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The StoryProgression - Phase Four (Updated 18-MAR-2010)
Nguồn tscexchange
Nếu dùng awesome mod thì nên disable AM trước
[spoil]
Click lên nhà của sim
Allow Aging
Hệ thống sẽ tính tuổi sim bạn
Mặc định : True
Allow Breakup
Cho phép sim trong nhà chia tay hay li dị
Mặc định: True
Allow Careers
Cho phép sim tìm việc hay nghỉ hưu khi sim già đi
Mặc định: True
Allow Friendship
Giúp sim làm bạn với sim khác hay thành kẻ thù của sim khác
Mặc định: True
Allow Inventory Management
Sim có thể bán đồ trong ba lô hay ko
Mặc định: True
Allow Money
Nhà đó có thể bị mắc nợ hay khônh
Mặc định: True
Allow Move
Thành viên trong nhà có thể dọn ra hay nhập nhà.
Mặc định: True
Allow Personality
cho phép thành viên trong gia đình tham gia vào cốt truyện hay không
Mặc định: True
Allow Pregnancy
Cho phép sim có quyền mang thai hay ko
Mặc định: True
Allow Romance
Cho phép sim có thể tán tỉnh sim khác hay kết hôn hay không
Mặc định: True
Ancestral
Khi chọn active household thì nhà đó sẽ ảnh hưởng tới các nhà khác trong thị trấn
Mặc định: False
Debt
Hiển thị số tiền nợ của nhà đó
Default: 0
Force Stories
Hiển thị bất cứ câu chuyện nào liên quan tới căn nhà đó
Mặc định: False
Household Name Change
Cho phép nhà có thể đổi tên hay không
Mặc định: True
Legacy Marriage Name
Khii được bật thì họ của sim trong nhà sẽ được chọn làm họ của sim kia khi kết hôn
Mặc định: False
Retain Dreams And Opportunities
Cho phép save các wants , opp của sim trong nhà
Mặc định: False
Stasis
Dừng tất cả những quá trình của sim trong thị trấn tác động lên các sim trong nhà.
Mặc định: False
Options của game
Adjust Speed
Điều chỉnh tốc độ chu kì cho game
Mặc định: Default
Enable EA Testing Cheats
Bật cài này thì cheat "enabletestingcheats" sẽ được bật
Mặc định: True
Enable Progression
Bật quá trình phát triển tuổi của thị trấn trong game
Mặc định: False
Export Settings
Cho phép người chơi có thể save option hiện tại và áp dụng cho thị trấn khác
Import Settings
Nhập option đã export
Total Reset
Reset trở lại mặc định cho mod
Mặc định: False
Show Debugging
Bật debug
Mặc định: False
Stories
Dùng cái này để thay đổi các lựa chọn khác
Mặc định: All
Lựa chọn trong việc làm
Active Assign School
Khi bật,các sim trong nhà sẽ đi học
Mặc định: False
Assign School Minimum Net Worth
Xác định số tiền ít nhất cần cho sim đi học ở tr` đặc biệt
Mặc định: 100000
Auto Assign School
Khi bật,các teen sẽ được học ở tr` đặc biệt ( cần Careers Mod)
Mặc định: True
Auto Find Job
Khi được bật,sim sẽ được cho trait nào đó hay có lìetime want liên quan tới 1 nghề nào đó
Mặc định: True
Auto Tones For Active
Khi được bật,sim bạn đang điều khiển sẽ được chọn cách làm việc phù hợp với trait đã cho
Mặc định: True
Auto Tones For Inactive
Khi được bật,sim bạn ko điều khiển sẽ được chọn cách làm việc phù hợp với trait đã cho
Mặc định: True
Campaign Mooch Maximum
Specifies the maximum amount of simoleons a politician can mooch from a sim in a single scenario
Default: 10000
Chance of Retirement
Determines the random chance that a sim will retire when they age into an elder
Default: 50
Hidden by: Retire Elders At Maximum Level = True
Change Work Clothes
Changes the work clothes of inactive sims using trait scoring
Default: True
Force Change Work Clothes
When enabled, all sims are switched out of work clothes, regardless of trait-wise scoring
Default: False
Homework Completion
Determines the amount of homework to complete for inactive sims
Default: 50
Immigration Pressure
Specifies the amount of pressure to apply for each job missing a boss
Job Difficulty Scale
When increased, inactive sims will ascend slower in their careers
Default: 1
Manage Bosses
When enabled, the system will reassign bosses based on job level, rather than the random EA approaches
Default: True
Manage Coworker
When enabled, the system will assign coworkers to inactive sims who normally don't receive them
Default: True
Meet Coworkers Immediately
When enabled, coworkers at work at met immediately, bypassing the "Meet Coworkers" tone entirely
Default: True
Only Chat Tones for Active
When enabled, only the "Meet" and "Chat" tones will be used for active sims while at work/school
