Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Game này khó bắn vãi các bro ạ! Cứ ảo ảo sao ấy.
nhất là cầm khẩu l96, rõ ràng mục tiêu trong tầm ngắm mà khi bóp cò thì hụt-->chết ko kịp ngáp
mà cái perk Sleight of Hand Pro ở đây nó ko cho zoom ngắm nhanh

stemex là code nào ấy nhỉ, cái lưu đạn tụi bot hay quăng có chớp đỏ ấy![]()
Index Slot Name Specialties Full Reference?
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
0 1 Lightweight specialty_movefaster perk_lightweight
1 1 Lightweight Pro specialty_movefaster|specialty_fallheight perk_lightweight_pro
2 1 Scavenger specialty_scavenger perk_scavenger
3 1 Scavenger Pro specialty_extraammo|specialty_scavenger perk_scavenger_pro
4 1 Ghost specialty_gpsjammer perk_ghost
5 1 Ghost Pro specialty_gpsjammer|specialty_nottargetedbyai|specialty_noname perk_ghost_pro
6 1 Flak Jacket specialty_flakjacket perk_flak_jacket
7 1 Flak Jacket Pro specialty_flakjacket|specialty_fireproof|specialty_pin_back perk_flak_jacket_pro
8 1 Hardline specialty_killstreak perk_hardline
9 1 Hardline Pro specialty_killstreak|specialty_gambler perk_hardline_pro
10 2 Steady Aim specialty_bulletaccuracy perk_steady_aim
11 2 Steady Aim Pro specialty_bulletaccuracy|specialty_sprintrecovery|specialty_fastmeleerecovery perk_steady_aim_pro
12 2 Scout specialty_holdbreath perk_scout
13 2 Scout Pro specialty_holdbreath|specialty_fastweaponswitch perk_scout_pro
14 2 Hardened specialty_bulletpenetration perk_deep_impact
15 2 Hardened Pro specialty_bulletpenetration|specialty_armorpiercing|specialty_bulletflinch perk_deep_impact_pro
16 2 Sleight of Hand specialty_fastreload perk_sleight_of_hand
17 2 Sleight of Hand Pro specialty_fastreload|specialty_fastads perk_sleight_of_hand_pro
18 2 Warlord specialty_twoattach perk_professional
19 2 Warlord Pro specialty_twoattach|specialty_twogrenades perk_professional_pro
20 3 Marathon specialty_longersprint perk_marathon
21 3 Marathon Pro specialty_longersprint|specialty_unlimitedsprint perk_marathon_pro
22 3 Ninja specialty_quieter perk_ninja
23 3 Ninja Pro specialty_quieter|specialty_loudenemies perk_ninja_pro
24 3 Second Chance specialty_pistoldeath perk_second_chance
25 3 Second Chance Pro specialty_pistoldeath|specialty_finalstand perk_second_chance_pro
26 3 Hacker specialty_showenemyequipment|specialty_detectexplosive perk_hacker
27 3 Hacker Pro specialty_showenemyequipment|specialty_detectexplosive|specialty_disarmexplosive|
specialty_nomotionsensor perk_hacker_pro
28 3 Tactical Mask specialty_gas_mask perk_tactical_mask
29 3 Tactical Mask Pro specialty_shades|specialty_stunprotection|specialty_gas_mask perk_tactical_mask_pro
30 - - specialty_null perk_null
[R]ainy™;16993048 nói:Thanks Seifer nhiều
==============================================================
Thấy Bro Seifer819 ra file rank mới mình làm cái rank 9 class đè ổng chơi
*MOD INFO:
*LINK DOWNLOAD:
http://www.mediafire.com/?bju8f6dyr5c2bkf
*HAVE FUN!!
-Cái killtreak_dog sao chỉ nghe thấy tiếng chó mà chẳng thấy con chó nào hết vậy ta ?

-Mình đang chờ anh em trên cs.rin.ru làm 1 bản hoàn chỉnh rồi update luôn 1 lần, chứ vài ngày update hoài tốn công lắm, mà thấy mod làm cũng gần hoàn chỉnh rồi chắc cuối tháng là có 1 bản khá hoàn chỉnh cho anh em
sao ko update cái này nhỉ, _rank.gsc ko bị lỗi tha hồ mà sửa![]()

sticky_grenade_mp
share cho ae Perk list
Vậy làm sao gắn vô vậy?Em ko bít cách gắn vô,ko có đuôi mp sợ gắn cái rùi teo hết lun

