
10:55:11.82   MessageInternal::CreateChannel: Created channel 4d4f444d
10:55:11.82   MessageInternal::CreateChannel: Created channel 53594e43
10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 534d5347
10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 474d4343
10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 474f424a
10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
10:55:11.82   MessageInternal::DestroyChannel: Destroyed channel 53594e43
10:55:11.84   GAME -- Available memory: 3583MB Physical RAM, 1876MB Pagefile, 2047 Virtual Address Space
10:55:12.54   DLLDriverLinker -- Adding driver 'spDx9.dll'.
10:55:12.54   DLLDriverLinker -- 1 DLL drivers found.
10:55:13.14   DLLDriverLinker -- 1 DLL drivers found.
10:55:13.18   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
10:55:13.18   GAME -- Resolution set to 1360x768 (fullscreen).
10:55:13.21   SPDx9 -- Driver Name = ati2dvag.dll  Desc = ATI Radeon HD 4600 Series
10:55:13.21   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9490  SubSys = 0x15901462  Rev = 0x0000
10:55:13.21   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x00  Build = 69.83
10:55:13.21   SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-956C-9A35A1C2CB35}
10:55:13.40   SPDx9 -- 996MB available Texture Memory
10:55:13.40   ShaderDatabase: using shader profile [ps30]
10:55:13.59   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
10:55:14.25   GameObjLoader 068cbfa8 - resetting counters
10:55:14.25   GameObjLoader 068cbfa8 - Created loader
10:55:14.25   GameObjLoader 06881fb8 - resetting counters
10:55:14.25   GameObjLoader 06881fb8 - Created loader
10:55:15.54   GAME -- Beginning FE
10:55:15.54   Sent message game CompanyOfHeroes started 1864 600 allowtraffic
10:55:15.54   RemoteDLManager - Connection Restored.
10:55:15.54   UIFrontEnd - Loading Front End
10:55:15.54   THREAD: Hyper-Threading Technology Processors are not detected.
10:55:15.81   SOUND -- Initializing ...
10:55:15.85   INNIMapDCA Key not found: sp_speechducker::time
10:55:15.96   SOUND -- Initialization completed!
10:55:15.96   UIFrontEnd - Initializing Forms
10:55:16.73   CampaignFilter::BindFilterSpecificWidgets()
10:55:16.82   Activating screen: MovieScreen
10:55:16.82   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
10:55:20.12   Activating screen: AppLoadingForm
10:55:20.12   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
10:55:21.15   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
10:55:21.15   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
10:55:21.15   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
10:55:21.18   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
10:55:21.20   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
10:55:21.20   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
10:55:21.45   GAME -- Using player profile VANTIEP
10:55:23.76   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
10:55:24.29   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
10:55:26.46   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
10:55:26.48   RendezvousManager: CreateSession - starting profile=Guest login
10:55:26.51   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
10:55:26.51   RendezvousManager - unable to connect to the server as guest
10:55:26.51   OnConnect: connect failure
10:55:26.51   RendezvousManager::Shutdown - deleting instance
10:55:26.51   RendezvousManager - terminating all server calls in progress
10:55:26.51   CallManager - terminating all server calls in progress (1 in progress)
10:55:26.51   RendezvousManager - destroying chat handler
10:55:26.51   ~RendezvousManager - m_state = 7, no need for server disconnect
10:55:26.54   OnConnect: this wasnt a reconnect, no need for autologin
10:55:26.54   OnLogin: no previous login, auto selecting profile not required
10:55:26.54   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
10:55:26.54   CRC & Version Info : 00000258:0972f166:a91550c0 reliccoh:600:ww2mod.dll 0
10:55:26.54   Activating screen: FEMovie
10:55:26.54   Activating screen: OnlineWidget
10:55:26.54   Activating screen: RelicOnlineLogin
10:55:26.64   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
10:55:26.64   You have a valid version of the game.
10:55:26.64   AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
10:55:26.64   installed_products = ( DLC1 DLC2 DLC3 COH CXP1 DLC1 DLC2 DLC3 )
10:55:26.64   OnLogin: no previous login, auto selecting profile not required
10:55:26.64   Activating screen: MessageBoxPopup
10:55:26.64   Activating screen: MessageBoxPopup
10:55:26.64   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
10:55:27.32   Beginning media verification...
10:55:27.32   Validator type : validators\rs\rs.dll
10:55:27.46   Activating screen: MessageBoxPopup
10:55:32.54   Activating screen: FE_mm_01
10:55:32.54   GAME -- Setting campaign state to 'coh'
10:55:32.54   GAME -- Closing state 'coh'
10:55:32.54   GAME -- Setting campaign state to 'cxp2'
10:55:32.54   GAME -- Closing state 'cxp2'
10:55:32.57   GAME -- Setting campaign state to 'cxp1'
10:55:32.57   GAME -- Closing state 'cxp1'
10:55:32.57   GAME -- Setting campaign state to 'dlc1'
10:55:32.57   GAME -- Closing state 'dlc1'
10:55:32.57   GAME -- Setting campaign state to 'dlc2'
10:55:32.57   GAME -- Closing state 'dlc2'
10:55:32.57   GAME -- Setting campaign state to 'dlc3'
10:55:32.57   GAME -- Closing state 'dlc3'
10:55:33.56   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
10:55:33.56   Activating screen: RelicOnlineCampaign
10:55:33.56   GAME -- Setting campaign state to 'coh'
10:55:33.56   Activating screen: RelicOnlineChat
10:55:33.56   Activating screen: RelicOnlineNewsScreen
10:55:33.57   Activating screen: RelicOnlineStatsScreen
10:55:33.57   Activating screen: Achievements
10:55:33.57   GAME -- Closing state 'coh'
10:55:33.57   GAME -- Setting campaign state to 'dlc1'
10:55:33.57   GAME -- Closing state 'dlc1'
10:55:33.57   GAME -- Setting campaign state to 'coh'
