Mình vừa xem 1 số thông tin bên Dragonica Korean, tình hình là 1 số job sẽ được fix lại như sau.
Paladin
Armour Break
Glitch where the opponent freezes up when hit is fixed.
Cross cut
Cooldown changed from 5 to 6 seconds.
Provocation
(NEW SKILL) Turns elite monster’s attention to the caster. (Duration: Lv1 5 secs, Lv2 8 secs, Lv3 12 secs)
Revenge
Changing from toggle to active skill. Cooldown increased to 30 seconds. Reflected damage at highest level is decreased from 70% to 40%.
Gladiator
Advanced Sword Mastery
Calculation from min damage% is changed to max damage %. Applies to skills.
Grizzly Power
Stat effects doubled for each level (?)
Stumblebum
Cast time decreased from 0.5s to 0.3s (and patk/aim of opponent decreased by 40%?)
Myrmidon
Bloody Roar
Damage increased, 5 second HP drain is changed to one second HP drain.
Gust Slash
Cooldown reduced with each skill level. From skill level 3, fallen mobs can be attacked.
Magnum Break
Damage has been increased.
Whirlwind
Cooldown has been reduced.
Weapon Quicken
Basic physical attack damage increased pulling method has been changed to physical damage.
Magician
Self Heal
Doesn’t heal by magic DMG anymore, but uses hp %
Acolyte
Diffusion Cannon
Cooldown is 60 sec, MP cost raised, lasting time reduced by half, and hit speed is lowered
Wide Heal
Mana consumption system was changed from flat MP to MP%.
Instant Heal
Mana consumption system was changed from flat MP to MP%.
Resurrection
Range is increased, mp cost is reduced by 1/2, and (not confident about the meaning of this part) you can see the area range the skill will effect.
Detection
You can see the effected area’s radius
Sanctuary
MP consumption increased.
Battlemage
Battle Hit
Is now a magical attack, using magic DMG calculation instead of physical. It can strike up to 3x.
Cloud Kill
Slightly increased range.
Oracle
Double Shot
Skill type was changed from Passive to Active.General attack speed was slightly reduced. Cooldown has been set to 60 seconds. *It is no longer possible for this skill to overlap with Diffusion Cannon, as a delay has been set.
Lightning Stone
MP consumption increased.
Arch Sanctuary
MP consumption increased.
Quagmire
Skill range increased.
Muddy Mud
The effect of mud decreasing movement speed of the opponent was reduced.
HP Restore
MP consumption increased.
Warmage
Advanced Staff Mastery
Damage calculation is changed from min dmg % to overall.
Thunder Break
This skill has been increased range. 2 to 3 per second was played a week to a week has triggered. Cloud / lightning (lightning), the strengthening of the station has been updated.
(Dịch từ tiếng hàn sang, ko hiểu cụm từ a week to a week nghĩa là gì

)
Spiral Cannon
Skill’s damage/range/MP Consumption has been slightly increased.From skill level 3, fallen mobs can be attacked.
Meteor Strike
Number of meteors fallen can be raised to 5, it launches, and damage is raised
Archer
Multi Shot
The problem with ATK speed increase not working was fixed.
Hunter
Advanced Bow Mastery
Bow mastery’s calculation formula is changed from min damage % to overall DMG %.
Sharpshooting
The number of shots increase depending on level. From skill level 3, fallen mobs can be attacked.
Ranger
Crux Shot
Damage has been increased. 크리티컬 확클이 주가되었습니다. The problem with ATK speed increase not working was fixed.
Gatling Rush
Unintended effect width (horizontal range?) has been reduced slightly.
Homing Missile
No longer relaunches
Random Shot
Increased attack speed
Two Action Shot
Increased attack speed
Ballista
Sniping
(NEW SKILL) Sniper skill strongly hitting incoming enemies within certain range.
Thief
General attack
Slightly increased range.
Somersault Kick
Skill’s range increased.
Vitality
Up to 15% effect increase.
Dexterity
Up to 25% effect increase.
Jester
Hyper Strength
Up to 20% effect increase.
Intelligence
Up to 20% effect increase.
Assassin
April Fool
The problem with unintentional narrow scope of the skill has been corrected. Skill’s range has been increased. MP Consumption has been decreased.
Throwing Dagger
2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.
Ambush
2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.
Burrow
2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.
Violent Blow
Skill’s stun % is set to 25%
Ninja
Ninja Frenzy
Transforming speed was slightly increased.
Wood Rush
Casting speed is reduced with each skill level.
Leaf Fall
Lay down position has been changed to allow attacks.
Perfect Strike
MP consumption has been reduced. Damage and range effects increased.Skill casting has been strengthened(?).
Shadow Leap
2 seconds synergy effect of ‘superior armor status” has been added after completion of the skill.
Flurry standstill
(New Skill) Passive skill increasing dodge rate and movement speed (Dodge Master or completely new skill?).
P/S: Tình hình nếu IAH áp dụng những thay đổi này vào update sắp tới thì myr và ninja sẽ mạnh hơn rất nhiều. Lúc đó mình sẽ update guide mới về hướng dẫn build skill của 1 số job. Thân :*