[MOD]De Bello Mundi- Roman era (MED2)

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có cách nào chơi đc reform ngay turn 1 ko mấy pro, chơi lính hasati mấy chục turn sau reform lại đổi lính mệt lắm. Mình k thích chơi theo lịch sử cho lắm. Mình nghĩ có 2 cách chỉnh ví dụ đổi năm turn 1 thành sát năm có reform hoặc chỉnh event reform vào turn 1
 
thôi, chơi theo đúng lịch sử cũng dc. Mà reform thì bác cứ chia nhỏ mấy đội hastati, principes, triarii ra mỗi thành 5 đội để giữ thành, đỡ phải tốn thời gian train quân giữ cho thành mới chiếm xong
 
mỗi lần reform phải train lại, kéo ra biên giới, thêm nữa cái đám lính cũ ko retrain lại được nữa quân số bèo bọt giữ lại thì tốn upkeep mà xóa đi lại tốn tiền train con mới >.<
 
Reform xong có quân xịn đánh sướng thế còn gì. Mất khoảng chục turn để đem tụi Hastati, Principes vào các thành thôi. Reform 1 phát là hoàn toàn tự tin phang bất kì thằng nào luôn =))
 
Cách sử dụng đơn giản nhất là cho đám quân 0 retrain đc vào ngồi thủ thành, train quân mới ra đánh
 
cậu up file lên luôn đj chứ để anh em tìm kiếm cho mất công làm gì?
 
Đang chơi mà chỉnh cái này cũng ko reform được, phải bắt đầu campaign mới cơ, mà campaign mới mà ko chơi Rome thì vỡ đầu với nó =))
 
Đang chơi mà chỉnh cái này cũng ko reform được, phải bắt đầu campaign mới cơ, mà campaign mới mà ko chơi Rome thì vỡ đầu với nó =))

tất nhiên roài xddddddddddddddddddddd
 
bạn nào cho mình hỏi, mình cứ chơi ( mình chơi Rome) đến năm 659AUC (khoảng 159 năm), lúc qua turn xong đến phần bầu cử thì nó bị lỗi " Encounter unspecific errors...", mình đã cài lại rồi nhưng nó vẫn bị thế, ko biết có ai như mình ko???
 
Cái này có khi phải sang TWC hỏi bọn modder bên đóa bác à :6cool_beat_brick:
 
bác chủ mà ol cho em xin cái yahoo em hỏi cái này
mà thui hỏi luôn em chơi single campaign thấy năm là 513 AUC là sao hả các bác?
 
bác chủ mà ol cho em xin cái yahoo em hỏi cái này
mà thui hỏi luôn em chơi single campaign thấy năm là 513 AUC là sao hả các bác?

Ờ nó đổi hệ thống lịch cho đỡ bị bug lúc đến 0 AD thôi, ko ảnh hưởng gì đến gameplay cả. 513 AUC tương đương với tầm 270 BC trong lịch thường thì phải
 
[FAQ] Frequently asked questions
How do i install the mod on steam?
Go here....C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods
1- rename the americas folder something else say america_1 for it being the original
2- create a new folder and the call it americas
3- instal part one and part two into the new folder you created
4- launch kingdoms through steam and select Americas


Where do i find the manual (english version)
mods\DBM\extra\info


How works the dating system?
as reported by manual, "the dating system in DBM follows the Varro system by placing the 753 BC (Rome foundation) as year 0. so the start date of DBM will be the 513 AUC (At urbe condita) ie the 240 BC.
To get the year in Anno Domini:
Year AD/BC = Year AUC - 753
Year AUC = Year AD/BC + 753


What conditions it is necessary to satisfy to receive reforms to Romans, Greeks and August?
Hellenistic reform 151 bc = 603 AUC
Marian reform 108 bc = 645 AUC
August 31 bc = 722 AUC


How works the oracles?
Their existence is linked to the presence of a sanctuary in ehich the oracle is set: as long as this building will exist there will always be a sibyl.
if you own a settlement with a shrine of the oracle, you will receive some missions in form of ORACULAR RESPONSES TO INTERPRET.
Even if you don't possess these settlement, bringing a character of yours to a sibyl, make you receive mission response.
these missions are only valid for the greek and roman factions.
If you fail a sibyl mission, you will be affected by earthquake, famine o plagues.


CTD at pontifex election
I fought against SPQR, I conquered Rome , The next turn, I'm asked to vote for a new "Pontifex". When that's done, the game has a CTD.
This is a bug that we'll fix in the next patch. meantime, you can bypass it avoiding to conquest all spqr city or returning a city to SPQR if them has lost all of their city..


How can I get elephant unit
you can recruit elephants only where's the ivory resource. of course you have to build the appropriate barracks.


