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Zelda là châu Phi làm hay sao vậy bạn ?game châu á dễ bị dìm hàng bỏ mẹ, giỏi lắm bọn nó chấm trên 80
He's been playing 10 hours a day for I dont know how many days.
This is not his main review, just a brief thought.
Keep in mind, he used to play BDO as well.
Game Review Summary
- Content & Volume: The game is packed. The reviewer rushed to the ending because of the review deadline, but said they barely scratched the surface (less than half). Edit: He said he hasn't even started on the script yet because he’s so pressed for time
- Playtime/Lifestyle: They managed to get about 7 hours of sleep a day while playing.
- Map Size: The map is absolutely massive.
- Post-Game: Any missed content can still be played even after the credits roll.
- Audio: The BGM/Soundtrack is legendary. Absolutely zero complaints there.
- Bugs: There are some bugs, but they don't interfere with the gameplay experience at all.
- Replayability: The volume is so vast that it's impossible to "see it all" in a single playthrough.
- Difficulty: It's subjective, but if you only rush the main story, it's brutally hard.
- Level Design: Each piece of content naturally draws you in with a sense of purpose—very different from the "Ubisoft style" of checklist questing.
- Bosses: Difficulty varies by boss; the reviewer said they didn't even defeat half of them.
- Performance: There wasn't a single instance of stuttering. Edit: (PC, 5ㅇ80 cinematic 2k)
- Inventory/Management: Managing items is tight at first, but the pressure disappears as you progress. It resolves itself naturally.
- Quality of Life: The game systems aren't fatiguing or stressful to deal with.
- Versions: The reviewer played a pre-release build; the retail version will have a Day 1 patch and might differ.
- Character System: Features 3 playable characters similar to GTA V. When you're not controlling them, they go about their own business. (Once, the reviewer swapped characters only to find themselves right in the middle of an enemy camp!)
- Vibe: It encourages a slow-paced, immersive playstyle similar to RDR2. (The reviewer has 600 hours in RDR2).
- Improvements: Everything that felt "off" in previous gameplay has been fixed (e.g., footstep sounds, running animations, the weird reaction when getting hit, etc.).

))Zelda là châu Phi làm hay sao vậy bạn ?
Căn bản phải sáng tạo gameplay chứ đám tàu hàn giờ gameplay có cái nào tạo ra cơ chế mới không hay toàn na ná giống nhau với các game khác hết ? Nói dìm thì chắc đám Ubisoft cũng bị dìm đấy trong khi nó tạo ra các hình thái mới gameplay, chơi game cái chính là game, có sáng tạo thu hút người chơi thì điểm cao, còn gameplay như mấy game đã có thì nó cũng dạng copy thôi mà đòi điểm cao. 2 phần Zelda mới đây đấy, nó tạo ra cả tá thứ gameplay mới mẻ, còn gảm tàu hàn có tạo ra gameplay nào mới không ?game nhật, từ thời nes đánh lên thì tính làm đếch gì, thế sao không tính luôn cái FF vào toàn game trên 90+, mấy game mới của tàu với của hàn giờ ra có game nào không bị tailong nó không dìm không?
Từ khi nào hash n slash combat điểm trừ vậyCon này xem qua mấy video thì lại là kiểu combat chặt chém liên tục liền liền nữa =_= , chơi thì vẫn chơi được nhưng kô phê nổi , mong là các yếu tố khác đủ xịn để quên điểm - này![]()
Sáng sớm maicó review chưa a e ơiii
