cường_5201314
Mr & Ms Pac-Man
- 3/3/07
- 177
- 0
bạn vào option-->emulation setup-->chỉnh cái NDS...Media (chỉnh cái nào là tùy vào mỗi game) sau đó vào option-->save option.
rồi file-->reset là ok
rồi file-->reset là ok
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mình chơi pokemon diamond toc do chi dao đông trong khoan 50~70 % co các h nào làm tăng tốc kô

tốc độ của bản pokemon chỉ có như vậy thôi!!!
no$gba ra 2.4f dzồi nè!!!
tưởng nó ra 2.5 chứ, ai ngờ vẫn còn f:o

chưa có, nhưng chắc chắn là sẽ được add vào các phiên bản sauHey cho tui hỏi No$gba có hỗ trợ tính năng micro ko vậy, ý tui là thổi micro để tác động vô game đó...

hôm nay có thêm 2.4f rồi- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)