Is Testudo present in mod?
NO, med2 engine not support it


Where do i find the signs for DBM?
mods\DBM\extra\signs

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PATCH 1.1 LOG
We're working on patch 1.1. This is what we're doing

CAMPAIGN
Rebalanced squallor and pubblic order.
Rebalanced general economy.
Rebalanced money bonus for ia and malus for player

NEW UNITS
Macedonian Peltast with Spear (helmet, linothorax, hoplon, spear)
Macedonian Peltast with Sword (helmet, linothorax, hoplon, sword)
Macedonian Agema (helmet, linothorax, pelte, sarissa)
Ptolemaic Peltast with Spear (helmet, linothorax, hoplon, spear)
Ptolemaic Peltast with Sword (helmet, linothorax, hoplon, sword)
Ptolemaic Agema (helmet, linothorax, pelte, sarissa)
Paonian Light Cavalry (helmet , spear)
Seleucid "hypaspist" with Spear (helmet, linothorax, hoplon, spear)
Seleucid "hypaspist" with Sword (helmet, linothorax, hoplon, sword)
Barbarian Levy Phalanx
Barbarian Thureophoros
Nubian Levy Phalanx
Nubian Thureophoros
Indian Levy Phalanx
Indian Thureophoros
Steppe Levy Phalanx
Steppe Thureophoros
Arabs Heavy Swordman (chaimail, hellenistic helmet, thureos, sword, javelin)
Axum Heavy Swordman (chaimail, hellenistic helmet, thureos, sword, javelin)
Numidian Heavy Swordman (chaimail, hellenistic helmet, thureos, sword, javelin)
Germanic Heavy Swordman (chaimail, gallic helmet, thureos, sword, javelin)
Illyrian Heavy Swordman (chaimail, helmet, thureos, sword, javelin)
Thracian Heavy Falxman(chaimail, helmet, thureos, romphaia, javelin)
Iberic Scutati Spearman (shield, spear)
Iberic Scutati Heavy Spearman (shield, spear, leather armour)

AOR Changes
Romans
Hastati, principes, triari and equites recruitable only in italy.
Marian legions recruitable only in italy and southern gaul
Augustus Legions recruitable in all regions of roman empir at its maximum expansion
Auxiliaries recruitable everywhere, except italy
Pretorians only in rome
Hellenistic factions
Levy phalanx and thureophoros has the appearence based on area of recruitment.
The area are : Steppe, India, Central Asia, North-Africa, Horn of Africa, Northern Shore of Mediterranean Sea, Northern
Macedonian and Ptolemaic can recruit the fourth level of phalanx, the agema. only one unit can be recruited.
Bactrian can recruit cataphracts
Other Factions
After augustus reform , arabs, axum, numidian, garamantes, germans, thracian and illyrians can recruit heavy swordman armed with javelin, sword, chainmail and helmet. These units aren't really historical, but they are a possible heavy infantry if that factions would had developed at more advanced level.

NEW UI
Northern Interface from Finlander
Roman Interface from Hyeratic
Greek Interface from Sloan of MTWItalia
Unit Icons from Morfeasnikos

CAMPAIGN MAP
Different models for King, Heir and general
Replaced old wagon trade model of riczu (5000 poly) with a low poly version (1000 poly). This should reduce the lag on campaign map
Replaced vanilla ship trade model (258 poly) with a low poly version of riczu for classical era (650 poly).
Replaced medieval siege icon model of riczu (12400 poly) with a low poly version of riczu for classical era (4900 poly). This should reduce the lag on campaign map
Replaced old blockade icon model of riczu (9600 poly) with a low poly version (1600 poly). This should reduce the lag on campaign map


OTHER CHANGES
Indian Elephants are now bigger than african elephant
Replaced arab head with model and texture from Sumskilz


BUG FIXED
BattleMap
Neck of carthaginian militia town model
Persian baliste invisible
Secondary weapon floating for Han Mounted crossbow
Silver Surfer for rebel captain
Paphlagonian spearman throw their pilum backwards
Pontic Chalkaspides has problem with face texture
Greek Thorakites hasn't sprite
Javelinman Floating on Indian Elephant
African Elephant floating on the groung
Armenian Legionaires throw their pilum backwards
Numidian Legionaires throw their sword
Iberic Bodyguard and Schytian heavy cavalry hasn't shield value in their stats
Macedonian Later Cavalry now throw their javelins
Macedonian Tarantine Cavalry now throw their javelins
Some thracians units hasn't shield value in their stats
Cappadocian skirmishers have wrong description.
Agrigentum battle, ia has problem with wooden spike
Fixed many minor problems of unit models for axum, thracians and iberic

Settlement On BattleMap
Undestroyable and/or uncrossable wall/gate for Roman City (there's still the problem for eastern large city)
Two side of Barbarian Town not attackable
CTD when destroy tower of greek large city.

Campaign map
Ptolemaic Phalanx switched with Ptolemaic Machimoi
Landbrige too close to cities
Victory conditions for rebels
Resource Icon wrong for salt
Roman Auxiliary cavalry not recruitable
Carthaginian Siege engine are persian
A faction can request to became federati while a bellum is ongoing against it
Marian legion recruitable only in Noricum, Siria and Narbonense.
Legio III Augusta recruitable in Carthagine before augustus reform
Natural Disaster message popup without the corresponding building
Icon bug
Retrain cost too high
Seleucid barracks give access to silvershield earlier than to the normal phalanx
Spqr give legions as reward before marian reform
No spy and murders in Carthagine
Roman city returned to Spqr haven't garrison
Some building give Weapon+2 (maximum is 1)
Noricum faction summary is misleading
Clientes request text contains mistake
The name of money isn't unified
Cretan archers aren't available as AoR on Crete
Corsica city under the ground on campaign map

MANUAL
Added which script are in each campagin

CTD
Fixed CTD of pontifex election when spqr lost its last city.


UNFIXED
Wall and gate return intact after destruction animation for eastern large city (btw, they can be crossed)
UI for eastern, mauryan and steppe culture. (any help is welcome)

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tiện thể up luôn thêm cái reform:
http://www.twcenter.net/forums/attachment.php?attachmentid=294072&d=1379055272
 
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