10:55:33.57   GAME -- Closing state 'coh'
10:55:33.57   GAME -- Setting campaign state to 'cxp2'
10:55:33.57   GAME -- Closing state 'cxp2'
10:55:33.57   GAME -- Setting campaign state to 'cxp1'
10:55:33.57   GAME -- Closing state 'cxp1'
10:55:33.57   GAME -- Setting campaign state to 'dlc1'
10:55:33.57   GAME -- Closing state 'dlc1'
10:55:33.57   GAME -- Setting campaign state to 'dlc2'
10:55:33.57   GAME -- Closing state 'dlc2'
10:55:33.57   GAME -- Setting campaign state to 'dlc3'
10:55:33.57   GAME -- Closing state 'dlc3'
10:55:33.57   GAME -- Setting campaign state to 'dlc1'
10:55:33.57   GAME -- Closing state 'dlc1'
10:55:33.57   GAME -- Setting campaign state to 'coh'
10:55:33.59   Activating screen: GameHistory
10:55:33.59   GAME -- Closing state 'coh'
10:55:33.59   GAME -- Setting campaign state to 'cxp2'
10:55:33.59   GAME -- Closing state 'cxp2'
10:55:33.59   GAME -- Setting campaign state to 'cxp1'
10:55:33.59   GAME -- Closing state 'cxp1'
10:55:33.60   GAME -- Setting campaign state to 'dlc1'
10:55:33.60   GAME -- Closing state 'dlc1'
10:55:33.60   GAME -- Setting campaign state to 'dlc2'
10:55:33.60   GAME -- Closing state 'dlc2'
10:55:33.60   GAME -- Setting campaign state to 'dlc3'
10:55:33.60   GAME -- Closing state 'dlc3'
10:55:33.60   GAME -- Setting campaign state to 'coh'
10:55:33.60   Activating screen: RelicOnlineCampaign
10:55:33.60   Activating screen: RelicOnlineTabs
10:55:33.62   GAME -- Closing state 'coh'
10:55:33.62   GAME -- Setting campaign state to 'cxp2'
10:55:33.62   GAME -- Closing state 'cxp2'
10:55:33.62   GAME -- Setting campaign state to 'cxp1'
10:55:33.62   GAME -- Closing state 'cxp1'
10:55:33.62   GAME -- Setting campaign state to 'dlc1'
10:55:33.62   GAME -- Closing state 'dlc1'
10:55:33.62   GAME -- Setting campaign state to 'dlc2'
10:55:33.62   GAME -- Closing state 'dlc2'
10:55:33.62   GAME -- Setting campaign state to 'dlc3'
10:55:33.62   GAME -- Closing state 'dlc3'
10:55:33.62   GAME -- Setting campaign state to 'coh'
10:55:34.53   GameInfo::ResetInfo - SyncLevel set to 0 on reset
10:55:34.53   CAMPAIGN MENU -- Starting game with campaign 'coh' on mission 2
10:55:34.54   APP -- Game Start Campaign Mission
10:55:34.54   GameInfo::ResetInfo - SyncLevel set to 0 on reset
10:55:34.54   ReportGameStartStats - no connection to server unable to report
10:55:34.68   Activating screen: MovieScreen
10:55:34.68   GAME -- Closing state 'coh'
10:55:34.68   GAME -- Setting campaign state to 'cxp2'
10:55:34.68   GAME -- Closing state 'cxp2'
10:55:34.68   GAME -- Setting campaign state to 'cxp1'
10:55:34.68   GAME -- Closing state 'cxp1'
10:55:34.68   GAME -- Setting campaign state to 'dlc1'
10:55:34.68   GAME -- Closing state 'dlc1'
10:55:34.68   GAME -- Setting campaign state to 'dlc2'
10:55:34.68   GAME -- Closing state 'dlc2'
10:55:34.68   GAME -- Setting campaign state to 'dlc3'
10:55:34.68   GAME -- Closing state 'dlc3'
10:55:34.68   GAME -- Setting campaign state to 'coh'
10:55:38.46   APP -- Game Start
10:55:38.46   Sent message game CompanyOfHeroes allowtraffic
10:55:38.46   GAME -- Ending FE
10:55:38.46   UIFrontEnd - Unloading Front End
10:55:38.48   SOUND -- Shutting down ...
10:55:38.56   SOUND -- Shutdown completed!
10:55:38.57
10:55:38.57   GAME -- *** Beginning mission m02_paradrop (1 Humans, 3 Computers) ***
10:55:38.57
10:55:38.60   Activating screen: GameLoadScreen
10:55:38.60   ReportGameStartStats - no connection to server unable to report
10:55:38.60   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
10:55:38.89   THREAD: Hyper-Threading Technology Processors are not detected.
10:55:38.92   SOUND -- Initializing ...
10:55:39.06   SOUND -- Initialization completed!
10:55:39.10   PHYSICS: detected processor(s) capable of handling 2 threads.
10:55:39.18   MOD -- Locating MOD for scenario 'DATA:scenarios\sp\m02_paradrop\m02_paradrop'
10:55:39.18   MOD -- Using Mod 'RelicCoH'
10:55:39.23   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'.  Expensive operation
10:55:39.23   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'.  Expensive operation
10:55:39.70   GameObjLoader - upgrading load_count from 0 to 959
10:55:40.57   PHYSICS -- Created node factory 'HVOK'
10:55:40.57   PHYSICS -- Created node factory 'DMMY'
10:55:40.65   GameObjLoader - upgrading load_count from 959 to 1471
10:55:46.90   GameObjLoader - upgrading load_count from 35 to 3287
10:55:49.40   GameObjLoader 068cbfa8 - resetting counters
10:55:49.40   GameObjLoader 068cbfa8 - LOAD_DONE
10:55:49.40   GAME - SessionSetup
10:55:49.70   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
10:55:49.70   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
10:55:49.70   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
10:55:52.76   GAME - CreateGEWorld in 3358 ms
10:55:52.79   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
10:55:53.20   GAME - SessionSetup finished in 3788 ms
10:55:53.20   GAME - WaterReflectionManagerSetup
10:55:53.20   GAME - WaterReflectionManagerSetup finished in 0 ms
10:55:53.28   MessageInternal::CreateChannel: Created channel 474d4343
10:55:53.39   Regenerating ImpassMap data...
10:55:53.39       Impass Data was already valid, but regenerating...
10:55:53.51   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
10:55:53.51   Regenerating CanBuildMap data...
10:55:53.51   Generating CanShoot Map.
10:55:53.51   Pathfinder::Regenerate()...
10:55:53.54   Generating PathSectorMap...
10:55:54.12   Pathfinder::Regenerate() Done.
10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:55:54.54   MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:55:54.60   MessageInternal::CreateChannel: Created channel 4d4f444d
10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:55:55.00   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:55:55.17   SPEECHMANAGER -- Loaded in 0,113672 seconds
10:55:55.84   GAME -- SimulationController::Pause 0
FATAL AI ERROR!
-- FATAL EXIT --
gameobj.c/4540:!
--stack trace--



