Một bài review rất hay của Polygon ( ko cho điểm ).
https://www.polygon.com/reviews/202...-2-review-ps4-naughty-dog-ellie-joel-violence .
Điểm không đồng tình của các bài review hầu hết là do quan điểm bạo lực, nhân văn của họ trái ngược với những thứ diễn ra trong game. Còn những khía cạnh khác của trò trời dường như hoàn hảo.
Những luận điểm trong bài review này không thể phán quyết là đúng hay sai, nhưng những gì đang diễn ra ở nước Mỹ đâu có màu hồng như quan điểm trong bài viết.
"The writing in
The Last of Us Part 2 emphasizes that even the most justified of grievances can grow like a cancer and destroy us, if we let it. That’s the story that the game wants to tell — a story of someone infected by something they don’t have the tools to stop. It makes poetic sense, given that the game is about a brain-eating fungus, as it turns out that Ellie doesn’t need to be infected to turn into an absolutely monstrous killing machine.
But when the game gave me more and more information about Ellie’s opponents, painting them as fully realized humans who
also deserved to live, the effort felt wasted. I was already convinced that Ellie was handling things the wrong way, and that Joel had made a terrible mistake in the first game.
The Last of Us Part 2 didn’t need to force me to kill a dog in order to get me to see that it’s bad to kill dogs. But, of course,
it still made me do that. Just to be sure I really got it. I felt annoyed, not reflective. Like, come on, you think I need this much convincing? Does Naughty Dog think we’re all out here killing dogs, unaware that doing so is a horrific cruelty?
This story seems to think I need to experience ridiculous levels of virtual violence in order to believe that maybe, just maybe, Ellie should have learned a little more about her enemies’ personal situations and motivations before slamming a baseball bat into their skulls.
I FELT ANNOYED, NOT REFLECTIVE
Playing
The Last of Us Part 2, a game that supposes that humans will enact violence upon one another to their dying breaths, is a very strange thing in 2020. Naughty Dog created a world in which people across America react to a massive structural crisis by dividing and disconnecting from others, rather than uniting together to demand something better — not just for themselves, but for the most marginalized people in their communities.
I see a widespread level of selflessness and an intense care for the preservation of human life in the real 2020, in fact, and an increasingly loud demand for a society that meets that need. Our systems have failed, in large part, but individual people remain strong and kind. Things have rarely been worse, but there is hope to be found in the actions of average folks fighting to do the right thing. We don’t need a video game to rub our noses in hatred and violence to know that other people who are just trying to survive aren’t the real enemy.
The Last of Us Part 2 depicts individual people who are instead ruthless, capable, yet self-absorbed, and whose perception of violence is limited to how it affects them and their chosen family members. They are almost unbelievably unable to see the bigger picture.
Part 2 ends up feeling needlessly bleak, at a time when a nihilistic worldview has perhaps never been less attractive. Its characters are surviving, but they’re not learning, and they’re certainly not making anything better.
Maybe the most surprising thing that
The Last of Us Part 2 offered me was the surety that, while the game was made with great skill and craft, we are actually much, much better than Naughty Dog thinks we are. "