vừa mới vào chơi thử warden xong, thấy cũng được phết

, ah cho mình hỏi trò này có chế độ auto-attack không

còn về tăng điểm stats thì mình thấy hình như là nó mặc định recommend cho class của mình 4 stats hữu dụng nhất thì phải, còn mấy stat ở dưới thích thì tăng, không thì thôi. Như mình chơi warden thì 4 stats là Perception, luck, int, wisdom
Không có auto attack đâu bác ạ

. Start thì có rất nhiều , đại loại thế này bác tự trans ra nhé
Luck:
This stat determines how low your glancing blow rate is and how high your critical chance is. A glancing blow, in a nutshell, is halving the damage of an attack. You will want your glancing blow rate as low as possible. Critical chance is doubling the damage of an attack. Luck is not as important for a mage as it used to be, and I find that it doesn't scale up correctly when you reach end game. I would get this stat up so that your glancing blow rate is down to 5%, without neglecting your other stats. If you can increase your luck higher without consequences, then by all means do so.
Perception:
This stat determines how much of your magical damage dealt to an enemy gets resisted. This stat alone can make or break a mage. All of your other major stats could be stacked up as high as you could possible want them, but without your perception at a decent percentage, all your damage dealt will be resisted and become null. I find that; for me, the minimum you want your perception percentage at is between 20-25%
Intelligence:
This stat increases the amount of damage you can deal with your magical attacks. I would suggest balancing out your other skills first before you focus on this one, because while this is a very important stat, it doesn't hurt you as much to be below par with this as the other Three.
Wisdom:
Wisdom is a counter part of intelligence. Since magical attack have no chance to be dodged, Wisdom was introduced as a balance to this feature. Wisdom determines how much damage is done based on your opponents agility. So if you have a high amount of wisdom, and you opponent has a low amount of agility, you will do more damage to them than if it was vice verse. If your Wisdom is low, then the amount of damage you do will decrease. If it is higher, then the amount of damage you do will increase. Do not neglect this stat. You may think that mobs have low agility, but you will see a significant increase in damage if you raise this stat.
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
Faith:
This stat will increase the amount of mana you have in your mana pool. It is only found on main weapons.
Agility:
This stat determines the dodge rate for a mage. This is probably the least important out of all the stats I've mentioned, considering most mages will be hitting and being hit by more than one mob which makes dodging inefficient. This stat will also now allow you to resist more magical damage.
Rage:
This stat increases the amount of wound complexity you spells inflict. This is purely a play versus player (PvP) skill, with the few exceptions of some mobs that are able to heal themselves. Rage also determines critical and glancing heals, much as luck does for damage. This does not apply to mages, as we do not have heals.
Stamina:
This stat increases the amount of health you have. This is semi-important to a mage. As I mentioned before a mage has barriers they can use to nullify damage, but there will be times where you can't always use them. For these moments stamina and the next stat, endurance, become very useful.
Endurance:
This stat decreases the chance you have to be crit by enemies and raises your chance to receive glancing blows. This stat can decrease a lot of damage that can be dealt out to you simply by overcoming your opponent's luck and forcing them to glancing blow you. It would be wise to get as much endurance and stamina as possible without unbalancing your major stats.
Willpower:
This stat decrease your chance to be affect by crowd controll (CC) skills. If your effected by a CC it decreases the effect of the skill. This can be used in both PvP and player versus element (PvE), but mostly considered a PvP stat.
Conviction:
This stat increases the effects of your own CC skills. This is important if your are thinking of becoming a support CC mage. If you have the choice between conviction and willpower on a piece of gear I would almost always go conviction.