0x050B9EB2: GetDllInterface                             (D:\Games\RTS\CofH\WW2Mod.dll)
0x77D4900C: GetSystemMetrics                            (C:\WINDOWS\system32\USER32.dll)
0x7C816F97: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
0x7C839990: ValidateLocale                              (C:\WINDOWS\system32\kernel32.dll)
0x7C816FA0: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
 
Thử vô My Documents, xóa toàn bộ thư mục My Games rồi vào chơi lại xem, tui có bị 1 lần rồi! :)
 
Vẫn vậy :(, hôm qua chơi được mấy lần còn bây h thì chịu, thử cài lại thì lúc đó patch 2.500 thì nó load được xong hiện đến "Press any key" thì nó vào nhưng màn hình cứ đen vầy mãi, up lên 2.600 thì nó bị nhảy ra ngoài desktop khi chưa load xong ~~"
Mã:
RELICCOH started at 2009-08-23 11:49
OS NT 5.1 (sp2.0) x86, 3583MB Physical Memory, 2823 Physical Available, 1971 Virtual Available
RUN-OPTIONS 
WORKING-DIR D:\Games\RTS\CofH
USER User

11:49:25.71   2 Logical Processors detected
11:49:25.71   Multithreading Enabled
11:49:25.71   THREAD: Hyper-Threading Technology Processors are not detected.
11:49:25.71   XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
11:49:25.71   XTHREAD: Main thread now used as XThread 0
11:49:25.71   XTHREAD: Spawned thread on processor 1
11:49:25.71   MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
11:49:25.71   GAME -- Company Of Heroes, 2.600.0, Build live.2.600.0, Type live, Language English
11:49:25.71   MOD -- Mounting RelicDLC1, 1.0
11:49:25.71   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC1\Movies\'
11:49:25.71   MOD -- Mounting RelicDLC2, 1.0
11:49:25.73   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC2\Movies\'
11:49:25.73   MOD -- Mounting RelicDLC3, 1.0
11:49:25.73   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\DLC3\Movies\'
11:49:25.73   MOD -- Mounting RelicOps, 1.0
11:49:25.73   MOD -- Mounting RelicCoH, 1.0
11:49:25.76   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\Engine\Movies\'
11:49:25.76   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\User\My Documents\My Games\Company of Heroes\WW2\Movies\'
11:49:25.79   GAME -- Resetting fp control word.
11:49:27.78   WW2Mod -- PropertyBagManager Loaded in 1.984000s
11:49:27.82   NetworkManager::Create - creating network manager
11:49:27.82   Read 237 bytes from network datastore login_cache.bin
11:49:27.82   Read 52 bytes from network datastore global_cache.bin
11:49:27.82   Read 28 bytes from network datastore ping_cache.bin
11:49:27.82   QuazalInitializer - static initializing Quazal library
11:49:27.82   PingCache - populating cache with 0 pings
11:49:27.82   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
11:49:27.82   WinTransport - CreateSocket exclusive broadcast socket was available.
11:49:27.82   WinTransport - CreateSocket listening for broadcasts on default port
11:49:27.82   WinTransport - Host Name: Link, aliases: , type=AF_INET, len=4
11:49:27.82   WinTransport - Host IP Address #0: 127.0.0.1
11:49:27.82   WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST
11:49:27.82   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
11:49:27.82   WinTransport - Quazal address string = udp:/address=127.0.0.1;port=6112
11:49:27.82   SessionManager - Peer Header Size = 16 bytes
11:49:27.82   SessionManager - Game Data overhead = 7 bytes
11:49:27.82   SessionManager - Proxy overhead = 7 bytes
11:49:27.82   MessageInternal::CreateChannel: Created channel 47535450
11:49:27.82   Session::Initialize - info, initializing session object, using threads.
11:49:27.82   SessionManager::RegisterSession - Registering new session 04c7bae8
11:49:27.82   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
11:49:27.82   AutomatchInternal: Instantiating
11:49:27.82   PartyInternal: Instantiating
11:49:27.82   MessageInternal::CreateChannel: Created channel 50525459
11:49:27.82   MessageInternal::CreateChannel: Created channel 51434b4d
11:49:27.84   Net::ThreadFunction - Entering network thread function...
11:49:27.84   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
11:49:27.84   MessageInternal::CreateChannel: Created channel 534d5347
11:49:27.84   MessageInternal::CreateChannel: Created channel 474d4343
11:49:27.84   MessageInternal::CreateChannel: Created channel 474f424a
11:49:27.84   MessageInternal::CreateChannel: Created channel 4d4f444d
11:49:27.84   MessageInternal::CreateChannel: Created channel 53594e43
11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 534d5347
11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 474d4343
11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 474f424a
11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
11:49:27.84   MessageInternal::DestroyChannel: Destroyed channel 53594e43
11:49:27.84   GAME -- Available memory: 3583MB Physical RAM, 1876MB Pagefile, 2047 Virtual Address Space
11:49:28.12   DLLDriverLinker -- Adding driver 'spDx9.dll'.
11:49:28.12   DLLDriverLinker -- 1 DLL drivers found.
11:49:28.29   DLLDriverLinker -- 1 DLL drivers found.
11:49:28.31   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
11:49:28.31   GAME -- Resolution set to 1360x768 (fullscreen).
11:49:28.34   SPDx9 -- Driver Name = ati2dvag.dll  Desc = ATI Radeon HD 4600 Series
11:49:28.34   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9490  SubSys = 0x15901462  Rev = 0x0000
11:49:28.34   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x00  Build = 69.83
11:49:28.34   SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-956C-9A35A1C2CB35}
11:49:28.48   SPDx9 -- 996MB available Texture Memory
11:49:28.48   ShaderDatabase: using shader profile [ps30]