Default: True
Private School Fee
Applies a fee for all sims attending a non-EA school, paid on each cycle of this manager
Default: 0
Prompt For Inactive Branching
When enabled, the user is prompted whenever a story-level sim reaches a branch in their career
Default: False
Push Teenage Jobs
When disabled, the progression will no longer auto-assign teenagers to part-time jobs
Default: True
Retire Elders At Maximum Level
When enabled, elders are retired once they reach maximum career level
Default: False
Show Carpool Messages
When enabled, the system will display carpool notifications for the active sims
Default: True
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 500
Stories
Determines for which sims you will receive career stories, such as new jobs, promotions, demotions, firings
Default: All
Stop Raises at Top Career Level
When enabled, job performance is stopped for sims once they reach their maximum career level
Default: False
Update Inactive Performance
Whether to calculate job performance for inactive sims
Options: Deaths
Cleanup Service NPCs
When enabled, the system will clear out old and improperly aged who have no relationship with any resident
Default: True
Inheritance
When enabled, the last sim on a lot will transfer their final net worth to their children
Default: True
Mark as EA Protected
When enabled, all sims that die will leave a gravestone
Default: False
Propagate Mourn Moodlet on Death
When enabled, the mourn moodlet is propagated to all closely related relatives
Default: True
Speed
Determines how often the manager performs a cycle in sim-minutes
Stories
Determines for which sims you will receive death notification
Options: Flirt
Allow Adult with Elder
When disabled, the progression will no longer match Adult and Elders together
Default: True
Hidden By: Allow Flirts = False
Allow Existing Flirts
Whether to perform flirts between sims who already know each other
Default: True
Allow Flirts
Whether to allow flirting scenarios between strangers
Default: True
Allow Service NPCs
Whether to allow flirting with the service NPC population and residents
Default: True
Hidden By: Allow Flirts = False
Allow Tourist
Whether to allow flirting with the tourist population
Default: False
Hidden By: Allow Flirts = False
Allow YA with Elder
When disabled, the progression will no longer match Young Adult and Elders together
Default: True
Hidden By: Allow Flirts = False
Chance of Gay Sim
The random chance that a newly aged teenage will choose to be gay
Default: 1
Cooldown Between Partners
Specifies the number of days to wait between breaking up and initiating a new flirt
Default: 3
Immigration Pressure
Determines the amount of pressure incurred for each unsuccessful flirt attempt
Default: 10
Maximum Allowed Per Sim
Determines the maximum number of romantic interests a single sim can have at any one time
Default: 0
Hidden By: Allow Flirts = False
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 300
Stories
Determines which sims you will receive notice regarding flirting
Default: All
Options: Friendships
Allow Enemy Making
When enabled, the manager is allowed to negatively impact relationships
Default: True
Allow Friend Making
When enabled, the manager is allowed to positively impact relationships
Default: True
Allow Service NPCs
Whether to include the Service sim in the friend/enemy pool
Default: True
Allow Tourist
Whether to allow friendship scenarios with the tourist population
Default: False
Allow Unpopularity
When enabled, the manager is allowed to reduce distant friends relationships
Default: True
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 300
Stories
Determines which sims you will receive notifications on new friends or enemies
Default: All
Options: Households
Allow CAS Seed Money
When disabled, new CAS created household will start with no family funds
Default: True
Allow Homeless Move In
When enabled, sims that end up in the homeless bin will move into town, otherwise they will be run out of town permanently
Default: False
Hidden By: Manage Homeless = False
Allow Teen-Teen Move
When enabled, teens can move into the same house.
