[HQ] Final Fantasy XIII

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ko có password sao coi kira
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ko cần password mà ;)) Ko bác dùng tạm link này http://www.justin.tv/newpandajp
có thêm ad mới ,hình như có đoạn siren =)). Xem tạm chứ giật tùm lum
New ad , tuyệt vời
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công nhận lag vãi =))
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Hôm nay xem VGA 2009 đến mấy đoạn game mới nó lag tung người. Bi h xem tiếp cái này nữa còn lag khủng khiếp hơn =)). Bé gái kia xinh wa :P
 
chán , sao link bác đưa chẳng coi đc gỉ hết vậy , đợi mãi ko thấy hiện :(
 
Coi xong cũng đâu giật gì lắm đâu nhỉ :-/
 
chán , sao link bác đưa chẳng coi đc gỉ hết vậy , đợi mãi ko thấy hiện :(
Chắc hết rồi nên nó không hiện bác ạ
Coi xong cũng đâu giật gì lắm đâu nhỉ
Chắc mạng em cùi. Xem giật toàn đúng chỗ hay =))
Có điều này hay nè: khi summon xuất hiện 1 đoạn chữ trên biểu tượng summon là Etoro(エトロ in katakana) . Etoro là gì. Trong FFVSXIII có đoạn stella với noctis cùng nhìn 1 bức tranh. Đó chính là bức tranh của nữ thần Etoro. Có vẻ như Etoro là người tạo ra Fal'cie trong FFXIII, thần của các vị thần. Tuy 2 game ko cùng 1 thế giới nhưng cùng chung 1 myth, kiểu như có 1 không gian tồn tại giữa 2 thế giới của FFXIII và FFVSXIII ;;)
Amano_Goddess_of_Death.jpg
 
Ôi sao mà rối rắm thế :|
Chắc lần này phải từ bỏ 1 FFXIII Agito thôi :-< (không có máy PSP chơi các bác ạh :">) =))
 
Ôi sao mà rối rắm thế :|
Chắc lần này phải từ bỏ 1 FFXIII Agito thôi :-< (không có máy PSP chơi các bác ạh :">) =))

Tui thì chơi dc hết :x.

PS: Có thể thời đại của FFVSXIII là trước lúc của FFXIII ... Stella và Noctis là 2 người "phát tán" Fal'Ciel ra thế giới bên ngoài sau khi "ôm nhau cùng chết" giống như trong Romeo and Juliet :'>.
 
17/12/2009=((,chỉ còn 4 ngày nữa thôi là game ra,rồi mình lại phải ngồi nhìn những đứa khác spoil ss lên:((,tình hình tài chính như này chắc phải 4,5 năm nữa mới được chơi quá các bác ơi!
À vẫn gỡ gạc lại được cái FF agito XIII :X
 
àh con mụ béo Goddess Etro =))

trong chùm Fabula Nova Crystallis thì khả năng liên quan với nhau là rất cao
 
Khả năng mua FFXIII 1 Jp 2 là Eng, nói chung chỉ only one :> chứ không thể 2 cái cùng lúc, thôi đành chơi tiếng Eng vậy :-<
 
17/12/2009=((,chỉ còn 4 ngày nữa thôi là game ra,rồi mình lại phải ngồi nhìn những đứa khác spoil ss lên:((,tình hình tài chính như này chắc phải 4,5 năm nữa mới được chơi quá các bác ơi!
À vẫn gỡ gạc lại được cái FF agito XIII :X

4 ngày nữa là bên JP thôi chứ đặt ở cha hiệp nó nói tầm 20 mấy mới có chán vãi :(
@devil : ghiền wá thì giống tui nè mua bản JAP chơi xong bán lại liền chờ bản eng ra chơi thêm lần nữa :))
 
Nhìu lúc cũng thấy hổ thẹn với anh em.Miệng thì chê dỡ nhưng đã đặt sẵn 1 em rồi:-". Chơi JAP củng không ảnh hưởng gì:)).Hehe chiến này tui phải spoil trước :)
 
Chuyến này bạn nào chơi mà spoil story ko để trong mục Spoil thì mình sẽ đá đểu đầu tiên vì tội spoil lộ liễu.

Tên của Etoro trong English là Etro: http://finalfantasy.wikia.com/wiki/Etro

Từ FFWikia:
The main difference between the Hunts of Final Fantasy XII and the Missions of Final Fantasy XIII is while every Hunt can only be completed once, the player may take up each Mission multiple times.

