Mọi người cho mình hỏi chút.Trong mấy cái trigger dưới đây bị lỗi gì mà tại sao khi create creep nó ra giữa bản đồ mà không ở region chỉ định

Ai trả lời dùm mình lỗi chỗ nào mình sẽ cho tên vào trong credit của map

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Setup A
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Set Tower_Final_Holy = Tree of Eternity 0026 <gen>
Set Tower_Final_Freedom = Temple of Tides 0027 <gen>
Set Tower_Special_Holy = 2
Set Tower_Special_Freedom = 2
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 7 (Green)
-------- Region Setup --------
Set Region_Holy_Center = Region Holy Center <gen>
Set Region_Freedom_Center = Region Freedom Center <gen>
Set Region_Center_A = Region Center A <gen>
Set Region_Center_B = Region Center B <gen>
Set Region_Mid_A = Region Mid A <gen>
Set Region_Mid_B = Region Mid B <gen>
Set Region_Top_A = Region Top A <gen>
Set Region_Top_A2 = Region Top A2 <gen>
Set Region_Top_B = Region Top B <gen>
Set Region_Top_B2 = Region Top B2 <gen>
Set Region_Bottom_A = Region Bottom A <gen>
Set Region_Bottom_A2 = Region Bottom A2 <gen>
Set Region_Bottom_B = Region Bottom B <gen>
Set Region_Bottom_B2 = Region Bottom B2 <gen>
Trigger - Turn off (This trigger)
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Setup B
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Creep_Timer as a One-shot timer that will expire in 75.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title B¾t ®Çu trËn ®...
Countdown Timer - Show (Last created timer window)
Set Creep_Timer_Window = (Last created timer window)
Trigger - Turn off (This trigger)
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Setup C
Events
Time - Creep_Timer expires
Conditions
Actions
Countdown Timer - Pause Creep_Timer
Countdown Timer - Hide Creep_Timer_Window
Countdown Timer - Destroy Creep_Timer_Window
Set Mid_A_Point = (Center of Region_Mid_A)
Set Mid_B_Point = (Center of Region_Mid_B)
Set Top_A_Point = (Center of Region_Top_A)
Set Top_B_Point = (Center of Region_Top_B)
Set Bottom_A_Point = (Center of Region_Bottom_A)
Set Bottom_B_Point = (Center of Region_Bottom_B)
Unit - Create 3 Treant for Player 1 (Red) at Mid_A_Point facing Default building facing degrees
Unit - Create 3 Treant for Player 1 (Red) at Top_A_Point facing Default building facing degrees
Unit - Create 3 Treant for Player 1 (Red) at Bottom_A_Point facing Default building facing degrees
Unit - Create 3 Mur'gul Reaver for Player 7 (Green) at Mid_B_Point facing Default building facing degrees
Unit - Create 3 Mur'gul Reaver for Player 7 (Green) at Top_B_Point facing Default building facing degrees
Unit - Create 3 Mur'gul Reaver for Player 7 (Green) at Bottom_B_Point facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 Druid of the Talon for Player 1 (Red) at Mid_A_Point facing Default building facing degrees
Unit - Create 1 Druid of the Talon for Player 1 (Red) at Top_A_Point facing Default building facing degrees
Unit - Create 1 Druid of the Talon for Player 1 (Red) at Bottom_A_Point facing Default building facing degrees
Unit - Create 1 Naga Siren for Player 7 (Green) at Mid_B_Point facing Default building facing degrees
Unit - Create 1 Naga Siren for Player 7 (Green) at Top_B_Point facing Default building facing degrees
Unit - Create 1 Naga Siren for Player 7 (Green) at Bottom_B_Point facing Default building facing degrees
Custom script: call RemoveLocation(udg_Mid_A_Point)
Custom script: call RemoveLocation(udg_Mid_B_Point)
Custom script: call RemoveLocation(udg_Top_A_Point)
Custom script: call RemoveLocation(udg_Top_B_Point)
Custom script: call RemoveLocation(udg_Bottom_A_Point)
Custom script: call RemoveLocation(udg_Bottom_B_Point)
Trigger - Run Creep Setup <gen> (checking conditions)
Trigger - Turn off (This trigger)
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Direction
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Direct_Mid_A = Region_Mid_A
Set Direct_Mid_B = Region_Mid_B
Set Direct_Top_A = Region_Top_A
Set Direct_Top_B = Region_Top_B
Set Direct_Bottom_A = Region_Bottom_A
Set Direct_Bottom_B = Region_Bottom_B
Set Direct_Center_A = Region_Center_A
Set Direct_Center_B = Region_Center_B
Set Direct_Bottom_A2 = Region_Bottom_A2
Set Direct_Bottom_B2 = Region_Bottom_B2
Set Direct_Top_A2 = Region_Top_A2
Set Direct_Top_B2 = Region_Top_B2
-------- Mid A --------
Unit Group - Order (Units in Direct_Mid_A owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Mid_B)
Unit Group - Order (Units in Direct_Mid_B owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Center_B)
-------- Top A --------
Unit Group - Order (Units in Direct_Top_A owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Top_A2)
Unit Group - Order (Units in Direct_Top_A2 owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Top_B2)
