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hy vọng bọn nó làm tướng đúng lịch sử chứ như bản 1 thì 

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"Characters in Empire: Total War were made up of 2000 polygons. Characters in Shogun 2 were between 4000 and 5000 polygons. But in Rome 2, the number of polygons per character has soared to between 6000 and 7000 polygons.
Even artillery projectiles in Rome 2 have more polygons on them than soldiers in Rome 1, Russell said.
Soldiers in Rome 2 have 45 bones or moving parts, and there are 4000 animations planned for the game. In Shogun 2, actors were motion captured by 16 cameras. For Rome 2, however, Creative Assembly has use of a new motion capture facility - one of the best in Europe. This has 46 cameras, and can capture the movements of up to five actors at once.
Rome 2 has 3000 movement sounds and 2000 impact sounds, apparently, and a word count of more than 500,000. Over 100 actors helped bring those words to life. And that's just for the English version of the game.
James Russell illustrated these staggering statistics with brilliantly entertaining videos (and sound effects). One video showed the sound artists, not content with stabbing dummy bodies wearing Roman armour, whacking each other with sticks. He showed the brutal motion captured animations of a spear headshot and a nasty centurion head butt. No flouncy war this time. "



híc còn tốn tiền hơn tình phí vs mấy em nào đó