Edit: bổ sung thêm Preview từ rpgfan.com: http://www.rpgfan.com/previews/ff13/index.html

Tokyo, December 17th 06:35 am JST: Square Enix president Youichi Wada and producer Yoshinori Kitase will celebrate the release of Final Fantasy XIII together with 100 fans at the Shibuya store of media chain Tsutaya. At that time, hundreds of fans will have already braved a chilly Tokyo night and hours of early morning outside major electronics stores in Shibuya, Shinjuku, Akihabara and elsewhere in the Land of the Rising Sun. As predictable as the enthusiasm of those fans is the fact that Final Fantasy XIII will become the fastest and best-selling PlayStation 3 title in Japan to date. In anticipation of another predictable effect, Sony Computer Entertainment president Kazuo "Kaz" Hirai might show up, too. After all, the PlayStation 3-exclusive release in Japan will constitute a preliminary Christmas gift for Hirai. The most anticipated game to be released for his platform in Japan yet will certainly help to push its installed hardware base closer to the four million mark. The only unknown in the weeks and months following Final Fantasy XIII's December 17th release will be its sales performance. Given the still comparatively low installed hardware base of its target platform, the triple platinum mark (based on sales in Japan) seems out of question. But what about the double platinum, i.e. two million copies? Only time will tell.

Of course, fans waiting for the game's release on both sides of the Atlantic still have more time to ponder whether or not they should spend their hard-earned money on Final Fantasy XIII. To support them in their potentially difficult decision-making process, we have decided it was about time to update our arguably slightly dated preview and sum up everything we know about the newest installment in Square Enix's flagship series in one handy preview.

Final Fantasy XIII takes place in a futuristic world. The Sanctum, a theocratic government rules, over a solitary floating world known as the Cocoon. The people living inside the Cocoon believed that with the blessing of the Fal'Cie, they could live forever in peace and happiness. Since a world without pain and sorrow wouldn't make for a great setting of a Final Fantasy game, peril is not far away. As it turns out, not all Fal'Cie are benevolent. The awakening of Fal'Cie from the Pulse, the dreaded world underneath the Cocoon, puts an abrupt end to the period of peace and prosperity the inhabitants of the Cocoon have grown to take for granted. The Fal'Cie select so-called L'Cie, humans who are destined to fulfill a particular task. Carrying the mark of the L'Cie, the chosen ones face a destiny crueler than death. Failing to successfully carry out the task will transform them into mindless monsters. However, even success doesn't guarantee salvation, but instead crystallization.

Fearing the potential of unrest, instability and war, the Sanctum takes drastic measures to combat the threat posed by the evil Fal'Cie and their chosen ones. Those who are suspected to have come in contact with anything originating from the Pulse are immediately detained and deported from the Cocoon. Needless to say, not everybody is pleased about this policy. The game's protagonist, a young lady code-named Lightning and Snow Villiers, the leader of the resistance group Nora take up arms against the Sanctum. The fate of the two characters is intertwined, not only because they are L'Cie, but also because Snow was supposed to marry Lightning's younger sister Serah. Unfortunately, Serah met the tragic fate of every L'Cie who has fulfilled his/her duty; in other words she turned into a crystal. Other party members include Oerba Dia Vanille, a young girl from the Pulse, the gun-wielding and Chocobo-loving Sazh Katzroy, the 14-year old Hope Estheim and Oerba Yun Fang, a lady who operates in cooperation with the Sanctum's armed forces. Like Lightning and Snow, they are all L'Cie. Key members of Snow's resistance movement are Snow's childhood friends, the daring Gadot and the beautiful Lebreau. Another member is Maqui, a boy whose admiration for Snow led him to join Nora. Unlike Gadot and Lebreau, he is not good at fighting.

Their opposition is formidable, though, as the Sanctum's supreme leader Galenth Dysley orders his armed forces to rid the Cocoon of the L'Cie. In addition to ordinary soldiers, Lightning and Co. will have the questionable pleasure to square off with PSICOM, an elite military unit tasked with protecting public order and peace, and a highly mobile commando unit led by general Cid Raines. Raines' right-hand man is Captain Rygdea. His loose appearance belies the fact that he is a man of integrity. Like Rygdea, PSICOM's commanding officer Yaag Rosch who has a strong sense of justice, also has his doubts about whether the radical purge policy ordered by Dysley and carried out by his unit is the right thing to do. Jihl Nabaat is the co-commander of PSICOM. Unlike Rosch, she doesn't question the morality of her mission, but instead is determined to keep damage supposedly done by the L’Cie to a minimum.

The Cocoon itself already seems to be a large world consisting of several areas. Nautilus is a recreational area built around a popular theme park not entirely unlike Final Fantasy VII's Golden Saucer. The maze-like Palumpolum is a large commercial city. Nearby is an area with a crystallized surface, creating a surreal atmosphere. The Sunleth Waterscape is a nature conservation area and hence a rarity inside the Cocoon. To study the specifics of its ecosystem, the weather in this area can be manipulated with a control panel. The Waterscape is off-limits to your average Joe.

