And you know, when I first heard that there was no more leveling, I was kinda' bummed out, until Jiru reminded me that there weren't levels in FFX too! This will really be interesting... And also, I'm totally loving the Crystarium aesthetics; so futuristic yet magical, unlike the sphere grid which was more rustic/ancient (and rightfully fitting for the feel of FFX), and the License Board which was just a board. >.>
Now, why thank tiduschen? Because the link he provided (
http://bbs.a9vg.com/read.php?tid=132...d=&uid=&page=1) is a Chinese site with more information that I can translate! And it reveals some stuff that des/Lissar's translation does not have! So here goes:
- So yes, the Crystarium is described as a "circular crystal board" that "branches out" as you unlock parts of it.
- It was mentioned in the earlier translation, "It seems there are a few different kinds of Crystalium for one person?", and was confirmed again in the site. There are apparently numerous Crystarium boards per character, and in the scans the two that are featured are Lightning's Strength Attribute one and Snow's HP one. There are other boards like Magic, Battle, etc.
Now, what's interesting is this, the site also talks about how there was someone on 2CH that had revealed information on the Crystarium the day before the Jump Scans were leaked, and now on hindsight the information revealed by the scans fit completely with what the person on 2CH revealed, so we can conclude that this member is a trustable source. This source revealed other information that the scans did not reveal, and here I will translate these stuff below! My guess is that the other information revealed by the 2CH person comes from the full article in the Jump issue that wasn't captured in the leaked scans.
- The summons must be defeated in battle before they are obtainable.
- The first character to get his summon is Snow.
- Apparently, after a summon's Driving Mode is dismissed, the other two characters, if dead, would be revived. (I have a huge question mark regarding this point. For fellow Chinese speakers, here's the exact quote: "召唤兽Driving Mode发动并退场后,死去的同伴会复活".) I have a feeling it's just that the other two characters would return to battle.
- There will be 6 characters in the party. (So this should quell any more speculation about there being more characters!)
- Fang will join the party towards the end of the game. (!)
- Apparently the name of the blue-haired feathery NORA guy is revealed, but somehow the katakana characters aren't appearing so I can't see the name! *grr*
- The spell Ruin is specific to the ATK/COM role.
- An Earthquake spell will also exist in the game, but the way it is used will be different from before.
- Apparently, the characters will have a role that they will largely assume in battle. (?) Lightning: ATK/BLA, Snow: DEF, Vanille: HLR/"ジャマー" (A new role! "Jama-"= "Jumper"? No idea.), Sazh: BLA/ENH, Hope: ENH/HLR, Fang: ATK. (I really don't know what this means, but I hope it doesn't mean that the characters are confined to these roles.)
- The names of the characters weapons are also revealed! Lightning: ディフェンダー, Sazh: ヴェガやらデネブやらスピカやら, Vanille: キュアーロッド·みたいな, Hope: ホークアイとか, Snow:太陽の雫·とかワケわからんやつ. (Someone help translate! I don't think I will handle the translations well.)
- Regarding the Crystariums, apparently abilities/skills that are not a character's specialization will take more CP to unlock.
OK, my additional thoughts and comments: I realized, maybe they want to "confine" specific roles to the characters, so that they will have some kind of specific job/role always in battle, and there will be some kind of individualization of characters' battle styles that was largely absent in FFXII. However, hopefully it will be like FFX, where whilst each character was confined to their sphere grids at the beginning, they could enter into other parts of the sphere grid later in the game. So likewise, maybe we can use more CP later in the game to develop our characters in other directions too?
Also, this means that Hope, for example, whilst largely assuming a HLR/ENH role in battle (and this is justified given that he's given to running away in battle and being unexperienced in combat), can still be an ATK, but maybe this would not be a good choice since his Attack stats are initially low? And rather, he can develop later in the game to also use the ATK role, just like how the developers also said that he will "gain experience" in battle as the game progresses.