Final Fantasy XV – Hành trình 10 năm đầy trắc trở

  • Thread starter Thread starter Stealth
  • Ngày gửi Ngày gửi
Căn bản là do... lười . Mỗi lần đánh phải ngồi set lại đống skill , đánh cũng mất công nên dẹp kệ cha nó .
 
Chơi ffx vào omega ruin farm gặp con Malboro đúng ác mộng nếu ko có giáp +proof, đặc biệt confusion hoặc + có đồ bao h cũng đánh turn đầu. Nhớ farm biết nhiêu tiếng khóc hận với con quỉ này.
 
Đến Omega ruin thì đồ 1st strike đầy thôi mà....Mà toàn cho Tidus cầm, bí quá thì flee =))
 
art mới được show tại GC rồi
CLpnLe7W8AQQMSe.jpg

CLpz49qW8AAesyY.jpg

CLpoGIAW8AAbVfy.jpg
 
Bố thằng noctis đang quảng cáo xe hơi =)) .
 
^ cái sign của game nào vậy?
 
^cái avatar của anime nào vậy ?
 
Cái này là phụng chỉ đi chơi chứ khó khăn đếu gì mà nể ...
Ngồi nhà xem video cũng có tư liệu vậy...
Bôi ra thế này mới 10 năm vẫn chưa xong game đấy .
 
hồi MGS 4 cũng có 1 đoạn thế

ko biết mấy cái như AC 2 ở Ý hay U 2 ở Nepal có phụng chỉ đi chơi thế này ko :@)
 
Dã ngoại picnic vui ghê, thảo nào mãi ko có game.

:1cool_look_down:
 
hồi MGS 4 cũng có 1 đoạn thế

ko biết mấy cái như AC 2 ở Ý hay U 2 ở Nepal có phụng chỉ đi chơi thế này ko :@)
Phải có chứ, thế thì lúc dựng 3d nó mới chuẩn dc.
 
  • Two phases in marketing, one before Episode Duscae and this new one that started with "Dawn"
  • We kept core values from Versus XIII, but since it became a numbered entry we decided to expand on it
  • We undestand that there are fans of Versus XIII who are worried for the new Final Fantasy XV
  • In the first phase until Episode Duscae we focused on reassuring those people that this is still a good game
  • We wanted to display solid core gameplay at that point, and deliberately hid some changes to the story
  • That phase ended with Episode Duscae and we skipped E3 since we ran out of time
  • We think that people who expected Versus XIII and those who are new to the series are now on the same starting line after Gamescom
  • We've now taken the first step (of this new promotion phase) showing the new trailer
  • The massive things you see in the trailer are still a secret, I want to tell you but we're keeping them under wraps for a while
  • It's a story teaser trailer, which basically shows the key elements to the game's story
  • The name "Dawn" symbolizes that it is a start for this epic story of Final Fantasy XV
  • We're aiming for realistic human emotions and interaction in the story
  • We want that people from all over the world can relate to that story
  • There are many reasons why Stella was changed to Luna. But the most important one was that she has a very different role in the story now and we needed a different character
  • People who don't like the decision will probably change their minds about Luna once they see her in the story
  • Luna is a strong willed, independent character who makes her own decisions
  • Bonds between friends and son/father are very important in the story, but also male and female relationships
  • The car is Regis' car and that symbolizes how Noctis is also traveling together with his father
  • Both the female dragoon and black haired woman play big roles in the game
  • We want to mix story and gameplay in a good way (he mentioned The Last of Us as an example for this)
  • In order to achieve that we need to have a strong technology base
  • We hope to bring Final Fantasy again to that point where people say it's a definitive experience, with both best story and presentation
  • (According to feedback) people who play much JRPG's want incentives to level up, but action game players want more skill based rewards
  • We're trying to find a balance between those two play styles, we have to solve it to make FFXV to work
  • There's lot of people asking for Episode Duscae 3.0 but we've moved on from that
  • Even so we want to create another chance for players to experience the gameplay of FFXV (new demo) at some point
  • No current plans for a PC version, we want to focus on developing and optimizing the console versions
  • Steam is a very interesting platform and I'm looking for an opporturnity to utilize it in the future
  • It's important for us to get the game out as soon as we can
  • Release date has been set and we have a solid roadmap for both development and promotion starting with the trailer today, up until release.
  • It's also been decided when we're announcing that date, the date is already finalized
  • Game is roughly 65% complete and we have a solid plan which is going on very well. We're exactly on target
  • We're at a point where we can pretty much guarantee stable 30fps (on PS4)
http://www.dualshockers.com/2015/08...-how-to-grab-both-action-and-turn-based-fans/
Sakaguchi thích FF15 demo :4cool_baffle:
 
Chỉnh sửa cuối:
Cái đệt đọc xong cái đoạn interview xong cg như 0,éo có cái gi mới...Mà bậy giờ mới xong có 65% thì chắc ít nhất cũng 3-4 năm nữa game mới xong + 1 năm delay vì abcdFFFFF....:4cool_baffle: thì chắc mới được chơi...Từ lúc thay Stella = Luna thì có nhìu ng bất mãng với bác SE lắm (trong đó có em) nên anh Hajime mới nói thế hahahah...
 
:1onion75:coi cai video mới thấy hóa ra lá 1 cái mini map , có lối vào và lối ra cái hết mẹ nó hype
 
  • Steam is a very interesting platform and I'm looking for an opporturnity to utilize it in the future

Từ giờ đến lúc lên steam chắc còn lâu lắm :)) .

  • Game is roughly 65% complete and we have a solid plan which is going on very well. We're exactly on target

65% thì chắc sang năm phát hành đc rồi nhể :1cool_dribble: .
 
Back
Top