This option makes teenagers equivalent with adults in the eyes of Story Progression for various non-romance related scenarios
Default: False
Broken Home Move
When enabled, sims who live with people they dislike will attempt to find a new home to live
Default: True
Cooldown Between Moves
Specifies the number of days to wait after moving to a new household before considering another move
Default: 5
Homeless Require Inspection
When enabled, homeless sims are required to pass home inspection prior to moving into a home
Default: True
Hidden By: Allow Homeless Move In = False
Hidden By: Manage Homeless = False
Maximum Size
Allows you to specify the maximum number of sims allowed in a household. When Awesome is installed and "AllowOverstuffedHouses" is enabled, you can specify greater than 8.
Default: 8
Out Of Nest Gate:
Specifies the minimum number of sims required in a family to initiate a "Out of Nest" scenario
Default: 7
Reaper Move In
Allows the Reaper to move into the neighborhood
Default: False
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 1000
Stories
Determines which households you will hear have merged or split
Stories: All
Options: Lots
Add Interactions
When disabled, the "Story Progression" menu on each lot is hidden
Default: True
Automatic Clean
Performs an automatic cleanup every 15 sim-minutes on the active household
Default: False
Chance of Bin Offspring
Determines the random chance the genetic parent of a new immigrant will be a sim from the Export Bin
Default: 50
Hidden By: Immigration Gauge <= 0
Chance of Random Offspring
Determines the random chance the genetic parent of a new immigrant will be a sim created via EA random generation
Default: 10
Hidden By: Immigration Gauge <= 0
Cleanup Duplicate Library Books
When enabled, the system removes redundant book copies from all commercial lots
Default: False
Emigration Ratio
Specifies the necessary Debt to Asset ratio to attempt an "Emigration" scenario. "0" can be set to disable the scenario entirely
Default: 0
Equal Chance to All Bin Sims
When disabled, the system randomly chooses a bin household, and then random chooses a sim from that household as a immigrant genetic donor
Default: True
Hidden By: Immigration Gauge <= 0
Home Inspection Crib Count
When enabled, "Rigorous Home Inspection" checks whether there are sufficient cribs to hold all babies/toddlers in the family
Default: True
Hidden By: Rigorous Home Inspection = False
Homeless Require Inspection
When enabled, "Rigorous Home Inspection" is applied to all potential homes for homeless sims
Immigration Gauge
The amount of pressure that must be reached to force a new immigrant to appear in town
Default: 0
Immigrant Name
Determines how the last name of new immigrants will be assigned
Default: Female-Male
Hidden By: Immigration Gauge <= 0
Move in Starting Fund Percent
The percent of the remaining cash from the source households that is gifted to the new household
Default: 10
Random Immigration Pressure
Specifies a random value added to the immigration pressure once each cycle
Default: 0
Hidden By: Immigration Gauge <= 0
Random Sim Fitness Range
The range a "EA Random Sim" is allowed to have for fitness
Default: "0 : 1"
Hidden By: Immigration Gauge <= 0
Random Sim Weight Range
The range a "EA Random Sim" is allowed to have for weight
Default: "-1 : 1"
Hidden By: Immigration Gauge <= 0
Remove Zero Value Books
When enabled, books of zero value are deleted from the shelves of all residential lots
Default: False
Repopulate Empty Library Shelves
When enabled, empty library shelves are restocked with their appropriate book type
Default: True
Rigorous Home Inspection
When enabled, the progression will not move a family into a house with not enough beds
Default: True
Show Map Tags
Specifies which households to display the lot tag while in the Map View
Default: None
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 1000
Stories
Determines for which sims you will hear about new home purchases
Stories: All
Options: Money
Active Debt Paydown
The amount of money added to each bill, if the active household has a town debt
Default: 1000
Automatic Active Billing
When enabled, the active household works the same as the inactive and have their bills paid automatically
Default: False
Child Support for Teenagers
When enabled, the manager pays out child support for teenage children
Default: True
Hidden By: Child Support Payment <= 0
Child Support Payment
Specifies the daily amount paid to children not living with a sim
Default: 100
Child Support Rich Multiple
Specifies the multiple to increase child support when the sim is considered to be "Rich"
Default: 5