11:49:28.57   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
11:49:28.79   GameObjLoader 08038f58 - resetting counters
11:49:28.79   GameObjLoader 08038f58 - Created loader
11:49:28.79   GameObjLoader 080402f8 - resetting counters
11:49:28.79   GameObjLoader 080402f8 - Created loader
11:49:28.95   GAME -- Beginning FE
11:49:28.95   Sent message game CompanyOfHeroes started 568 600 allowtraffic
11:49:28.95   RemoteDLManager - Connection Restored.
11:49:28.95   UIFrontEnd - Loading Front End
11:49:28.95   THREAD: Hyper-Threading Technology Processors are not detected.
11:49:29.00   SOUND -- Initializing ...
11:49:29.01   INNIMapDCA Key not found: sp_speechducker::time
11:49:29.09   SOUND -- Initialization completed!
11:49:29.09   UIFrontEnd - Initializing Forms
11:49:29.70   CampaignFilter::BindFilterSpecificWidgets()
11:49:29.75   Activating screen: MovieScreen
11:49:29.75   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
11:49:31.78   Activating screen: AppLoadingForm
11:49:31.78   SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
11:49:31.85   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
11:49:31.85   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
11:49:31.85   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
11:49:31.85   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
11:49:31.85   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
11:49:31.85   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
11:49:31.93   GAME -- Using player profile LINK
11:49:34.28   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
11:49:34.84   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
11:49:35.46   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
11:49:35.46   RendezvousManager: CreateSession - starting profile=Guest login
11:49:35.48   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
11:49:35.48   RendezvousManager - unable to connect to the server as guest
11:49:35.48   OnConnect: connect failure
11:49:35.48   RendezvousManager::Shutdown - deleting instance
11:49:35.48   RendezvousManager - terminating all server calls in progress
11:49:35.48   CallManager - terminating all server calls in progress (1 in progress)
11:49:35.48   RendezvousManager - destroying chat handler
11:49:35.48   ~RendezvousManager - m_state = 7, no need for server disconnect
11:49:35.50   OnConnect: this wasnt a reconnect, no need for autologin
11:49:35.50   SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
11:49:35.50   CRC & Version Info : 00000258:0972f166:a91550c0 reliccoh:600:ww2mod.dll 0
11:49:35.50   Activating screen: FEMovie
11:49:35.50   Activating screen: OnlineWidget
11:49:35.50   Activating screen: RelicOnlineLogin
11:49:35.53   SetupProductLoadingArt - choosing bgArt = 0 (gold=0)
11:49:35.53   You have a valid version of the game.
11:49:35.53   AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
11:49:35.53   installed_products = ( DLC1 DLC2 DLC3 )
11:49:35.53   OnLogin: no previous login, auto selecting profile not required
11:49:35.53   Activating screen: MessageBoxPopup
11:49:35.53   Activating screen: MessageBoxPopup
11:49:35.53   ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
11:49:36.68   Beginning media verification...
11:49:36.68   Validator type : validators\udro\udro.dll
11:49:36.70   Activating screen: MessageBoxPopup
11:49:36.78   Activating screen: MessageBoxPopup
11:49:38.39   Activating screen: MessageBoxPopup
11:49:55.65   SPDx9 -- 980MB available Texture Memory
11:49:56.59   Beginning media verification...
11:49:56.59   Validator type : validators\udro\udro.dll
11:49:56.59   Activating screen: MessageBoxPopup
11:49:56.90   Activating screen: FE_mm_01
11:50:00.03   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
11:50:00.03   Activating screen: RelicOnlineCampaign
11:50:00.03   GAME -- Setting campaign state to 'dlc1'
11:50:00.03   Activating screen: RelicOnlineChat
11:50:00.03   Activating screen: RelicOnlineNewsScreen
11:50:00.03   Activating screen: RelicOnlineStatsScreen
11:50:00.03   Activating screen: Achievements
11:50:00.03   GAME -- Closing state 'dlc1'
11:50:00.03   GAME -- Setting campaign state to 'dlc2'
11:50:00.04   GAME -- Closing state 'dlc2'
11:50:00.04   GAME -- Setting campaign state to 'dlc3'
11:50:00.04   GAME -- Closing state 'dlc3'
11:50:00.04   GAME -- Setting campaign state to 'dlc1'
11:50:00.04   Activating screen: GameHistory
11:50:00.04   GAME -- Closing state 'dlc1'
11:50:00.04   GAME -- Setting campaign state to 'dlc2'
11:50:00.04   GAME -- Closing state 'dlc2'
11:50:00.04   GAME -- Setting campaign state to 'dlc3'
11:50:00.04   GAME -- Closing state 'dlc3'
11:50:00.04   GAME -- Setting campaign state to 'dlc1'
11:50:00.04   Activating screen: RelicOnlineCampaign
11:50:00.04   Activating screen: RelicOnlineTabs
11:50:00.04   GAME -- Closing state 'dlc1'
11:50:00.04   GAME -- Setting campaign state to 'dlc2'
11:50:00.04   GAME -- Closing state 'dlc2'
11:50:00.04   GAME -- Setting campaign state to 'dlc3'
11:50:00.04   GAME -- Closing state 'dlc3'
11:50:00.04   GAME -- Setting campaign state to 'dlc1'
11:50:02.25   CancelAutoMatching - called
11:50:02.25   Activating screen: OnlineSelectGame
11:50:02.25   Activating screen: RelicOnlineTabs
11:50:02.25   Activating screen: FEMovie
11:50:02.25   Activating screen: OnlineWidget
11:50:02.25   Activating screen: FE_mm_01
11:50:02.25   GAME -- Closing state 'dlc1'
11:50:02.25   GAME -- Setting campaign state to 'dlc2'
11:50:02.25   GAME -- Closing state 'dlc2'
11:50:02.25   GAME -- Setting campaign state to 'dlc3'
