ngotranchi
Youtube Master Race
- 23/6/06
- 28
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Tặng các bác CheatSheet của TerraBattle (Dùng với NetReflextor)
[int32]
ldc.i4 -> Push num of type int32 onto the stack as int32
[single]
ldc.r4 -> Push num of type float32 onto the stack as F
[boolean]
ldc.i4.1 -> True
ldc.i4.0 -> False
==================================================
1. EXP, COIN, DROP
BattleManager.ApplyGlobalMultiplier() : Void
--------------------------------------------------
2. HP
Entity.get_HP() : Int32
--------------------------------------------------
3. MONSTER HP
Entity.InitAsMon(ChrBaseParams, Boolean, Boolean) : Void
--------------------------------------------------
4. DRAG TIME
Entity.get_dragTimeMulti() : Single
--------------------------------------------------
5. COIN BONUS
Entity.get_coinBonus() : Boolean
--------------------------------------------------
6. EXP TO LEVEL UP
ChrJobParams.GetEXPAt(Int32) : Int32
--------------------------------------------------
7. CURRENT SKILL BOOST
Entity+Status.get_currentSkillBoost() : Single
--------------------------------------------------
8. SKILL BOOST PROBABILITY
BattleManager..cctor()
--------------------------------------------------
9. SKILL BOOST +
BattleManager+<CheckBoostUp>c__IteratorE5.MoveNext() : Boolean
244 ldarg.0
378 ldc.i4.1
Entity+Status.Reset() : Void
--------------------------------------------------
10. DROP +
BattleManager+<_CheckForDrops>c__IteratorCC.MoveNext() : Boolean
400 ldc.i4.1
--------------------------------------------------
11. SKIP TO LAST BATTLE
BattleManager+<StartBattle>c__IteratorD1.MoveNext() : Boolean
445 ldc.i4.0
- Tutorial:
[int32]
ldc.i4 -> Push num of type int32 onto the stack as int32
[single]
ldc.r4 -> Push num of type float32 onto the stack as F
[boolean]
ldc.i4.1 -> True
ldc.i4.0 -> False
==================================================
1. EXP, COIN, DROP
BattleManager.ApplyGlobalMultiplier() : Void
--------------------------------------------------
2. HP
Entity.get_HP() : Int32
--------------------------------------------------
3. MONSTER HP
Entity.InitAsMon(ChrBaseParams, Boolean, Boolean) : Void
--------------------------------------------------
4. DRAG TIME
Entity.get_dragTimeMulti() : Single
--------------------------------------------------
5. COIN BONUS
Entity.get_coinBonus() : Boolean
--------------------------------------------------
6. EXP TO LEVEL UP
ChrJobParams.GetEXPAt(Int32) : Int32
--------------------------------------------------
7. CURRENT SKILL BOOST
Entity+Status.get_currentSkillBoost() : Single
--------------------------------------------------
8. SKILL BOOST PROBABILITY
BattleManager..cctor()
--------------------------------------------------
9. SKILL BOOST +
BattleManager+<CheckBoostUp>c__IteratorE5.MoveNext() : Boolean
244 ldarg.0
378 ldc.i4.1
Entity+Status.Reset() : Void
--------------------------------------------------
10. DROP +
BattleManager+<_CheckForDrops>c__IteratorCC.MoveNext() : Boolean
400 ldc.i4.1
--------------------------------------------------
11. SKIP TO LAST BATTLE
BattleManager+<StartBattle>c__IteratorD1.MoveNext() : Boolean
445 ldc.i4.0