Hidden By: Child Support Payment <= 0
Debt Mooch Ratio
Specifies the minimum Debt to Asset ratio required to initiate a "Debt Mooch" scenario
Default: 25
Debt Move Ratio
Specifies the minimum Debt to Asset ratio required to initiate a "Debt Move" scenario
Default: 50
Debt Split Ratio
Specifies the minimum Debt to Asset ratio required to initiate a "Debt Split" scenario
Default: 100
Handle Inactive Deeds
When enabled, the manager will collect money on deeds left in an inactive sim's inventory
Default: True
Harvest Crops
When enabled, properly scoring sims are pushed to harvest any crops on their home-lot
Default: True
Sell Duplicate Residential Books
When enabled, duplicate books on residential which have value are automatically sold
Default: False
Sell Fishing Junk
When enabled, the system will sell junk normally collected during fish, found in the sim's personal inventory
Default: True
Sell Inventory Fish
When enabled, the system will sell fish found in the sim's personal inventory
Default: False
Sell Inventory Fruits and Vegetables
When enabled, the system will sell fruits and vegetables found in the sim's personal inventory
Default: False
Show All Child Support Stories
When enabled, the manager fires a story for each sim paying child support
Default: True
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 1000
Stories
Determines for which sims you will hear about new home purchases
Default: All
Unified Billing
When enabled, the manager will bill all inactive households, incurring debt if they are unable to pay
Default: True
Vacation Fee
Specifies an amount withdrawn from the active households funds whilst on vacation
Default: 0
Wealth Move Ratio
Specifies the Cash to Net Worth ratio required to initiate a "Wealth Move" scenario
Default: 50
Options: Personalities
Allow Service NPCs
Whether to allow service sims to participate during personality scenarios. This does not allow them to be town personalities themselves
Default: True
Stories
Determines for which sims you will hear about the antics of the local town personalities
Default: All
Options: Town Bike
Allow All Genders
when enabled, males are eligible for the position
Default: False
Allow Teen
when enabled, teenagers are eligible for the position
Default: False
Enable Progression
When enabled, this personality is progressed each cycle
Default: True
Increased Chance Per Cycle
The added chance, each cycle, that an event will occur
Default: 10
Speed
The speed at which this personality cycles, in sim-minutes
Default: 250
Weight: Canoodle
The relative chance that the bike will initiate a mass flirt spree
Default: 50
Weight: Cohesion
The relative chance that the bike haters will improve relationship with each other
Default: 30
Weight: Dislike
The relative chance that a new bike hater will spontaneously arise
Default: 30
Weight: Victimize
The relative chance that the bike will attempt to break up a partnership
Default: 10
Options: Town Brat
Increased Chance Per Cycle
The added chance, each cycle, that an event will occur
Default: 10
Mooch Maximum
Specifies the maximum amount of simoleons a brat can take during a Mooch scenario
Default: 20
Steal Maximum
Specifies the maximum value of the object stolen during a Steal scenario
Default: 100
Speed
The speed at which this personality cycles, in sim-minutes
Default: 250
Weight: Cohesion
The relative chance of parents affected by the brat improving relationship
Default: 30
Weight: Derision
The relative chance of a parent taking offense to the parenting skills behind the brat
Default: 20
Weight: Mooch
The relative chance of a brat taking another child's money
Default: 10
Weight: Steal
The relative chance of a brat swiping something from someone's home (the item is returned automatically)
Default: 10
Weight: Tease
The relative chance of a brat teasing another child
Default: 10
Options: Town Casanova
Allow All Genders
when enabled, females are eligible for the position
Default: False
Allow Teen
when enabled, teenagers are eligible for the position
Default: False
Increased Chance Per Cycle
The added chance, each cycle, that an event will occur
Default: 10
Speed
The speed at which this personality cycles, in sim-minutes
Default: 250
Weight: Canoodle
The relative chance that the casanova will engage in a flirt spree within his harem
Default: 10
Weight: Derision
The relative chance that the followers of the casanova will engage in jealous rage
Default: 30
Weight: Woo
The relative chance that the casanova will add a new sim to his harem
Default: 30
Weight: Worship
The relative chance that a new sim will spontaneously add themselves to the casanova's harem
Default: 30
Options: Town Loon