11:50:02.25   GAME -- Closing state 'dlc3'
11:50:02.25   GAME -- Setting campaign state to 'dlc1'
11:50:02.25   GAME -- Closing state 'dlc1'
11:50:02.25   GAME -- Setting campaign state to 'dlc1'
11:50:02.25   GAME -- Closing state 'dlc1'
11:50:02.25   GAME -- Setting campaign state to 'dlc2'
11:50:02.25   GAME -- Closing state 'dlc2'
11:50:02.25   GAME -- Setting campaign state to 'dlc3'
11:50:02.25   GAME -- Closing state 'dlc3'
11:50:03.79   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
11:50:03.79   Activating screen: RelicOnlineCampaign
11:50:03.79   GAME -- Setting campaign state to 'dlc2'
11:50:03.79   Activating screen: RelicOnlineChat
11:50:03.79   Activating screen: RelicOnlineNewsScreen
11:50:03.79   Activating screen: RelicOnlineStatsScreen
11:50:03.79   Activating screen: Achievements
11:50:03.79   GAME -- Closing state 'dlc2'
11:50:03.79   GAME -- Setting campaign state to 'dlc1'
11:50:03.79   GAME -- Closing state 'dlc1'
11:50:03.81   GAME -- Setting campaign state to 'dlc2'
11:50:03.81   GAME -- Closing state 'dlc2'
11:50:03.81   GAME -- Setting campaign state to 'dlc3'
11:50:03.81   GAME -- Closing state 'dlc3'
11:50:03.81   GAME -- Setting campaign state to 'dlc1'
11:50:03.81   GAME -- Closing state 'dlc1'
11:50:03.81   GAME -- Setting campaign state to 'dlc2'
11:50:03.81   Activating screen: GameHistory
11:50:03.81   GAME -- Closing state 'dlc2'
11:50:03.81   GAME -- Setting campaign state to 'dlc1'
11:50:03.81   GAME -- Closing state 'dlc1'
11:50:03.81   GAME -- Setting campaign state to 'dlc2'
11:50:03.81   GAME -- Closing state 'dlc2'
11:50:03.81   GAME -- Setting campaign state to 'dlc3'
11:50:03.81   GAME -- Closing state 'dlc3'
11:50:03.81   GAME -- Setting campaign state to 'dlc2'
11:50:03.81   Activating screen: RelicOnlineCampaign
11:50:03.81   Activating screen: RelicOnlineTabs
11:50:07.20   CancelAutoMatching - called
11:50:07.20   Activating screen: OnlineSelectGame
11:50:07.20   Activating screen: RelicOnlineTabs
11:50:07.20   Activating screen: FEMovie
11:50:07.20   Activating screen: OnlineWidget
11:50:07.20   Activating screen: FE_mm_01
11:50:07.20   GAME -- Closing state 'dlc2'
11:50:07.20   GAME -- Setting campaign state to 'dlc1'
11:50:07.20   GAME -- Closing state 'dlc1'
11:50:07.20   GAME -- Setting campaign state to 'dlc2'
11:50:07.20   GAME -- Closing state 'dlc2'
11:50:07.20   GAME -- Setting campaign state to 'dlc3'
11:50:07.20   GAME -- Closing state 'dlc3'
11:50:07.20   GAME -- Setting campaign state to 'dlc2'
11:50:07.20   GAME -- Closing state 'dlc2'
11:50:07.20   GAME -- Setting campaign state to 'dlc1'
11:50:07.20   GAME -- Closing state 'dlc1'
11:50:07.20   GAME -- Setting campaign state to 'dlc2'
11:50:07.20   GAME -- Closing state 'dlc2'
11:50:07.20   GAME -- Setting campaign state to 'dlc3'
11:50:07.20   GAME -- Closing state 'dlc3'
11:50:08.75   Activating screen: MessageBoxPopup
11:50:08.75   Created Matchinfo
11:50:08.75   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
11:50:08.75   starting LAN hosting
11:50:08.76   OnJoinAdvertisementSuccess - joined online match, server leave notification required
11:50:08.76   starting local hosting
11:50:08.76   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
11:50:08.76   Allocated route ID=0 for PeerID 1 at WINaddr:127.0.0.1:6112;
11:50:08.76   Transport::OpenInternal request to WINaddr:127.0.0.1:6112;
11:50:08.76   Session::Host sid = BE3D03E2FB96CF74, hostURL = , local addresses = WINaddr:127.0.0.1:6112;
11:50:08.76   ValidateCustomData: called with 160 bytes of custom data
11:50:08.76   Host accepted Peer 1 into the match at address list=WINaddr:127.0.0.1:6112;, routes=WINaddr:127.0.0.1:6112;
11:50:08.76   AdvertisementInternal::Process - EVENT_NEWPEER
11:50:08.76   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
11:50:08.76   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
11:50:08.76   hosting - Session is connected
11:50:08.76   Net::Session::SetVisible - session is set to VISIBLE.
11:50:08.76   hosting completed successfully
11:50:08.76   HostAsync - completed with HostResult = 0
11:50:08.76   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
11:50:08.76   Activating screen: OnlineGameSetup
11:50:08.76   MessageInternal::CreateChannel: Created channel 534d5347
11:50:08.78   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:08.78   MatchInternal::SetMatchType - new type 14 - updating server
11:50:08.79   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:127.0.0.1:6112; (ping=0ms) 100,00%, pending=0, dead=0
11:50:08.79   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
11:50:08.81   SetVisible called while !IsConnected
11:50:08.81   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:08.81   Activating screen: RelicOnlineChat
11:50:08.81   Activating screen: RelicOnlineNewsScreen
11:50:08.81   Activating screen: RelicOnlineStatsScreen
11:50:08.81   Activating screen: Achievements
11:50:08.81   GAME -- Setting campaign state to 'dlc1'
11:50:08.81   GAME -- Closing state 'dlc1'
11:50:08.81   GAME -- Setting campaign state to 'dlc2'
11:50:08.81   GAME -- Closing state 'dlc2'
11:50:08.81   GAME -- Setting campaign state to 'dlc3'
11:50:08.81   GAME -- Closing state 'dlc3'
11:50:08.81   GAME -- Setting campaign state to 'dlc1'
11:50:08.81   GAME -- Closing state 'dlc1'
11:50:08.81   Activating screen: GameHistory
11:50:08.81   GAME -- Setting campaign state to 'dlc1'
11:50:08.81   GAME -- Closing state 'dlc1'
11:50:08.81   GAME -- Setting campaign state to 'dlc2'
11:50:08.81   GAME -- Closing state 'dlc2'
11:50:08.81   GAME -- Setting campaign state to 'dlc3'
