https://eu.36kr.com/en/p/3115327914823429
- Started off as an Indie/AA scale project, but the unexpected success of the China Hero Projecy allowed it to get more ambitious and push the scope to AAA levels
- Yang Bing finally revealed the reason behind the long development cycle, and it’s simpler than what people thought.
- The project was conceived at a time when the console game development scene in China was still very young, despite his impressive work on Lost Soul Aside’s original trailer build
Yang Bing had very little experience on how to actually make a full game.
- The team kept making mistakes for years, and there was a period of low morale. After receiving support from Sony, the team skills gradually improved and the situation got better.
- A lot of time was spent on building the team and on personal growth with trial and errors.
- The original trailer received a lot of attention and support, but Yang Bing lacked the skills and experience to sustain a project that could reasonably be completed and released to the public.
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That tech demo was not meant to be in a playable form, but rather seen as a proof of concept for what kind of game Yang Bing wanted to make.
- Many adjustments have been made along the way, particularly the graphics that everyone praised.
- The gorgeous art direction, storyline, characters, and fast paced combat system of the games have been retained and not changed much from the early stages, just expanded on thanks to having more resources available to meet the players high expectations.
- The footage that was shown in 2021 is what made the team settle on the overall tone and direction of the game.
- It was used as a reference template, finalizing the games design. Content like storyline, plot developments, and the worlds framework got sorted out on this period.
- The gameplay got constantly tweaked and optimized based on feedback from Sony Interactive Entertainment and play testers to make for a smooth system, one of the major things that got addressed to optimize the gameplay was to balance the enemy design.
- Because this project was established during the PS4 era, a large number of assets were produced. After fully shifting development to only the PS5, the graphics needed to be upgraded and optimized. The China Hero Projecy team helped them a lot with that.
- The changes in hardware is significant. As they improve demand for more impressive production values increases. Projects established for the PS4 needed to migrate to the PS5 Pro. This forced them to continuously build on the visuals.
- The initial announcement trailer and the current version of the game are completely different.
- The project has been going on for so long, Yang Bing feels like his hands don’t work as fast as they used to.
- The team considered updating the engine, but following discussions with the publishers and the technical team, they decided to
keep using the latest version of Unreal Engine 4 instead of switching to Unreal Engine 5
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