Allow Teen
When enabled, teenagers are eligible for the position
Default: True
Increased Chance Per Cycle
The added chance, each cycle, that an event will occur
Default: 10
Give Away Maximum
The maximum amount of cash on hand that the loon can allowed to spend during a "Give Away" scenario
Default: 100
Speed
The speed at which this personality cycles, in sim-minutes
Default: 250
Weight: Antagonize
The relative chance that a follower of the loon will do something stupid
Default: 10
Weight: Cohesion
The relative chance that followers of the loon will improve relationship with each other
Default: 20
Weight: Give Away
The relative chance that a loon will simply hand out free money to someone
Default: 10
Weight: Recruit
The relative chance that a new follower of the loon will spontaneously arise
Default: 30
Options: Town Mooch
Allow Teen
When enabled, teenagers are eligible for the position
Default: True
Increased Chance Per Cycle
The added chance, each cycle, that an event will occur
Default: 10
Large Mooch Maximum
The maximum amount of simoleons a sim can mooch during a "Large Mooch" scenario
Default: 10000
Large Mooch Minimum
The minimum amount of simoleons a sim can mooch during a "Large Mooch" scenario
Default: 1000
Small Mooch Maximum
The maximum amount of simoleons a sim can mooch during a "Small Mooch" scenario
Default: 200
Speed
The speed at which this personality cycles, in sim-minutes
Default: 250
Weight: Big Mooch
The relative chance that a mooch will perform a large scale mooch
Default: 10
Weight: Cohesion
The relative chance that two mooch followers will improve in relationship
Default: 20
Weight: Derision
The relative chance that someone will take offense to mooch life-style
Default: 30
Weight: Mooch
The relative chance that a mooch will perform a drive-by mooch
Default: 30
Weight: Recruit
The relative chance that a new follower will start following in the ways of the Mooch
Default: 30
Options: Town Thug
Allow Teen
When enabled, teenagers are eligible for the position
Default: False
Increased Chance Per Cycle
The added chance, each cycle, that an event will occur
Default: 10
Mooch Maximum
The maximum amount a thug is allowed to pocket from another sim during a Mooch scenario
Default: 1000
Speed
The speed at which this personality cycles, in sim-minutes
Default: 250
Weight: Antagonize
The relative chance that a follower of the thug will antagonize someone
Default: 20
Weight: Attraction
The relative chance that a swooner will flirt with the thug
Default: 30
Weight: Cohesion
The relative chance that followers of the thug will improve relationship with each other
Default: 20
Weight: Impress
The relative chance that the thug will change the traits on one of his followers
Default: 10
Weight: Mooch
The relative chance that the thug will shake down another sim for cash
Default: 30
Weight: Recruit
The relative chance that a new follower will be spontaneously added to the gang
Default: 60
Weight: Victimize
The relative chance that the thug will engage in thuggery
Default: 30
Options: Pregnancy
Allow Male Pregnancy
When enabled, males are included in the pregnancy pool
Default: False
Allow Same Sex
When enabled, same sex sims are allowed to impregnate each other
Default: True
Allow Steady
When enabled, pregnancies among non-married, but partnered sims can occur
Default: True
Allow Teen
Enables unexpected teen pregnancy.
Default: False
Allow Teen to Adult
Enables teen pregnancy between a teen and adult couple.
Default: False
Hidden By: Allow Teen = False
Base Number of Children
Specifies the standard number of children that parents should strive for. Various sim traits will adjust this value up or down.
Default: 2
Chance of Attempt
Determines the random chance each cycle of a married couple trying for a baby.
This value automatically increases if the town is in danger of ghosting
Default: 30
Chance of Unexpected
Determines the random chance that a flirt update will spawn a pregnancy
Default: 5
Cooldown: Between Pregnancies
The number of days to wait before a sim is eligible for another expected pregnancy
Default: 3
Cooldown: Marriage to Pregnancy
The number of days to wait after marriage before a sim is eligible for an expected pregnancy
Default: 3
Genetic Skin Blending
As seen in Awesome, this will enable an improved approach to inherited skin tones, over the EAxian approach
Default: True
Immigration Pressure
The amount of pressure incurred when the manager is unable to find a pregnancy choice
Default: 10
Maximum Number of Children
Determines the maximum number of planned children a sim can have. This does not stop unexpected pregnancies from occurring.