11:50:08.81   GAME -- Closing state 'dlc3'
11:50:08.81   Activating screen: OnlineGameSetup
11:50:08.81   Activating screen: RelicOnlineTabs
11:50:08.81   Activating screen: ScreenTipPopup
11:50:08.81   AutomatchInternal::OnHostComplete - Completed Host with success=1
11:50:08.81   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
11:50:08.81   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
11:50:08.81   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:08.81   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:08.81   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:08.87   Activating screen: ScreenTipPopup
11:50:08.87   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:08.90   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:13.65   Activating screen: DynamicPopupMenu
11:50:14.31   Activating screen: DynamicPopupMenu
11:50:14.50   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
11:50:14.50   MatchInternal::SetMatchType - new type 0 - updating server
11:50:14.50   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
11:50:14.50   Net::Session::SetVisible - session is set to VISIBLE.
11:50:14.50   Net::Session::SetVisible - session is set to VISIBLE.
11:50:14.50   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:14.50   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:14.51   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
11:50:14.51   Net::Session::SetVisible - session is set to VISIBLE.
11:50:14.51   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:14.51   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:14.53   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:15.10   Activating screen: DynamicPopupMenu
11:50:16.54   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:16.54   MatchInternal::SetMatchType - new type 14 - updating server
11:50:16.54   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:16.54   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:16.54   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:16.54   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:16.54   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:16.56   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:16.56   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:16.56   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:16.56   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:16.57   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:20.59   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:20.59   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:20.59   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:20.59   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:20.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:23.93   Activating screen: Achievements
11:50:23.93   Activating screen: RelicOnlineTabs
11:50:23.93   Activating screen: ScreenTipPopup
11:50:28.00   Transport - median kBPS [hi/cur] sent = 0,0/0,0, recvd = 0,0/0,0, #p/sec[s/r] = 0,0/0,0, max unsent 0, version err 0, merge 0
11:50:30.04   Activating screen: OnlineGameSetup
11:50:30.04   Activating screen: RelicOnlineTabs
11:50:30.04   Activating screen: ScreenTipPopup
11:50:32.62   Activating screen: RaceSelectionPopup
11:50:35.06   Activating screen: DynamicPopupMenu
11:50:35.34   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
11:50:35.34   MatchInternal::SetMatchType - new type 0 - updating server
11:50:35.34   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
11:50:35.34   Net::Session::SetVisible - session is set to VISIBLE.
11:50:35.34   Net::Session::SetVisible - session is set to VISIBLE.
11:50:35.34   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:35.34   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:35.34   GameSetupForm - UpdateMatchType: Setting match type to 0: BASIC_MATCH
11:50:35.34   Net::Session::SetVisible - session is set to VISIBLE.
11:50:35.35   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:35.35   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:35.37   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:35.98   Activating screen: DynamicPopupMenu
11:50:36.65   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:36.65   MatchInternal::SetMatchType - new type 14 - updating server
11:50:36.65   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:36.65   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:36.65   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:36.65   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:36.65   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:36.67   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:36.67   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:36.67   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:36.67   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:36.68   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:37.03   Activating screen: DynamicPopupMenu
11:50:37.60   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:37.60   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:37.60   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:37.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:37.62   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:38.20   Activating screen: RaceSelectionPopup
11:50:39.03   Activating screen: DynamicPopupMenu
11:50:40.14   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:40.14   Net::Session::SetVisible - session is set to INVISIBLE.
11:50:40.14   GetMaxFrameTimeFromProfile: players=2 expected FPS=100,000000, bars=5, max avg=0,000, sd=0,000, 0 samples =