Unit Group - Order (Units in Direct_Top_B2 owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Top_B)
Unit Group - Order (Units in Direct_Top_B owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Center_B)
-------- Bottom A --------
Unit Group - Order (Units in Direct_Bottom_A owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Bottom_A2)
Unit Group - Order (Units in Direct_Bottom_A2 owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Bottom_B2)
Unit Group - Order (Units in Direct_Bottom_B2 owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Bottom_B)
Unit Group - Order (Units in Direct_Bottom_B owned by Player 1 (Red)) to Attack-Move To (Center of Direct_Center_B)
-------- Mid B --------
Unit Group - Order (Units in Direct_Mid_B owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Mid_A)
Unit Group - Order (Units in Direct_Mid_A owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Center_A)
-------- Top B --------
Unit Group - Order (Units in Direct_Top_B owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Top_B2)
Unit Group - Order (Units in Direct_Top_B2 owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Top_A2)
Unit Group - Order (Units in Direct_Top_A2 owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Top_A)
Unit Group - Order (Units in Direct_Top_A owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Center_A)
-------- Bottom B --------
Unit Group - Order (Units in Direct_Bottom_B owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Bottom_B2)
Unit Group - Order (Units in Direct_Bottom_B2 owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Bottom_A2)
Unit Group - Order (Units in Direct_Bottom_A2 owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Bottom_A)
Unit Group - Order (Units in Direct_Bottom_A owned by Player 7 (Green)) to Attack-Move To (Center of Direct_Center_A)
-------- Remove leak --------
Custom script: call RemoveRect(udg_Direct_Mid_A)
Custom script: call RemoveRect(udg_Direct_Mid_B)
Custom script: call RemoveRect(udg_Direct_Top_A)
Custom script: call RemoveRect(udg_Direct_Top_B)
Custom script: call RemoveRect(udg_Direct_Bottom_A)
Custom script: call RemoveRect(udg_Direct_Bottom_B)
Custom script: call RemoveRect(udg_Direct_Center_A)
Custom script: call RemoveRect(udg_Direct_Center_B)
Custom script: call RemoveRect(udg_Direct_Top_A2)
Custom script: call RemoveRect(udg_Direct_Top_B2)
Custom script: call RemoveRect(udg_Direct_Bottom_A2)
Custom script: call RemoveRect(udg_Direct_Bottom_B2)
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Creep Setup
Events
Conditions
Actions
Trigger - Turn on Creep 1 <gen>
Trigger - Turn off (This trigger)
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Creep 1
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Set Mid_A_Point = (Center of Region_Mid_A)
Set Mid_B_Point = (Center of Region_Mid_B)
Set Top_A_Point = (Center of Region_Top_A)
Set Top_B_Point = (Center of Region_Top_B)
Set Bottom_A_Point = (Center of Region_Bottom_A)
Set Bottom_B_Point = (Center of Region_Bottom_B)
Unit - Create 3 Treant for Player 1 (Red) at Mid_A_Point facing Default building facing degrees
Unit - Create 3 Treant for Player 1 (Red) at Top_A_Point facing Default building facing degrees
Unit - Create 3 Treant for Player 1 (Red) at Bottom_A_Point facing Default building facing degrees
Unit - Create 3 Mur'gul Reaver for Player 7 (Green) at Mid_B_Point facing Default building facing degrees
Unit - Create 3 Mur'gul Reaver for Player 7 (Green) at Top_B_Point facing Default building facing degrees
Unit - Create 3 Mur'gul Reaver for Player 7 (Green) at Bottom_B_Point facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 Druid of the Talon for Player 1 (Red) at Mid_A_Point facing Default building facing degrees
Unit - Create 1 Druid of the Talon for Player 1 (Red) at Top_A_Point facing Default building facing degrees
Unit - Create 1 Druid of the Talon for Player 1 (Red) at Bottom_A_Point facing Default building facing degrees
Unit - Create 1 Naga Siren for Player 7 (Green) at Mid_B_Point facing Default building facing degrees
Unit - Create 1 Naga Siren for Player 7 (Green) at Top_B_Point facing Default building facing degrees
Unit - Create 1 Naga Siren for Player 7 (Green) at Bottom_B_Point facing Default building facing degrees
Custom script: call RemoveLocation(udg_Mid_A_Point)
Custom script: call RemoveLocation(udg_Mid_B_Point)
Custom script: call RemoveLocation(udg_Top_A_Point)
Custom script: call RemoveLocation(udg_Top_B_Point)
Custom script: call RemoveLocation(udg_Bottom_A_Point)
Custom script: call RemoveLocation(udg_Bottom_B_Point)
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Đây là demo:
http://www.mediafire.com/?ctkwdz5rry3r04k
---------- Post added at 19:45 ---------- Previous post was at 19:43 ----------
Thanks trước

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