Default: 0
Maximum Residents
Specifies a cap on the number of residents in town. Once reached, progression will no long push new pregnancies
Default: 150
Meet All Family At Birth
When enabled, each newborn immediately opens a relationship with all closely-related relatives in town
Default: False
Newborn Gender
Specifies what gender the first child of a pregnancy will be. The second or third gender will be random.
Default: Either
Newborn Last Name
Specifies which name to give a newborn
Default: Mother
Hidden By: Rename Newborns = False
Normal Baby Aging
When enabled, the manager sets all newborn ages to 0, and bypasses the EA method of setting inactive babies to grow up in a single day
Default: True
One Of Each Gender
When enabled, the system selects the gender of the next pregnancy based to give each couple at least one of each gender
Default: False
Random Genders for Twins/Triplets
When enabled, the system will automatically lock in the gender of the first twin or triplet, allowing the user to govern the others via Apples or Watermelons.
Default: True
Rename Newborns
When enabled, any newborn matching the pregnancy story level will prompt the user for a new name
Default: False
Same Sex Same Gender
When enabled, newborns born to same sex couples will have the same sex as the parents (not applicable to twin/triplets)
Default: False
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 500
Stories
Determines which sims you receive notification of new births
Default: All
Options: Romance
Affair Chance
Determines the random chance that a sim will hook up with a partnered sim. This value is adjusted by trait-scoring.
Default: 10
Allow Steady Adults
When disabled, adults will not go steady
Default: True
Allow Steady Teens
When disabled, teenagers will not go steady
Default: True
Allow Teen Marriage
When enabled, the progression can push a Marriage scenario on steady teenagers
Default: False
Cheat Discovery Chance
Determines the random chance that an affair will be discovered. This value is adjusted by trait-scoring on all involved parties
Default: 10
Cooldown: Partner to Breakup
The number of days to wait before a steady couple have the risk of breaking up
Default: 2
Cooldown: Partner to Marriage
The number of days to wait after becomes steady to propose marriage
Default: 4
Partnership Liking Gate
Determines the minimum required relationship level to initiate a partnership
Default: 40
Marriage Name
Determines the method that newlyweds are named. Both will create a hyphenated name.
Default: Female-Male
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 300
Stories
Determines which sims you will receive notice regarding marriage
Default: All
Options: Scenario
(There are no end-user options for this manager)
Options: Sims
Add Interactions
When enabled, the "Story Progression" menu is added to each Sim
Default: True
Add Missing Traits
Whether to check all sims and ensure they have the proper number of traits for their age
Default: False
Immigration Pressure
Specifies the amount of pressure to apply for when the generational demographics of the town are unbalanced
Default: 10
Inherit Voice
Performs a genetic inheritance on the voice of a children
Default: True
Non-Cycle Sim Update
When enabled, time sensitve data will be updated every ten sim-minutes
Default: True
Progress NPCs in Active Household
When enabled, the system is allowed to progress active sims marked as "Unselectable"
Default: True
Put Away Inventory Books
When enabled, sims put away books in their inventory
Default: True
Remove Starting Dreams
Sets the number of dreams to automatically remove upon switching to a new household
Default: 0
Set Inactive LTW on Age Up
When enabled, inactive sims will automatically be provided a lifetime want
Default: True
Show Map Tags
When enabled, the town view will display map tags for all sims matching the specified criteria
Default: None
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 500
Stories
Determines which sims you will receive aging notifications
Default: All
TS2 Style Aging
When enabled, only the sims in active household will age
Default: False
Options: Situations
Allow Go To Jail
When enabled, the system is allowed to send sims to jail
Default: True
Allow Push Service Sims
When enabled, the system is allowed to push service sims during scenarios
Default: False
Campaign Gathering Chance
Specifies the chance each cycle of a Campaign Gathering scenario firing
Default: 10
Family Gathering Chance
Specifies the chance each cycle of a Family Gathering scenario firing
Default: 10
Family Visitor Chance
Specifies the chance each cycle of a Family Visitor scenario firing
Default: 20
Friendly Outing Chance
Specifies the chance each cycle of a Friendly Outing scenario firing
Default: 20
Friendly Visitor Chance
Specifies the chance each cycle of a Friendly Visitor scenario firing
Default: 20
Funeral Gathering
When enabled, the system allowed to call funeral gatherings when a sim passes on
Default: True
Marriage Gathering
When enabled, the system allowed to call marriage gatherings when two sims are wed
Default: True
Maximum Gather Size
Specifies the maximum number of sims to call for a gathering scenario
Default: 10
Push Play Concert
When enabled, inactive sims which require to play concerts for work are pushed to do so
Default: True
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 1000
Stories
Determines which sims you will receive aging notifications
Default: All
Work Push
When enabled, the progression checks every hour and pushes inactive sims to work if they are dilly dallying
Default: True
Work Push Active Sims
When enabled, the progression pushes active sims to work if they are being tardy
Default: False
Options: Skills
Allow Free
When disabled, the EAxian system of granting skills with promotions and aging up will be turned off
Default: False
Allow Party Guitar
When disabled, the system will stop sims from playing guitars at parties
Default: False
Randomize Guitar Songs
When enabled, the system will randomly choose a song from the sims play list, rather than playing the top-level song every time.
