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Nhìn công thức tính dmg reduction thì thấy amor khoảng 10000 là tối ưu (giảm được 75% dmg), tăng thêm 2000 amor nữa cũng chỉ lên được 80%.
Tương tự với resistance, 1000 là tối ưu tăng thêm 200 nữa (tức là phải có 3 món có 70 resistance all) cũng chỉ giảm được thêm 5%.
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Player Attributes
Life when player level < 35 = 36 + 4 × Level + 10 × Vitality
Life when player level ≥ 35 = (level - 25)x
Damage
Damage on Character Sheet = (1 + passive skill boosts)*(Average Weapon Damage + ((minimum damage bonus + maximum damage bonus)/2))*(Weapon Damage Multipliers)*(Attack Speed)*(1 + ( crit% * crit damage %))*( 1 + (main stat / 100))
Spell Damage Modifier = (1 + passive skill boosts)(Weapon Damage + (minimum damage bonus + maximum damage bonus) / 2)(1 + (main stat / 100))
- Note: The "weapon damage" mentioned in the spell damage modifier is NOT your weapon dps. It is the actual damage of your weapon, thus giving you a range of spell damage from min weapon damage to max.
Defense
Total damage reduction = 1 - ((1 - DR from Armor) × (1 - DR from Resistance) × (1 - other DR))
Physical damage reduction = Armor / (50 × Monster Level + Armor)
Elemental damage reduction = Resistance / (5 × Monster Level + Resistance)
Offense
APS (attacks per second) = base weapon APS × (1 + dual wield bonus + other attack speed bonuses)
source: BradyGames Official Guide
http://mmo-mechanics.com/swtor/forums/Thread-Diablo-3-formula-list
Nhìn công thức tính dmg reduction thì thấy amor khoảng 10000 là tối ưu (giảm được 75% dmg), tăng thêm 2000 amor nữa cũng chỉ lên được 80%.
Tương tự với resistance, 1000 là tối ưu tăng thêm 200 nữa (tức là phải có 3 món có 70 resistance all) cũng chỉ giảm được thêm 5%.
-----------------------------
Player Attributes
Life when player level < 35 = 36 + 4 × Level + 10 × Vitality
Life when player level ≥ 35 = (level - 25)x
Damage
Damage on Character Sheet = (1 + passive skill boosts)*(Average Weapon Damage + ((minimum damage bonus + maximum damage bonus)/2))*(Weapon Damage Multipliers)*(Attack Speed)*(1 + ( crit% * crit damage %))*( 1 + (main stat / 100))
Spell Damage Modifier = (1 + passive skill boosts)(Weapon Damage + (minimum damage bonus + maximum damage bonus) / 2)(1 + (main stat / 100))
- Note: The "weapon damage" mentioned in the spell damage modifier is NOT your weapon dps. It is the actual damage of your weapon, thus giving you a range of spell damage from min weapon damage to max.
Defense
Total damage reduction = 1 - ((1 - DR from Armor) × (1 - DR from Resistance) × (1 - other DR))
Physical damage reduction = Armor / (50 × Monster Level + Armor)
Elemental damage reduction = Resistance / (5 × Monster Level + Resistance)
Offense
APS (attacks per second) = base weapon APS × (1 + dual wield bonus + other attack speed bonuses)
source: BradyGames Official Guide
http://mmo-mechanics.com/swtor/forums/Thread-Diablo-3-formula-list

chơi melee rất cần LOH