11:50:40.14   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:40.15   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:40.54   Activating screen: RaceSelectionPopup
11:50:42.60   GameSetupForm - No win/loss reporting and only a single player, disconnecting
11:50:42.60   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
11:50:42.60   SetVisible called while !IsConnected
11:50:42.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:42.60   GameSetupForm - Starting game
11:50:42.60   GameInfo::ResetInfo - SyncLevel set to 0 on reset
11:50:42.60   PopulateGameInfo - random seed:[1251003042], guid:[{da598364-8ba2-4e31-b86e-129460fce109}], sync level:[2]
11:50:42.60   Error loading [DATA:levelingCurve.lua]
11:50:42.60   Error loading [DATA:levelingCurve.lua]
11:50:42.60   MOD - Setting player (0) race to: allies
11:50:42.60   MOD - Setting player (0) race to: 1
11:50:42.60   MOD - Setting player (1) race to: axis
11:50:42.60   MOD - Setting player (1) race to: 2
11:50:42.60   Activating screen: MessageBoxPopup
11:50:42.60   Session is marking the local peer PeerID 1 for death
11:50:42.60   Session::GetEvent DestroyPeer success Peer 1 removed
11:50:42.60   Session::DestroyPeer - deallocating peer 1
11:50:42.60   Session - Requested Disconnect for connectionID 2
11:50:42.60   Deallocated route ID=3 for PeerID 1 at WINaddr:127.0.0.1:6112;
11:50:42.60   Session - Requested Disconnect for connectionID 3
11:50:42.60   Closed route 3<>3 for PeerID 1 at WINaddr:127.0.0.1:6112;
11:50:42.60   AdvertisementInternal::Process - EVENT_DESTROYPEER
11:50:42.60   Destroyed Matchinfo
11:50:42.62   APP -- Game Start
11:50:42.62   Sent message game CompanyOfHeroes allowtraffic
11:50:42.62   GAME -- Setting campaign state to 'dlc1'
11:50:42.62   GAME -- Closing state 'dlc1'
11:50:42.62   GAME -- Setting campaign state to 'dlc2'
11:50:42.62   GAME -- Closing state 'dlc2'
11:50:42.62   GAME -- Setting campaign state to 'dlc3'
11:50:42.62   GAME -- Closing state 'dlc3'
11:50:42.62   MessageInternal::DestroyChannel: Destroyed channel 534d5347
11:50:42.62   Transport - Largest sent is now 8
11:50:42.64   GAME -- Ending FE
11:50:42.64   UIFrontEnd - Unloading Front End
11:50:42.64   Transport - Largest received is now 8
11:50:42.64   SOUND -- Shutting down ...
11:50:42.73   SOUND -- Shutdown completed!
11:50:42.73
11:50:42.73   GAME -- *** Beginning mission 2p_angoville farms (1 Humans, 1 Computers) ***
11:50:42.73
11:50:42.82   GAME -- Recording game
11:50:42.85   Activating screen: GameLoadScreen
11:50:42.85   ReportGameStartStats - no connection to server unable to report
11:50:42.85   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
11:50:42.85   PeerRemoveAll - flushing local session peer data
11:50:42.85   Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
11:50:42.85   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
11:50:43.14   THREAD: Hyper-Threading Technology Processors are not detected.
11:50:43.18   SOUND -- Initializing ...
11:50:43.32   SOUND -- Initialization completed!
11:50:43.32   PHYSICS: detected processor(s) capable of handling 2 threads.
11:50:43.35   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms'
11:50:43.35   MOD -- Using Mod 'RelicCoH'
11:50:43.35   Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_angoville farms\2p_angoville farms_precache.lua]
11:50:43.50   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_upper_load.smf'.  Expensive operation
11:50:43.50   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_upper_load.smf'.  Expensive operation
11:50:43.87   GameObjLoader - upgrading load_count from 0 to 725
11:50:44.31   PHYSICS -- Created node factory 'HVOK'
11:50:44.31   PHYSICS -- Created node factory 'DMMY'
11:50:44.32   GameObjLoader - upgrading load_count from 725 to 1486
11:50:50.01   GameObjLoader - upgrading load_count from 915 to 3363
11:50:52.35   GameObjLoader 08038f58 - resetting counters
11:50:52.35   GameObjLoader 08038f58 - LOAD_DONE
11:50:52.35   GAME - SessionSetup
11:50:52.46   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
11:50:52.46   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
11:50:52.46   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
11:50:54.37   GAME - CreateGEWorld in 2009 ms
11:50:54.37   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
11:50:54.48   GAME - SessionSetup finished in 2129 ms
11:50:54.50   GAME - WaterReflectionManagerSetup
11:50:54.50   GAME - WaterReflectionManagerSetup finished in 0 ms
11:50:54.53   MessageInternal::CreateChannel: Created channel 474d4343
11:50:54.54   Regenerating ImpassMap data...
11:50:54.54       Impass Data was already valid, but regenerating...
11:50:54.60   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
11:50:54.60   Regenerating CanBuildMap data...
11:50:54.60   Generating CanShoot Map.
11:50:54.60   Pathfinder::Regenerate()...
11:50:54.62   Generating PathSectorMap...
11:50:54.79   Pathfinder::Regenerate() Done.
11:50:54.84   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/ZANNIHILATE.SCAR] succeeded.
11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
11:50:54.98   MOD -- Player  (unused player) (frame 0) (KillPlayer)
11:50:55.28   MessageInternal::CreateChannel: Created channel 4d4f444d
11:50:55.65   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
11:50:55.67   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
11:50:55.89   SPEECHMANAGER -- Loaded in 0,195943 seconds
11:50:56.42   GAME -- SimulationController::Pause 0
FATAL AI ERROR!
-- FATAL EXIT --
gameobj.c/4540:!
--stack trace--