Default: True
Stories
Determines which sims you will receive skill improvement notifications
Default: All
Options: Stories
Allow Service NPCs
Whether to display stories containing service NPCs
Default: True
Enable Notifications
Enables or disables all story notification
Default: True
Show Active in Summary
When enabled, stories on active sims are include in the story summary
Default: True
Show Story Summary
Specifies the number of stories to summarize and display as a single notification
Default: 20
Show Whole Household
When enabled, stories are displayed for all sims in a household if one sim matches the criteria
Default: False
Speed
Determines how often the manager performs a cycle in sim-minutes
Default: 10
Available Story-Level Options:
All
All residents in the town
Blood
Blood related family
Blood and Related
Both Blood related and significant friends
Friends
Significant friends
None
Turns off stories
Rather than having to traverse the menu more than once, you may select multiple options at the same time. You will then be prompted to enter each individually.
Meet The Managers, here is a list of the top-level scenarios run by each manager:
Careers
Active Tones
Changes the career tones for active sims based on trait-scoring
Campaign Mooch
Pushes politicians to hit up local residents for campaign contributions
Fired Notification
Posts a story when a sim is fired
Find Job
Pushes unemployed sims to get trait-scored jobs
Demoted Notification
Posts a story when a sim is demoted
Hired Notification
Posts a story when a sim is hired
Inactive Tones
Changes the career tones for inactive sims based on trait-scoring
Init Career Sim Data
Performs initialization of various career data on load-up
Job Performance
Updates the job/school performance for inactive sims
New Boss
Handles bosses for inactive sims, ensuring they are valid
New Coworker
Handles coworkers for inactive sims, ensuring they are valid
Promoted Notification
Posts a story when a sim is promoted
Retired Notification
Posts a story when a sim is retired
This scenario also handles setting the "Retired" career
Scheduled Assign School
Assigns schools to the children
School Fees
Pushes sims to pay their school fees
Work Outfits
Pushes sims to change out of their work outfits
Deaths
Died Notification
Posts a story when a sim has died
This scenario also handles monetary inheritance
Getting Old Notification
Posts a story when a sim is getting old
This scenario also handles:
Ancestral Save
Attempts to a sim into an ancestral home that is about to left empty
Child To Safety
Moves children to relatives before the social worker can attack
Pregnancy Save
Grants a sim more time if a child is on the way
Stuff Inheritance
Moves a dying sim's inventory to relatives
Once A Day
Override of an EA system that changes the chance the random chance assigned to each lot
Service Cleanup
Cleanup and disposal of improper service sims
Flirts
Scheduled Existing Flirt
Handles flirting amongst sims who are already romantically involved
Scheduled Flirt
Handles flirting between sims who are currently platonic
Friendships
Cleanup Mini
Cleans up corrupt relationships between residents and foreign sims
Scheduled Enemy
Handles negative relations between sims
Scheduled Friend
Handles positive relations between sims
Scheduled Unpopular
Handles stagnate relations between sims
Households
Broken Home
Performs a split of a family if two sims don't like each other
Out Of Nest
Performs a split of a family if their are too many occupants
Service Cleanup
Cleans up service sim household which tends to accumulate garbage
Lots
Cleanup Unique
Cleans up corrupt unique objects
Cleanup Vehicles
Cleans up unused vehicles left on the street
Emigration
Handles emigration of residents
Immigration