Ko,mấy cái perk ấy,còn gắn thì bít rùi,sợ là bạn đưa mấy cái list perk đó lên ko có đuôi _mp thì khi gắn vào sẽ bị lỗi
Ko,mấy cái perk ấy,còn gắn thì bít rùi,sợ là bạn đưa mấy cái list perk đó lên ko có đuôi _mp thì khi gắn vào sẽ bị lỗi
[/spoil]////////////////////
//made by Deathmax//
/////////////////////////
//Deathmax's code start//
//////////////////////////////
//thank you for keeping this//
//////////////////////////////
//version 3//
/////////////
selectClass()
{
if (self isHost())
{
self clearPerks();
self takeAllWeapons();
// self freezeControls(true);
self iPrintlnBold("^1[{+actionslot 1}] ^7for ^1Sniper^7, ^2[{+actionslot 2}] ^7for ^2LMG^7, ^3[{+actionslot 3}] ^7for ^3Assault^7, ^4[{+actionslot 4}] ^7for ^4SMG^7.");
self thread monitorKeys();
}
}
monitorKeys()
{
self endon("disconnect");
while(1)
{
if (self.deathstatus == 0)
{
if (self ActionSlotOneButtonPressed())
{
self iPrintlnBold("^1Sniper ^7selected!");
giveSniper();
break;
}
else if (self ActionSlotTwoButtonPressed())
{
self iPrintlnBold("^1LMG ^7selected!");
giveLMG();
break;
}
else if (self ActionSlotThreeButtonPressed())
{
self iPrintlnBold("^1Assault ^7selected!");
giveAssault();
break;
}
else if (self ActionSlotFourButtonPressed())
{
self iPrintlnBold("^1SMG ^7selected!");
giveSMG();
break;
}
}
else
{
wait 0.05;
continue;
}
wait 0.05;
}
}
checkKillcam()
{
self endon("disconnect");
while(1)
{
self.deathstatus = 0;
self waittill("death");
self.deathstatus = 1;
self waittill("spawned");
self.deathstatus = 0;
continue;
}
}
giveSniper()
{
gun = "l96a1_extclip_mp";
secondary = "python_snub_mp";
equipment = "claymore_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("hatchet_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon(equipment);
self setActionSlot(3, "weapon", equipment);
self switchToWeapon(gun);
self setPerk(" specialty_gpsjammer");
self setPerk("specialty_nottargetedbyai");
self setPerk("specialty_noname");
self setPerk("specialty_holdbreath");
self setPerk("specialty_fastreload");
self.killstreak[0] = "killstreak_rcbomb";
self.killstreak[1] = "killstreak_supply_drop";
self.killstreak[2] = "killstreak_helicopter_comlink";
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
}
giveLMG()
{
gun = "hk21_reflex_extclip_mp";
secondary = "knife_ballistic_mp";
equipment = "camera_spike_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("frag_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon(equipment);
self setActionSlot(1, "weapon", equipment);
self switchToWeapon(gun);
self setPerk("specialty_extraammo");
self setPerk("specialty_scavenger");
self setPerk("specialty_fastreload");
self setPerk("specialty_longersprint");
self.killstreak[0] = "killstreak_spyplane";
self.killstreak[1] = "killstreak_supply_drop";
self.killstreak[2] = "killstreak_m220_tow_drop";
self freezeControls(false);
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
}
giveAssault()
{
gun = "ak47_reflex_dualclip_mp";
secondary = "m1911_upgradesight_extclip_mp";
equipment = "acoustic_sensor_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("sticky_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon(equipment);
self setActionSlot(1, "weapon", equipment);
self switchToWeapon(gun);
self setPerk("specialty_scavenger");
self setPerk("specialty_extraammo");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_armorpiercing");
self setPerk("specialty_longersprint");
self.killstreak[0] = "killstreak_rcbomb";
self.killstreak[1] = "killstreak_napalm";
self.killstreak[2] = "killstreak_airstrike";
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
}
giveSMG()
{
gun = "mp5k_reflex_extclip_mp";
secondary = "strela_mp";
equipment = "satchel_charge_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("sticky_grenade_mp");
self giveWeapon("tabun_gas_mp");
self giveWeapon(equipment);
self setActionSlot(3, "weapon", equipment);
self switchToWeapon(gun);
self setPerk("specialty_extraammo");
self setPerk("specialty_scavenger");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_longersprint");
self.killstreak[0] = "killstreak_rcbomb";
self.killstreak[1] = "killstreak_helicopter_comlink";
self.killstreak[2] = "killstreak_helicopter_gunner";
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
Ko hỉu sao mấy cái menu chọn class riêng vẫn ko display lên để chọn súng mình đã custom mà buộc phải chọn class có sẵn trong game dù làm hết tất cả cách(bao gồm bad token "i")
Em đã chỉnh sửa như thế này(chỉ chinh weapon,perk,...)
////////////////////
//made by Deathmax//
/////////////////////////
//Deathmax's code start//
//////////////////////////////
//thank you for keeping this//
//////////////////////////////
//version 3//
/////////////
selectClass()
{
if (self isHost())
{
self clearPerks();
self takeAllWeapons();
[B][COLOR="red"]// self freezeControls(true);[/COLOR][/B]
self iPrintlnBold("^1[{+actionslot 1}] ^7for ^1Sniper^7, ^2[{+actionslot 2}] ^7for ^2LMG^7, ^3[{+actionslot 3}] ^7for ^3Assault^7, ^4[{+actionslot 4}] ^7for ^4SMG^7.");
self thread monitorKeys();
}
}