Compared to the strictly supervised Cocoon, the vast plains of the Pulse may look like a palladium of freedom and liberty at first glance. Unfortunately, they also happen to be a place where the wild things are. And in Final Fantasy XIII's case, many of them are not only wild, but also huge, like the King Behemoth or Adamantaimai. At least those creatures do not only have their eyes fixed on the party, but also end up fighting each other as well. The ruins of Mount Yaschas are evidence that even in the Pulse, civilization once blossomed. Those days, however, are long over, and nowadays the dilapidated buildings only host monsters.

The aim of Final Fantasy XIII's battle system is to combine a sense of speed/action with strategic elements. To achieve this ambitious aim, the development team took the venerable Active Time Battle (ATB) system and updated it in various ways. Players are not limited to one command per turn, but instead are free to choose whether they want to hit a foe with one strong magic attack or three less powerful physical attacks. In this way, a player can chain multiple attacks.

To increase the sense of speed and action, the developers have also revamped the summoning system. While summons still can be called upon to attack opponents with regular attacks, each summon's driving mode gives the player an opportunity to do far more damage. In this mode, a summon transforms into a rideable vehicle which is controlled by the player. To balance the advantages in power offered by the driving mode, Square Enix has implemented a time limit. Fortunately, the player can influence the length of a driving mode session, as it depends on the number of chains achieved in normal mode. Each character is backed up by one summon. Below you will find a list of character-summon combos and the vehicle the respective summon transforms into:

Lightning – Odin – Horse

Snow – Shiva – Motorcycle

Sazh – Byrnhildr – Car

Hope – Alexander – Fortress

Vanille – Hecatoncheir – Magic Armor

Fang – Bahamut – Dragon

Another new, more strategic feature is the so-called Optima system. This system allows the player to assign certain roles, e.g. attacker, blaster (elemental attacks - makes it easier to unleash chain attacks), defender, to a given character. Does the progress of a battle demand a change in strategy? No problem. Utilizing the paradigm shift system, the behavioral pattern of an AI-controlled party member can be changed multiple times over the course of a battle.

Possibly in an attempt to match the game's main theme "determination", Square Enix decided to test the determination of its huge fanbase by upping the level of difficulty. To avoid one potential source of frustration from the get-go, the game doesn't require its user to start at the nearest save point after losing a battle, though. Instead, the player can immediately take on the same foe again and exact his or her revenge.

The developers also decided to break away from the traditional growth system. Gaining level-ups by collecting experience points is a thing of the past. Instead, level-ups correlate to story progress. Succeeding Final Fantasy X's Sphere Grid and Final Fantasy XII's License Board is the so-called Crystallium system. The Crystallium level determines the number of crystals, abilities and status-ups each character can obtain. As a character's skill-set expands, his Crystallium will resemble a tree, a fact that resulted in the developers giving it the cute nick-name "crystal bonsai." To increase the level of customization, no branch of this "crystal bonsai" is a one-way street. This gives players the chance to backtrack, if needed.

As per genre convention and series tradition, Final Fantasy XIII does not only offer the main story line, but also numerous side quests. To take on one of those quests, for instance, the killing of a particular monster, the player has to guide the party to dark monuments. Those monuments are in fact former L'Cie who failed to complete their mission and hence were turned into monsters. At some point, those monsters were fossilized and turned into those monuments. It goes without saying that those willing and able to defeat the powerful monsters mentioned in the quests will be rewarded. Last but not least, the game's PlayStation 3 version will also support Trophies.

Final Fantasy XIII will be available in Japan on December 17th. The PlayStation 3 and Xbox 360-based state-side release is scheduled to follow on March 9th.
 
Ôi sao mà rối rắm thế :|
Chắc lần này phải từ bỏ 1 FFXIII Agito thôi :-< (không có máy PSP chơi các bác ạh :">) =))

Mua 1 cái đi làm rồi mà ko dành ra chút tiền được à=))
 
ôi má ơi vừa ra cancel cái FF13 , vừa hỏi lại giá nó bảo là game hot bên JAP nó đòi 2tr1 1 cái disc PS3 bó chiêu , đã chấp nhận hi sinh 1tr2 để chơi bản JAP mà nói đòi những 2tr1 thì thua rùi , 2tr1 để tiền mua 2 cái disc chơi sướng hơn , thôi chấp nhận chờ bản JAP vậy :| chứ 2tr1 cho 1 cái disc JAP thì theo ko nổi :-w............... cứ tưởng nó tấm 1tr2 hix hix
@rociel : 2tr1 anh có lấy về chơi ko nhỉ :)) ...........

ai có biết chỗ nào đặt rẻ hơn ko hix hix thèm wá
 
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