Mọi việc diễn ra trong có 1 ngày nên kể cả việc mua đi bán lại cũng không thể nhanh thế được!
Sẵn tiện vừa dẹp 1 thằng Turkey xong, anh em đánh giá chiến thuật hộ cái

Attackers:
85.0 Machine Gunner(s)(75HP/95A/20D per unit) - Tactics: Back
115.0 Rifleman(s)(68HP/65A/19D per unit) - Tactics: Back
100.0 Bazooka(s)(90HP/75A/18D per unit) - Tactics: Back
100.0 Sniper(s)(38HP/95A/14D per unit) - Tactics: Back
77.0 Canon(s)(120HP/100A/19D per unit) - Tactics: Back
100.0 Grenadier(s)(90HP/70A/20D per unit) - Tactics: Back
1.0 Swordsman(s)(23HP/35A/20D per unit) - Tactics: Middle
1.0 Knight(s)(27HP/40A/18D per unit) - Tactics: Middle
1.0 Horseman(s)(11HP/32A/12D per unit) - Tactics: Middle
1.0 Musketeer(s)(30HP/45A/14D per unit) - Tactics: Middle
1.0 Camel(s)(11HP/11A/11D per unit) - Tactics: Front
1.0 Eagle Scout(s)(2HP/11A/11D per unit) - Tactics: Front
1.0 Warrior(s)(8HP/16A/12D per unit) - Tactics: Front
Defenders:
260.0 Reinforced Tank(s)(240HP/126A/54D per unit) - Tactics: Front
132.0 Transport Train(s)(240HP/7A/24D per unit) - Tactics: Front
Attacker base damage is: 47440.00
Defender base damage is: 33684.00
The attacker inflicts 92% of base damage
The defender inflicts 71% of base damage
The attacker inflicts 26436.0 net damage after 17208.0 blocker defense
The defender inflicts 13569.0 net damage after 10646.0 attacker defense
Defender Transport Train receives 9516.0 net damage
39.7 unit(s) are destroyed
Defender Reinforced Tank receives 16920.0 net damage
70.5 unit(s) are destroyed
Attacker Warrior receives 10855.0 net damage
1.0 unit(s) are destroyed
Attacker Eagle Scout receives 2605.0 net damage
1.0 unit(s) are destroyed
Attacker Camel receives 54.0 net damage
1.0 unit(s) are destroyed
Attacker Musketeer receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Horseman receives 45.0 net damage
1.0 unit(s) are destroyed
Attacker Knight receives 3.0 net damage
0.1 unit(s) are destroyed
Attacker Swordsman receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Grenadier receives 3.0 net damage
0.0 unit(s) are destroyed
Attacker Canon receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 1.0 net damage
0.0 unit(s) are destroyed
Invasion # 2
Attackers:
85.0 Machine Gunner(s)(75HP/95A/20D per unit) - Tactics: Back
115.0 Rifleman(s)(68HP/65A/19D per unit) - Tactics: Back
100.0 Bazooka(s)(90HP/75A/18D per unit) - Tactics: Back
100.0 Sniper(s)(38HP/95A/14D per unit) - Tactics: Back
77.0 Canon(s)(120HP/100A/19D per unit) - Tactics: Back
100.0 Grenadier(s)(90HP/70A/20D per unit) - Tactics: Back
1.0 Swordsman(s)(23HP/35A/20D per unit) - Tactics: Middle
0.9 Knight(s)(27HP/40A/18D per unit) - Tactics: Middle
0.0 Horseman(s)(11HP/32A/12D per unit) - Tactics: Middle
1.0 Musketeer(s)(30HP/45A/14D per unit) - Tactics: Middle
0.0 Camel(s)(11HP/11A/11D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/11A/11D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/16A/12D per unit) - Tactics: Front
Defenders:
189.5 Reinforced Tank(s)(240HP/126A/54D per unit) - Tactics: Front
92.4 Transport Train(s)(240HP/7A/24D per unit) - Tactics: Front
Attacker base damage is: 47358.10
Defender base damage is: 24523.45
The attacker inflicts 110% of base damage
The defender inflicts 62% of base damage
The attacker inflicts 39643.6 net damage after 12449.4 blocker defense
The defender inflicts 4724.4 net damage after 10595.6 attacker defense
Defender Transport Train receives 11496.0 net damage
47.9 unit(s) are destroyed
Defender Reinforced Tank receives 28147.6 net damage
117.3 unit(s) are destroyed
Attacker Musketeer receives 3448.0 net damage
1.0 unit(s) are destroyed
Attacker Knight receives 51.0 net damage
0.9 unit(s) are destroyed
Attacker Swordsman receives 624.0 net damage
1.0 unit(s) are destroyed
Attacker Grenadier receives 324.0 net damage
3.6 unit(s) are destroyed
Attacker Canon receives 255.0 net damage
2.1 unit(s) are destroyed
Attacker Sniper evades the counterattack