0x054B9EB2: GetDllInterface                             (D:\Games\RTS\CofH\WW2Mod.dll)
0x77D4900C: GetSystemMetrics                            (C:\WINDOWS\system32\USER32.dll)
0x7C816F97: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
0x7C839990: ValidateLocale                              (C:\WINDOWS\system32\kernel32.dll)
0x7C816FA0: RegisterWaitForInputIdle                    (C:\WINDOWS\system32\kernel32.dll)
 
Ai có link bộ cài nào ổn định ko :)
Mà xem cái này ở chỗ nào để biết lỗi vậy :-/
Mã:
FATAL AI ERROR!
-- FATAL EXIT --
gameobj.c/4540:!
--stack trace--

Chỗ đó đó bạn, bạn up file đó là mình biết rõ mọi thông tin từ sự cố như vào game, chọn map angoville, máy bạn là máy duo.v..v.
 
Nhưng tớ ko update thì nó vẫn vào nhưng màn hình đen, update thì ko vào được, hôm qua vẫn chơi được, ôi ~~".
 
Đây là bản beta của Infantry Operation IV, tuy nhiên, Kite đã khóa pass lại. Ai muốn chơi pm Kite trước để Kite duyệt xem có cho pass hay không nữa :|.

http://www.megaupload.com/?d=32OT0AXU
 
Anh em cho hỏi giửa volka ver và 1 toán us chưa có ver nào thì vị trí đất trống ko có điểm cover thì . VOlka phải đứng khoảng cách bao nhiêu để kill toán us ?
- Và anh em coi hộ dùm cái playerback này xem tớ thua vì lý do zì ? tại sao us lên 4 top lẹ còn tớ thì chậm hơn và tụi nó chiếm nhiêu ammo mà up kiêp súng m44 lợi hại vậy ?
- Hy vọng anh em đóng góp dùm :((:((:((:((
 
Anh em cho hỏi giửa volka ver và 1 toán us chưa có ver nào thì vị trí đất trống ko có điểm cover thì . VOlka phải đứng khoảng cách bao nhiêu để kill toán us ?
- Và anh em coi hộ dùm cái playerback này xem tớ thua vì lý do zì ? tại sao us lên 4 top lẹ còn tớ thì chậm hơn và tụi nó chiếm nhiêu ammo mà up kiêp súng m44 lợi hại vậy ?
- Hy vọng anh em đóng góp dùm :((:((:((:((

có ver thì khoảng cách nào cũng chấp. BAR với mp40 gần = nhau, bắn xa bar tốt hơn. m44 là súng j, nếu là mp44 thì là súng của wher chứ US up súng đó sao dc, nếu là thompson thì 100 ammo quét Granadier cầm kar98 1 phát
 
có ver thì khoảng cách nào cũng chấp. BAR với mp40 gần = nhau, bắn xa bar tốt hơn. m44 là súng j, nếu là mp44 thì là súng của wher chứ US up súng đó sao dc, nếu là thompson thì 100 ammo quét Granadier cầm kar98 1 phát

Đọc mãi mới hiểu ver là cover ặc ặc!

Gặp Bar up MP40 ko đỡ đc đâu, 1 squad rifle up BAR bắn từ xa volks chết hết!

Gặp Assault rifle/ Submachine như MP40, MP44, grease gun, thompson nếu ko bắn từ xa đc thì chui vô nhà là ok!

Volks đừng để bị áp sát, nhất là rifleman up bar áp sát, cố gắng dụ nó vào tầm mg bắn suppress => cho volks đứng xa bắn, vào gần là mệt!
 
Tớ quên up playerback cho anh em xem coi tớ thua vì zì . Hay tại tụi đồng minh pro quá sức . Tớ có coi lại playerback và nhận định nó ko micro hay mà vị trí gần nhà nó quá nên việc squad lẹ hơn tớ là chuyện đương nhiên ko bik có đúng ko mà trong thời gian ngắn nó ra tới 4 top đều đả up thompson .
- Ko biết tớ nói có đúng ko 1 top volka up mp44 ko = 1 top us up thompson . Vì lực bắn và độ chính xác của thompson cao hơn mp44 của WE .

- Link đây anh em tải về coi rồi cho ý kiến nha
: http://www.mediafire.com/download.php?zmtmcnkjin1
 
Volksgrenadier chỉ có up MP-40 thôi, còn STG-44 chỉ có Storm Trooper, Panzer Grenadiers, Assault Grenadiers và Knight Cross Holder mới sử dụng!

Đề nghị ông Hieu nên ghi đúng tên loại quân, ko nên chế như thế! :-s
 
Volksgrenadier chỉ có up MP-40 thôi, còn STG-44 chỉ có Storm Trooper, Panzer Grenadiers, Assault Grenadiers và Knight Cross Holder mới sử dụng!

Đề nghị ông Hieu nên ghi đúng tên loại quân, ko nên chế như thế! :-s

MG crew cũng xài STG-44 đó :D. Mà STG-44 hình như cũng được gọi là MP44?
 
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