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PS Demon's Souls Remake (Trở về cuội nguồn)

  • Thread starter Thread starter Gantz89
  • Ngày gửi Ngày gửi
2020d3632aff-cf94-475b-9066-0b698c7d8546.jpg

Where's da feet man
XgR55w2.gif
 
- Total, full-dynamic Global Illumination
- Heavy use of tessellation for geometry on screen
- Game was developed with 60FPS in mind
- Switch between the two modes is instant, in motion on a big screen it's not easy to spot differences
- Cinematic mode has better tessalation, better screen shadows, better volumetric fog and effects, improvements on reflections
- RT reflections were not included purely for time and manpower limitations
- The SSD was so fast that they had to slow it down in certain cases to maintain the pace of the game (i.e. respawn after deaths)
- Everything is dynamically streaming thanks to the SSD, so less stuff in memory means the could up everything else (i.e. textures, polygons)
- 3 years of development
- A lot of outsourcing, AAA development
- Used mocap actors to remake all animations, add a lot of new ones and even female animations
- Unique animations for every weapon, repost and backstab animations change based on the weapon
- Added destructibles and multi-stage destruction, increased density of destructibles in the areas
- Destructibles don't fade away, once you destroy something it stays there in the scenario even if you leave the room or progress the area
- Ragdoll is still there, but with more realistic physics


God bless, blue point
EmjiM5wVMAUzYqQ


mmuky2sr6my51.jpg
 
Chỉnh sửa cuối:
- Total, full-dynamic Global Illumination
- Heavy use of tessellation for geometry on screen
- Game was developed with 60FPS in mind
- Switch between the two modes is instant, in motion on a big screen it's not easy to spot differences
- Cinematic mode has better tessalation, better screen shadows, better volumetric fog and effects, improvements on reflections
- RT reflections were not included purely for time and manpower limitations
- The SSD was so fast that they had to slow it down in certain cases to maintain the pace of the game (i.e. respawn after deaths)
- Everything is dynamically streaming thanks to the SSD, so less stuff in memory means the could up everything else (i.e. textures, polygons)
- 3 years of development
- A lot of outsourcing, AAA development
- Used mocap actors to remake all animations, add a lot of new ones and even female animations
- Unique animations for every weapon, repost and backstab animations change based on the weapon
- Added destructibles and multi-stage destruction, increased density of destructibles in the areas
- Destructibles don't fade away, once you destroy something it stays there in the scenario even if you leave the room or progress the area
- Ragdoll is still there, but with more realistic physics


God bless, blue point
EmjiM5wVMAUzYqQ


mmuky2sr6my51.jpg
nói nhiều làm gề tí ta chơi luôn :2cool_misdoubt:
 
- Total, full-dynamic Global Illumination
- Heavy use of tessellation for geometry on screen
- Game was developed with 60FPS in mind
- Switch between the two modes is instant, in motion on a big screen it's not easy to spot differences
- Cinematic mode has better tessalation, better screen shadows, better volumetric fog and effects, improvements on reflections
- RT reflections were not included purely for time and manpower limitations
- The SSD was so fast that they had to slow it down in certain cases to maintain the pace of the game (i.e. respawn after deaths)
- Everything is dynamically streaming thanks to the SSD, so less stuff in memory means the could up everything else (i.e. textures, polygons)
- 3 years of development
- A lot of outsourcing, AAA development
- Used mocap actors to remake all animations, add a lot of new ones and even female animations
- Unique animations for every weapon, repost and backstab animations change based on the weapon
- Added destructibles and multi-stage destruction, increased density of destructibles in the areas
- Destructibles don't fade away, once you destroy something it stays there in the scenario even if you leave the room or progress the area
- Ragdoll is still there, but with more realistic physics


God bless, blue point
EmjiM5wVMAUzYqQ


mmuky2sr6my51.jpg
Total, full-dynamic Global Illumination => Éo tin =))
Mà mô hình NPC xấu thật đó
 
Cho chọn tướng đi nữa
Screenshot_2020-11-12-15-03-06-433_com.google.android.youtube~2.png
1605169559573.jpg
 
Chỉnh sửa cuối:
má vừa có bug thăng lính cầm giáo bất cmn tử :2cool_after_boom:
 
mặt mới của Old King Allant thất vọng vl =((

maxresdefault.jpg



Cũ

maxresdefault.jpg
 
Cảm giác càng vào sâu càng thấy game này có cái vibe rất khác so với bản cũ, đổi nhiều thứ không nên đặc biệt là nhạc.
2020 rồi mà áo vẫn còn bị clip qua shield.
 
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