Attacker Sniper receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Bazooka receives 16.0 net damage
0.2 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 2.4 net damage
0.0 unit(s) are destroyed
Invasion # 3
Attackers:
85.0 Machine Gunner(s)(75HP/95A/20D per unit) - Tactics: Back
115.0 Rifleman(s)(68HP/65A/19D per unit) - Tactics: Back
99.8 Bazooka(s)(90HP/75A/18D per unit) - Tactics: Back
100.0 Sniper(s)(38HP/95A/14D per unit) - Tactics: Back
74.9 Canon(s)(120HP/100A/19D per unit) - Tactics: Back
96.4 Grenadier(s)(90HP/70A/20D per unit) - Tactics: Back
0.0 Swordsman(s)(23HP/35A/20D per unit) - Tactics: Middle
0.0 Knight(s)(27HP/40A/18D per unit) - Tactics: Middle
0.0 Horseman(s)(11HP/32A/12D per unit) - Tactics: Middle
0.0 Musketeer(s)(30HP/45A/14D per unit) - Tactics: Middle
0.0 Camel(s)(11HP/11A/11D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/11A/11D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/16A/12D per unit) - Tactics: Front
Defenders:
72.2 Reinforced Tank(s)(240HP/126A/54D per unit) - Tactics: Front
44.5 Transport Train(s)(240HP/7A/24D per unit) - Tactics: Front
Attacker base damage is: 46764.66
Defender base damage is: 9410.66
The attacker inflicts 113% of base damage
The defender inflicts 114% of base damage
The attacker inflicts 47877.4 net damage after 4966.6 blocker defense
The defender inflicts 2695.0 net damage after 10430.7 attacker defense
Defender Transport Train receives 2872.0 net damage
12.0 unit(s) are destroyed
Defender Reinforced Tank receives 45005.4 net damage
72.2 unit(s) are destroyed
Attacker Grenadier receives 1293.0 net damage
14.4 unit(s) are destroyed
Attacker Canon receives 1107.0 net damage
9.2 unit(s) are destroyed
Attacker Sniper receives 126.0 net damage
3.3 unit(s) are destroyed
Attacker Bazooka receives 136.0 net damage
1.5 unit(s) are destroyed
Attacker Rifleman receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 32.0 net damage
0.4 unit(s) are destroyed
Invasion # 4
Attackers:
84.5 Machine Gunner(s)(75HP/95A/20D per unit) - Tactics: Back
115.0 Rifleman(s)(68HP/65A/19D per unit) - Tactics: Back
98.3 Bazooka(s)(90HP/75A/18D per unit) - Tactics: Back
96.7 Sniper(s)(38HP/95A/14D per unit) - Tactics: Back
65.6 Canon(s)(120HP/100A/19D per unit) - Tactics: Back
82.0 Grenadier(s)(90HP/70A/20D per unit) - Tactics: Back
0.0 Swordsman(s)(23HP/35A/20D per unit) - Tactics: Middle
0.0 Knight(s)(27HP/40A/18D per unit) - Tactics: Middle
0.0 Horseman(s)(11HP/32A/12D per unit) - Tactics: Middle
0.0 Musketeer(s)(30HP/45A/14D per unit) - Tactics: Middle
0.0 Camel(s)(11HP/11A/11D per unit) - Tactics: Front
0.0 Eagle Scout(s)(2HP/11A/11D per unit) - Tactics: Front
0.0 Warrior(s)(8HP/16A/12D per unit) - Tactics: Front
Defenders:
0.0 Reinforced Tank(s)(240HP/126A/54D per unit) - Tactics: Front
32.5 Transport Train(s)(240HP/7A/24D per unit) - Tactics: Front
Attacker base damage is: 44366.67
Defender base damage is: 227.38
The attacker inflicts 56% of base damage
The defender inflicts 92% of base damage
The attacker inflicts 24065.4 net damage after 779.6 blocker defense
The defender inflicts 52.0 net damage after 9885.6 attacker defense
Defender Transport Train receives 24065.4 net damage
32.5 unit(s) are destroyed
Attacker Grenadier receives 45.0 net damage
0.5 unit(s) are destroyed
Attacker Canon receives 3.0 net damage
0.0 unit(s) are destroyed
Attacker Sniper receives 2.0 net damage
0.1 unit(s) are destroyed
Attacker Bazooka receives 1.0 net damage
0.0 unit(s) are destroyed
Attacker Rifleman receives 0.0 net damage
0.0 unit(s) are destroyed
Attacker Machine Gunner receives 1.0 net damage
0.0 unit(s) are destroyed
0W 0I 0O 0F worth of resources are captured
by the attacking fleet. Fleet did not have enough
capacity to capture max amount.
ATTACKER WINS!
1,110,000W 6,300,000I 5,100,000O 4,590,000F worth of resources are captured by the attacking fleet units through pillaging and destroying defending army. These resources are added to the origin city stockpile of the attacker.