hơ hơ, nói thế thì dễ quá.Vấn đề là build như thế nào thì các bác lại hok đề cập vậy thì còn nói làm gì nữa
muốn cách build hả đây nè
Skills: mage
Level Skill Description
Beginning Magic Lore Increases the damage dealt by all types of magic.
Meditation Improves the regeneration rate for all spells.
Level 3 Fire Magic Improves the regeneration rate and casting times for Fire spells.
Earth Magic Improves the regeneration rate and casting times for Earth spells.
Water Magic Improves the regeneration rate and casting times for Water spells.
Air Magic Improves the regeneration rate and casting times for Air spells.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Sword Lore Increases the speed and effectiveness of attacks with swords.
Long-handled Weapons Increases the speed and effectiveness of attacks with long-handled weapons.
Riding Enables the riding of superior horses.
Level 6 Agility Increases defense and attack values during combat.
Level 12 Trading Merchants will offer their good cheaper and are more likely to offer special items.
Level 20 Constitution Increases life energy and improves it's regeneration rate.
Level 30 Disarming Increases the chances of disarming opponents during combat.
Level 50 Parrying Attacks can be parried (deflected) with weapons and shields.
Skills:darkelf
Level Skill Description
Beginning Concentration Improves the regeneration rate of all combat arts.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Trap Lore Improves the regeneration rate of trap setting skills.
Ballistics Increases damage and attack speed of traps.
Blade Combat Increases the speed and effectiveness of attacks with Dark Elf bladed weapons.
Riding Enables the riding of superior horses.
Disarming Increases the chances of disarming opponents during combat.
Agility Increases defense and attack values during combat.
Dual Wielding Enables the wielding of two weapons during combat, increases attack value and speed.
Constitution Increases life energy and improves it's regeneration rate.
Level 6 Unarmed Combat Increases the speed and effectiveness of hand to hand attacks in close combat (bare hands or combat gauntlets).
Level 12 Armor Increases armor class and decreases the encumbrance caused by armor.
Level 20 Sword Lore Increases the speed and effectiveness of attacks with swords.
Level 30 Parrying Attacks can be parried (deflected) with weapons and shields.
Level 50 Trading Merchants will offer their good cheaper and are more likely to offer special items.
Skills: dwarf
Level Skill Description
Beginning Constitution Increases life energy and improves it's regeneration rate.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Weapon Technology Faster execution and improved regeneration of all Dwarven Technologies.
Dwarven Lore Improves the regeneration rate of all Dwarven Technologies.
Parrying Attacks can be parried (deflected) with weapons and shields.
Axe Lore Increases the speed and effectiveness of attacks with axes.
Concentration Improves the regeneration rate of all combat arts.
Armor Increases armor class and decreases the encumbrance caused by armor.
Ranged Combat Increases the speed and effectiveness of attacks with ranged weapons.
Trading Merchants will offer their goods cheaper and are more likely to offer special items.
Level 6 Unarmed Combat Increases the speed and effectiveness of hand to hand attacks in close combat (bare hands or combat gauntlets).
Level 12 Sword Lore Increases the speed and effectiveness of attacks with swords.
Level 20 Forge Lore With this skill you can work on items of higher levels and improve the quality of the forge crafts.
Level 30 Disarming Increases the chances of disarming opponents during combat.
Level 50 Agility Increases defense and attack values during combat.
Skills:seraphim
Level Skill Description
Beginning Magic Lore Increases the damage dealt by all types of magic.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Parrying Attacks can be parried (deflected) with weapons and shields.
Heavenly Magic Improves the regeneration rate and casting times for Seraphim Magic.
Meditation Improves the regeneration rate of all spells.
Riding Enables the riding of superior horses.
Concentration Improves the regeneration rate of all combat arts.
Sword Lore Increases the speed and effectiveness of attacks with swords.
Long-handled Weapons Increases the speed and effectiveness of attacks with long-handled weapons.
Constitution Increases life energy and improves it's regeneration rate.
Level 6 Dual Wielding Enables the wielding of two weapons during combat, increases attack value and speed.
Level 12 Armor Increases armor class and decreases the encumbrance caused by armor.
Level 20 Ranged Combat Increases the speed and effectiveness of attacks with ranged weapons.
Level 30 Agility Increases defense and attack values during combat.
Level 50 Trading Merchants will offer their good cheaper and are more likely to offer special items.
Skills:vampire
Level Skill Description
Beginning Vampirism Improves the regeneration rate of Vampire abilities. The Vampire suffers less damage during the day time.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Parrying Attacks can be parried (deflected) with weapons and shields.
Bloodlust Shortens the execution and regeneration times for all Vampire arts.
Armor Increases armor class and decreases the encumbrance caused by armor.
Axe Lore Increases the speed and effectiveness of attacks with axes.
Concentration Improves the regeneration rate of all combat arts.
Sword Lore Increases the speed and effectiveness of attacks with swords.
Disarming Increases the chances of disarming opponents during combat.
Constitution Increases life energy and improves it's regeneration rate.
Level 6 Riding Enables the riding of superior horses.
Level 12 Agility Increases defense and attack values during combat.
Level 20 Long-handled Weapons Increases the speed and effectiveness of attacks with long-handled weapons.
Level 30 Trading Merchants will offer their good cheaper and are more likely to offer special items.
Level 50 Ranged Combat Increases the speed and effectiveness of attacks with ranged weapons.
Skills:woodelf
Level Skill Description
Beginning Agility Increases defense and attack values during combat.
Weapon Lore Opponents suffer more damage from close and ranged combat attacks.
Level 3 Magic Lore Increases the damage dealt by all types of magic.
Ranged Combat Increases the speed and effectiveness of attacks with ranged weapons.
Meditation Improves the regeneration rate of all spells.
Riding Enables the riding of superior horses.
Concentration Improves the regeneration rate of all combat arts.
Moon Magic Improves the regeneration rate and casting times for Wood Elf magic.
Long-handled Weapons Increases the speed and effectiveness of attacks with long-handled weapons.
Constitution Increases life energy and improves it's regeneration rate.
Level 6 Trading Merchants will offer their good cheaper and are more likely to offer special items.
Level 12 Sword Lore Increases the speed and effectiveness of attacks with swords.
Level 20 Armor Increases armor class and decreases the encumbrance caused by armor.
Level 30 Disarming Increases the chances of disarming opponents during combat.
Level 50 Parrying Attacks can be parried (deflected) with weapons and shields.
hơi dài mong các bạn thông cảm:wink::wink:
của deamon mình vừa nói lúc sáng rùi