Multi STAR WARS Jedi: Survivor - 28/04/2023

Vừa phá đảo xong. Trò này thấy đám boss cốt truyện đánh dễ hơn mấy con quái legendary ngoài map. Nên hầu như toàn chạy đi khám phá cho đã xong bị block hết path rồi mới quay về đánh boss cốt truyện. Đánh 2 con cóc thấy dễ hơn 1 con vì 2 con đó cắn không xung như cái con dưới cái hố. Một phần nửa là cái con dưới hố nó ngay trong cái trại lính nên lúc chạy vào đánh FPS trồi sụt làm nhé hụt mấy phát cắn của nó. Đánh 2 con kia trong cái không gian kín bé tí nên FPS ổn định né đòn dễ hơn nhiều.
 
End rồi, chơi ko đã, mong có dlc trong tương lai để khám phá mấy hành tinh khác.
 
Patch mới có trong tuần này :

https://www.ea.com/games/starwars/jedi/jedi-survivor/patch-notes
STAR WARS Jedi: Survivor™
Patch Notes


The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:

  • PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
  • PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.
Patch 4 Details

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.
More work continues

Additionally, here are a few known issues we’re currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!
Be on the lookout for future patches across all platforms. Let us know if you run into any further issues and thank you again for your continued support.
 
Patch mới có trong tuần này :

https://www.ea.com/games/starwars/jedi/jedi-survivor/patch-notes
STAR WARS Jedi: Survivor™
Patch Notes


The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:

  • PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
  • PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.
Patch 4 Details

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.
More work continues

Additionally, here are a few known issues we’re currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!
Be on the lookout for future patches across all platforms. Let us know if you run into any further issues and thank you again for your continued support.
Đợi các đồng chí beta tester chơi xong hết có giảm giá mình nhảy vào mua là đẹp pepe-39
 
PS5 chả có patch performance, patch rồi như c út có như ko
 
Patch mới có trong tuần này :

https://www.ea.com/games/starwars/jedi/jedi-survivor/patch-notes
STAR WARS Jedi: Survivor™
Patch Notes


The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:

  • PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
  • PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.
Patch 4 Details

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.
More work continues

Additionally, here are a few known issues we’re currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!
Be on the lookout for future patches across all platforms. Let us know if you run into any further issues and thank you again for your continued support.

có vẻ patch này chỉ tập trung fix bug, còn performance trên console sẽ ko có cải thiện.
 
Patch mới có trong tuần này :

https://www.ea.com/games/starwars/jedi/jedi-survivor/patch-notes
STAR WARS Jedi: Survivor™
Patch Notes


The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:

  • PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
  • PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.
Patch 4 Details

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.
More work continues

Additionally, here are a few known issues we’re currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!
Be on the lookout for future patches across all platforms. Let us know if you run into any further issues and thank you again for your continued support.
Vẫn chưa thấy dấu hiệu của DLSS......
 
Ít ra cũng phải có FSR chứ worry-25
 
Game có support DLSS thì có thể sẽ có FSR
Nhưng ko có ngược lại ? pepe-1
 
Game xài Fidelity của amd thì chắc ko chơi vs DLSS đâu.
 
Bật FSR lên perf. chả thấy cải thiên gì mà hình ảnh còn bị kiểu rách rách quanh viền nhân vật đôi lúc, hay do mình ko xài card AMD thượng đẳng ?
 
Đợt trước có test FSR res 4k trong godfall thấy ngon phết mà. FPS tăn khá nhiều, gần gấp đôi mà hình ảnh không thay đổi luôn mà worry-24
 
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