Handles immigration of new sims
Nightly Lot
Performs a nightly cleanup of all commercial lots
This is an override of an existing EA operation which does too much cleaning
Main
(One manager to rule them all, this manager does not directly run any scenarios)
Money
Child Support
Pushes sims to pay their child support payments
Debt Mooch
Pushes indebted sims to mooch off richer sims to pay their debt
Debt Move
Pushes a household to move to a cheaper home to pay off their debt
Debt Split
Splits a household apart, moving sims in with relatives, and cancels their debt
Harvest Household Crops
Pushes sims to harvest crops on their home-lot
House Transfer
Handles automated household money transfers
Inactive Deeds
Pushes sims to collect money on the deeds in their inventories
Init Net Worth Sim Data
Initialization of monetary worth run at load-up, used by Inheritance
No More Debt
Fires a notification when a household
Sell Fish
Pushes sims to sell the fish in their inventory
Sell Fishing Junk
Pushes sims to sell the fishing junk in their inventory
Sell Veggies
Pushes sims to sell the fruits and vegetables in their inventory
Unified Billing
Handles billing for the town
Wealth Move
Pushes a rich household to move to a more expensive home
Personalities
Town Bike
Canoodle
Cohesion
Dislike
Victimize
Town Brat
Cohesion
Derision
Mooch
Steal
Tease
Town Casanova
Canoodle
Derision
Woo
Worship
Town Loon
Antagonize
Cohesion
Give Away
Recruit
Town Mooch
Big Mooch
Cohesion
Mooch
Recruit
Town Thug
Antagonize
Cohesion
Impress
Mooch
Recruit
Pregnancy
Birth Notification
Posts a story when a sim is born
Also handles
Genetic Skin Blending
Blends the skin coloring, overriding the approach used by the Core
Normal Baby Aging
Resets a newborns age to the start of their age-stage
Rename Newborns
Prompts the user to enter names for the newborns
Conception Notification
Posts a story when a sim is conceived
Also handles
Baby Gender
Selection of gender based on the various options specified
Pregnancy
Attempts to conceive a new child in the town
Pregnancy Check
Pushes moody pregnant inactive sims to go home, and restarts their pregnancy alarms if they happen to stop
Romance
Scheduled Marriage
Handles breaking up or marrying partnered couples
Scheduled Romance
Handles changing the relationship amongst partnered couples
Scenarios
(This manager handles the scenarios provided by the other manager)
Sims
Cleanup Aging
Cleanup of corrupt aging data run on load-up
Cleanup Genealogy
Cleanup of corrupt genealogy data run on load-up
Cleanup Mini Sims
Cleanup of corrupt mini-sim data run on load-up
Cleanup Sims
Cleanup of corrupt sim data run on load-up
Put Away Books
Puts away books that sims collect in their inventory
Recover Missing Sims
Brings hibernating resident sims back into the world
Stuck Check
Pushes moody inactive sims to go home
Update Aging
Handles the various aging options
Update Sim Data
Performs vital time sensitive updates of the mod's internal data
Wolfrun
Handles the Wolfrun character
Situations
Campaign Gathering
Pushes a politician to host a campaign fundraiser
Family Gathering
Pushes a sim to host a family reunion
Family Visitor
Pushes close relations to visit homes
Friendly Outing
Pushes friends to invite others out to community lots
Friendly Visitor
Pushes friends to visit homes
Play Concert
Pushes rocker sims to perform concerts
Scheduled Work Push
Pushes sims to go to work/school
Service Push Home
Pushes moody service sims to go home
Skills
Leveled Notification
Posts a story when a sim gains in skill
Stories
(This manager handles story notification for all scenarios)
[/spoil]
http://www.mediafire.com/file/vnimttv0wmj/NRaas_StoryProgression_V120.zip
Super computer (Updated 18-MAR-2010)
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